Settings
Access via Settings > Module Settings > Calendaria > Calendaria Settings.
Settings are split across tabs. GM-only tabs are marked below and are not shown to a player.

The sidebar lists Home on its own, then three groups. Calendar holds Notes, Time, Weather and Fog of War. Technical holds Macros, Chat, Permissions, Canvas, Module and Cinematics. Apps holds BigCal, MiniCal, HUD, Chronicle, Time Keeper, Stop Watch and Sun Dial.
The window header carries a Toggle Navigation control that collapses the sidebar to icons and restores it.
Searching settings
Section titled “Searching settings”Search input at the top of the sidebar.
- Type 2+ characters to see matching results
- Results match setting labels, hints, and section headings
- Click a result to switch tab, scroll, and highlight the target
- Press Escape or click outside to dismiss
Per-section reset buttons
Section titled “Per-section reset buttons”Most sections have a reset button in the fieldset legend. Clicking it shows a confirmation dialog listing the affected settings before resetting them to defaults. Sections on the Home, Notes and Macros tabs have no reset button, and on the Weather tab only Units does.
A section reset applies only settings the current user can change. For a player, the dialog lists only their per-user settings and world settings stay untouched.
The first tab, visible to all users. Calendar-management buttons are GM only.
Recently Changed
Section titled “Recently Changed”Lists up to ten settings you changed in the past week, each with how long ago it was changed. Clicking an entry switches to that setting’s tab and scrolls to it. The section is hidden when nothing qualifies.
Active Calendar
Section titled “Active Calendar”Select which calendar system to use. Changing this requires a world reload.
- Default:
gregorian
On PF2E and SF2E worlds, the picker tags calendars lacking a metadata.luxonSync.theme with a “likely incompatible” suffix and shows a warning banner. The active calendar’s date theme syncs to the system World Clock when compatible. When it is not, the in-system Show Clock button is hidden.
Open Calendar Editor
Section titled “Open Calendar Editor”GM only. Launches the Calendar Editor for creating and modifying calendars.
Open Importer
Section titled “Open Importer”GM only. Opens the calendar importer for Simple Calendar, Fantasy Calendar, and other formats.
Set Date & Time
Section titled “Set Date & Time”GM only. Opens a dialog to set the world date and time directly.
Equivalent Date Calendars
Section titled “Equivalent Date Calendars”GM only. Select which loaded calendars display as cross-calendar equivalents in day tooltips, note sheets, and calendar headers. Leave the selection empty to disable cross-calendar display.
See Secondary Calendar for more on multi-calendar support.
Permissions (GM Only)
Section titled “Permissions (GM Only)”Configure which user roles can access Calendaria features.
Available permissions
Section titled “Available permissions”| Permission | Description |
|---|---|
| View BigCal | Can see the BigCal |
| View MiniCal | Can see the MiniCal widget |
| View HUD | Can see the HUD |
| View Time Keeper | Can see the Time Keeper |
| View Sun Dial | Can see the Sun Dial |
| View Chronicle | Can see the Chronicle |
| View Stopwatch | Can see the Stop Watch |
| View Note Viewer | Can open the Note Viewer |
| Add Notes | Can create own calendar notes |
| Delete Notes | Can delete own calendar notes |
| Change Date/Time | Can modify the world date and time |
| Change Weather | Can set weather conditions |
| View Weather Forecast | Can view weather forecasts and day-cell forecast icons |
| Change Active Calendar | Can switch the active calendar |
| Edit Calendars | Can access the Calendar Editor |
See Permissions for detailed documentation.
Player Visibility
Section titled “Player Visibility”Hide Moons from Players
Section titled “Hide Moons from Players”Hide all moon displays from players. Moon phase icons disappear from the MiniCal, BigCal, Chronicle, HUD dome, and Sun Dial. Moon icons are stripped from formatted dates. GMs always see moons.
- Default:
false
Notes (GM Only)
Section titled “Notes (GM Only)”Manage Presets
Section titled “Manage Presets”Opens the Note Preset Editor for managing note presets.
Re-create Missing Festival Notes
Section titled “Re-create Missing Festival Notes”Regenerates festival journal notes from the current calendar’s festival definitions. Creates missing festival notes or restores deleted ones. Existing notes are not duplicated.
Default Note Settings
Section titled “Default Note Settings”Default Note Category
Section titled “Default Note Category”Category applied automatically to notes created from the UI. Choose “Ask Every Time” to open a category picker for each new note.
- Default: none
Note Open Mode
Section titled “Note Open Mode”Controls how existing notes open by default when clicked.
- Options:
Default,Edit,View - Default:
Default
When set to Edit or View, notes always open in that mode. New notes always open in Edit mode regardless of this setting.
Show Secret Notes
Section titled “Show Secret Notes”Show notes with Secret visibility on your calendar views. Secret notes stay hidden from players either way.
- Default:
false
Enricher Reference
Section titled “Enricher Reference”Button that creates a reference journal entry listing every text enricher with a live example, then opens it. Re-using the button re-opens the existing entry.
Time (GM Only)
Section titled “Time (GM Only)”Advance Time on Rest
Section titled “Advance Time on Rest”Advance world time when players take short or long rests. Long rests use the Long Rest Advance Mode and Rest Hours settings; short rests use the Short Rest Advance Mode and Short Rest Minutes settings.
- Advances run on the primary GM only
- Default:
false
Real-Time Clock Speed
Section titled “Real-Time Clock Speed”Configure how fast the in-game clock advances in real-time mode.
- World Time per Real Second: How many units pass per real second
- Time Speed Unit: What time unit advances, from second through year
- Default:
1 second per second
Setting the multiplier to 0 disables automatic time advancement. A lock icon with “Clock Disabled” tooltip appears on all play/pause buttons. Manual forward/reverse time jumps and rest-based advancement still work.
Update Interval
Section titled “Update Interval”How frequently the time system processes updates, in seconds.
- Range:
1to120 - Default:
60
Long Rest Advance Mode
Section titled “Long Rest Advance Mode”How long rests advance time. Short rests are governed by Short Rest Advance Mode below.
- Automatic (default): Advance by the duration the active system reports. PF1E uses the rest dialog hours, dnd5e uses the rest variant duration, PF2E uses 8 hours. If the system reports no duration, time does not advance.
- 8 AM: Skip to 8 AM the next day.
- Sunrise: Skip to the zone’s sunrise hour, falling back to 8 AM if not configured.
- Custom: Advance a fixed number of hours set via Rest Hours.
Rest Hours
Section titled “Rest Hours”Number of hours to advance on a long rest when Long Rest Advance Mode is set to Custom. Set to 0 to suppress time advancement entirely while still firing the rest hook.
- Minimum:
0 - Default:
8
Short Rest Advance Mode
Section titled “Short Rest Advance Mode”How short rests advance time.
- Automatic: Advance by the duration the active system reports for the short rest. If the system reports no duration, time does not advance.
- Custom (default): Advance a fixed number of minutes set via Short Rest Minutes.
Short Rest Minutes
Section titled “Short Rest Minutes”Number of minutes to advance on a short rest when Short Rest Advance Mode is set to Custom. Set to 0 to suppress time advancement entirely while still firing the rest hook.
- Minimum:
0 - Default:
60
Advance Bastion Orders (dnd5e only)
Section titled “Advance Bastion Orders (dnd5e only)”Automatically advance dnd5e bastion facility orders as world time passes. When enough days elapse since the last advance, using the duration configured in the dnd5e Bastion Configuration menu, every player character’s active facility orders tick forward. Large time jumps collapse into a single advance covering the full span.
While this setting is on, the dnd5e Advance Bastion Turn button advances the world clock by one turn’s duration after a confirmation prompt instead of only ticking progress.
- Only visible in dnd5e worlds
- Requires Bastion Configuration → Enabled on the dnd5e side
- Default:
true - Automatic advances run on the Primary GM only
- Respects Clock Locked. Locked clocks block both automatic and button-triggered advances
Sync Clock with Game Pause
Section titled “Sync Clock with Game Pause”The clock stops when the game is paused and restarts when the game resumes. It also restarts the clock when combat ends. Combat itself stops the clock through Run Clock During Combat, independently of this setting.
- Default:
false
Run Clock During Combat
Section titled “Run Clock During Combat”When enabled, the real-time clock continues running during active combat. The system’s per-round time delta is blocked to prevent double-advancement.
- Default:
false
When the active system sets combat round time to zero, the tab shows a warning that time will not advance automatically during combat. Round length comes from the system; Calendaria does not set it.
Weather (GM Only)
Section titled “Weather (GM Only)”Weather Generation
Section titled “Weather Generation”Auto-Generate Weather
Section titled “Auto-Generate Weather”Generate weather on day change based on climate zone and season configuration. The toggle is a world setting. It is not stored on the calendar and it does not change when you switch the active calendar.
- Default:
false
Weather Inertia
Section titled “Weather Inertia”Controls how strongly the current weather influences the next day’s generation. Higher values produce smoother transitions.
- Range:
0to1 - Default:
0.3
Weather History Days
Section titled “Weather History Days”Maximum number of days of weather history to retain.
- Range:
0to3650 - Default:
365
Sound Effects
Section titled “Sound Effects”Enable ambient weather sound loops tied to weather presets. Takes effect immediately.
- Default:
false
Sound Volume
Section titled “Sound Volume”Controls weather ambient sound volume. The playing loop fades to the new level as you move the slider.
- Range:
0to1(step0.05) - Default:
0.5
Suppression Muffle
Section titled “Suppression Muffle”Fraction of the weather Sound Volume retained while the user’s controlled or owned token is inside a core Suppress Weather region. At 0 the ambient sound is silenced completely; higher values leave it audible but quieter.
- Range:
0to1 - Default:
0
Intraday Weather
Section titled “Intraday Weather”4-period intraday weather system (Night, Morning, Afternoon, Evening). Each time-of-day period can have different weather, with transitions at sunrise, midday, sunset, and midnight.
- Default:
false
Period Carry-Over Chance
Section titled “Period Carry-Over Chance”Controls how often weather persists unchanged between intraday periods. Higher values mean weather is more likely to stay the same across period transitions. Applies only when Intraday Weather is enabled.
- Range:
0to100(percentage) - Default:
50
Forecast
Section titled “Forecast”Forecast Accuracy
Section titled “Forecast Accuracy”How accurately forecasts predict future weather for non-GM users. GMs always see the true forecast.
- Range:
0to100 - Default:
70
Forecast Days
Section titled “Forecast Days”Number of days to pre-generate in the forecast plan.
- Range:
1to30 - Default:
7
GM Override Affects Forecast
Section titled “GM Override Affects Forecast”When enabled, manually setting weather via the Weather Picker clears and regenerates the forecast plan for that zone.
- Default:
true
Regenerate Forecast
Section titled “Regenerate Forecast”Clears and rebuilds weather forecasts for all climate zones. Confirmation dialog shown before proceeding.
Climate Configuration
Section titled “Climate Configuration”Climate zones are configured in the Calendar Editor; a button opens it here.
Active Climate Zone
Section titled “Active Climate Zone”Selects which climate zone drives weather generation. Only shown when the active calendar defines climate zones. Scenes with a Climate Zone Override use their own zone instead.
FXMaster Integration
Section titled “FXMaster Integration”The section is always listed. Without FXMaster installed and active it shows a notice in place of the settings.
Enable Weather FX
Section titled “Enable Weather FX”Global toggle for FXMaster particle weather effects. When disabled, stops all FXMaster weather effects unless a scene’s Weather FX Override is set to On.
- Default:
false
Top-Down Mode
Section titled “Top-Down Mode”Render FXMaster weather effects from a top-down perspective.
- Default:
false
Force Downward Weather
Section titled “Force Downward Weather”Clamps FXMaster weather particle angles to ±45° from vertical so weather always falls from above. Suits side-view scenes where diagonal particles look unnatural.
- Default:
false
Below Tokens
Section titled “Below Tokens”Render FXMaster weather effects below the token layer.
- Default:
false
Weather Effect Speed
Section titled “Weather Effect Speed”Scale FXMaster particle speed for all Calendaria weather. A value of 1 preserves preset speeds, 0 freezes particles, 2 doubles speed. Changes apply to the active scene immediately without waiting for the next weather tick.
- Range:
0to3(step0.1) - Default:
1
Below Tiles
Section titled “Below Tiles”Render FXMaster weather effects below the tile layer.
- Default:
false
Below Foreground
Section titled “Below Foreground”Render FXMaster weather effects below the foreground image.
- Default:
false
FXMaster Sound Effects
Section titled “FXMaster Sound Effects”Play the sound attached to the active FXMaster weather effect.
- Default:
false
Particle Splash
Section titled “Particle Splash”Render a ground splash where rain and snow particles land. Disable for scenes with no ground plane.
- Default:
true
Activate by Darkness
Section titled “Activate by Darkness”Show FXMaster weather effects only when scene darkness falls within the Darkness Minimum to Darkness Maximum range.
- Default:
false
Darkness Minimum
Section titled “Darkness Minimum”Lowest scene darkness at which weather effects appear. The slider appears only while Activate by Darkness is checked.
- Range:
0to1(step0.05) - Default:
0
Darkness Maximum
Section titled “Darkness Maximum”Highest scene darkness at which weather effects appear. The slider appears only while Activate by Darkness is checked.
- Range:
0to1(step0.05) - Default:
1
Temperature
Section titled “Temperature”Choose temperature display format.
- Options:
Celsius,Fahrenheit - Default:
Celsius
Show Both Temperature Units
Section titled “Show Both Temperature Units”Display both Celsius and Fahrenheit side by side in weather pills and tooltips.
- Default:
false
Precipitation
Section titled “Precipitation”Choose precipitation display format.
- Options:
Millimeters/Hour,Inches/Hour - Default:
Millimeters/Hour
Wind Speed
Section titled “Wind Speed”Choose wind speed display format.
- Options:
Kilometers/Hour,Miles/Hour - Default:
Kilometers/Hour
Weather Editor
Section titled “Weather Editor”Button to open the Weather Editor for customizing preset visuals, sounds, and FXMaster mappings.
Weather Probabilities
Section titled “Weather Probabilities”Button to open the Weather Probability dialog. Only visible when climate zones are configured. Shows effective weight breakdown per preset for the selected zone and season.
Canvas (GM Only)
Section titled “Canvas (GM Only)”Scene Integration
Section titled “Scene Integration”Sync Scene Darkness with Time
Section titled “Sync Scene Darkness with Time”Adjust scene darkness based on time of day.
- Default:
false
Sync All Scenes
Section titled “Sync All Scenes”Sync darkness across all scenes, not only the active one.
- Default:
false
Weather Affects Darkness
Section titled “Weather Affects Darkness”Adjust scene darkness based on current weather conditions.
- Default:
false
Sync Scene Ambience with Weather
Section titled “Sync Scene Ambience with Weather”Update scene environment lighting (hue/saturation) based on weather and climate zone.
- Default:
false
Sync Scene Ambience with Time of Day
Section titled “Sync Scene Ambience with Time of Day”Shift scene ambient color based on time of day, with warm tones at dawn and dusk and cool blue at night. Requires “Sync Scene Ambience with Weather” to be enabled.
- Default:
false
Moon Illumination
Section titled “Moon Illumination”Allow moon phases to reduce nighttime darkness. Per-moon brightness is configured in Calendar Editor.
- Default:
false
Default Brightness
Section titled “Default Brightness”Global brightness multiplier for scene ambience.
- Range:
0.5to1.5 - Default:
1.0
Time of Day Hue Intensity
Section titled “Time of Day Hue Intensity”Multiplier for dawn, dusk, and night hue strength applied to scene environment lighting. 1 keeps the subtle baseline; higher values produce stronger sunsets and bluer nights. Applies to synced scenes immediately.
- Range:
0to6(step0.25) - Default:
1
Weather Hue Override
Section titled “Weather Hue Override”How strongly weather hue overrides time-of-day hue. 1 lets weather hue fully replace time-of-day hue; 0 keeps dawn and dusk hue visible underneath weather; intermediate values blend the two. Applies to synced scenes immediately.
- Range:
0to1(step0.1) - Default:
1
Sticky Zones
Section titled “Sticky Zones”Enable Sticky Zones
Section titled “Enable Sticky Zones”Allow draggable windows (HUD, MiniCal, Time Keeper) to snap to predefined positions:
top-center: Centered at top of viewportabove-hotbar: Above the macro hotbarabove-players: Above the players listbelow-controls: Below the scene controls- Default:
true
Allow Sidebar Overlap
Section titled “Allow Sidebar Overlap”Let snapped windows overlap the sidebar instead of stopping at its edge.
- Default:
false
Chronicle
Section titled “Chronicle”Visible to any user with the View Chronicle permission.
Chronicle timeline viewer settings.
Open / Close / Reset
Section titled “Open / Close / Reset”Buttons to open or close the Chronicle directly, and to reset it to its default position. A hint under the buttons names the other ways to open the app: the Journal sidebar footer, Scene Controls → Journal Notes, and a keybind assigned in the core Configure Controls menu.
Show Chronicle on Load
Section titled “Show Chronicle on Load”Show the Chronicle on world load.
- Default:
false
Force Display for All (GM Only)
Section titled “Force Display for All (GM Only)”Prevents players from closing the Chronicle. Turning it on also shows the Chronicle for everyone.
- Default:
false
Chronicle Buttons (GM Only)
Section titled “Chronicle Buttons (GM Only)”Three toggles that add a Chronicle button to BigCal, MiniCal, and the HUD.
- Default: all
false
Entry Detail Level
Section titled “Entry Detail Level”Controls how much content is shown for each entry in the Chronicle.
Title Only: Only note titlesExcerpts: Title with a short text previewFull: Title with full note contentCollapsible: Title that expands to full content on click- Default:
Excerpts
Content
Section titled “Content”Toggle which content types appear in the Chronicle:
- Show Weather: Display historical weather entries
- Show Season Changes: Display season transition banners
Weekly Almanac (GM Only)
Section titled “Weekly Almanac (GM Only)”Publish an almanac page to a shared journal at the start of each in-world week. The page covers the past week’s weather, the coming forecast, moon phases, and scheduled notes. See Weekly Almanac.
- Default:
false
Show Empty Days
Section titled “Show Empty Days”Include days with no entries in the Chronicle timeline.
- Default:
false
Count as Not Empty
Section titled “Count as Not Empty”Multi-select setting controlling which banner types count as content when determining whether a day has entries. When Show Empty Days is toggled off, days with only unchecked banner types are treated as empty. The selection is greyed out while Show Empty Days is on.
- Weather: Weather history banners
- Moon Phases: Moon phase milestone banners
- Season Changes: Season transition banners
By default, all banner types count as content.
Combat Behavior
Section titled “Combat Behavior”Controls Chronicle behavior during combat. See HUD > Combat Behavior for option details.
- Default:
None
Category Filter Persistence
Section titled “Category Filter Persistence”The Chronicle toolbar’s active category selection is stored per-client in the chronicleCategoryFilter setting as a set of preset IDs. The selection persists across sessions.
Fog of War (GM Only)
Section titled “Fog of War (GM Only)”Fog of War progressive calendar revelation system.
Enable Fog of War
Section titled “Enable Fog of War”Master toggle. When enabled, players only see dates the GM has explicitly revealed.
- Default:
false
Campaign Start Date
Section titled “Campaign Start Date”Set the year, month and day. Dates before the start date are always fogged. Setting a start date creates an initial revealed range from that date to the current date. Leave the fields blank to disable the start date.
Auto-Reveal Current Day
Section titled “Auto-Reveal Current Day”Reveal dates as the calendar advances forward.
- Default:
true
Reveal Radius
Section titled “Reveal Radius”Number of days to reveal around the current date when auto-reveal triggers.
- Range:
0to30 - Default:
0
Reveal Intermediate Days
Section titled “Reveal Intermediate Days”When advancing multiple days at once, reveal all intermediate days between the previous and new date, not only the landing date.
- Default:
true
Player Navigation
Section titled “Player Navigation”Controls how players move through fogged calendars.
Skip Fogged Months(skip, default): Previous and next buttons skip over fully-fogged months and are disabled at fogged boundaries when no revealed month exists in that directionFree Navigation(normal): Players move freely without fog-based restrictions
Clear All Revealed Ranges
Section titled “Clear All Revealed Ranges”Clears all revealed ranges and re-creates the initial range from the campaign start date. Asks for confirmation first. Clearing cannot be undone.
Cinematics (GM Only)
Section titled “Cinematics (GM Only)”Cinematic Time Skip fullscreen animation overlay.
Enable Cinematic Time Skip
Section titled “Enable Cinematic Time Skip”Master toggle for the cinematic time skip overlay. The Threshold, Trigger on Rest, Animation and Content controls stay inert until this toggle is on.
- Default:
false
Threshold
Section titled “Threshold”Number of threshold units a time advance must reach to trigger the cinematic. Smaller advances play without it.
- Minimum:
1 - Default:
1
Threshold Unit
Section titled “Threshold Unit”Unit for the threshold value.
- Options:
Hour,Day,Week,Month,Season,Year - Default:
Week
Panel Duration
Section titled “Panel Duration”How long each intermediate day panel shows during the animation.
- Range:
1000to6000(milliseconds) - Default:
3000
Content Toggles
Section titled “Content Toggles”Toggle which content the animation includes. The sky, stars, sun, and shooting star animation elements always render.
- Show Weather: Weather and season visual transitions. Default:
false - Show Moon Phases: Moon phase orbs with trailing arcs. Default:
false - Show Events: Note title cards displayed during the animation. Default:
false
Event Weighting
Section titled “Event Weighting”Controls how prominently events are featured in the cinematic display.
- Options:
All Events(all),Festivals Only(festivals-only),Weighted (Festivals First)(weighted) - Default:
All Events
Max Event Cards
Section titled “Max Event Cards”Maximum number of note title cards shown during the animation. Applies only when Show Events is enabled.
- Range:
1to20 - Default:
8
Trigger on Rest
Section titled “Trigger on Rest”When enabled, rest-based time advances trigger the cinematic regardless of the threshold setting. Disabled unless Advance Time on Rest is enabled on the Time tab.
- Default:
false
Rest integration supports D&D 5e long and short rests, Pathfinder 2e rests, and Pathfinder 1e long rests.
Preview
Section titled “Preview”Button at the bottom of the tab that plays the cinematic overlay with the current settings.
Module
Section titled “Module”Visible to all users. Players see the UI Integration and About sections; other sections are GM only.
The primary GM is set in 3DS:ATLAS. Calendaria has no primary GM setting of its own.
UI Integration
Section titled “UI Integration”Visible to all users. Every setting except Enricher Click Target is GM only. Changing Show Toolbar Buttons, Toolbar Apps or Show Journal Footer prompts for a world reload.
Show Toolbar Buttons
Section titled “Show Toolbar Buttons”Master toggle for toolbar button visibility.
- Default:
true
Toolbar Apps
Section titled “Toolbar Apps”Icon checkboxes for which apps appear in the toolbar. Every checkbox is greyed out while Show Toolbar Buttons is off.
- BigCal
- MiniCal
- HUD
- Time Keeper
- Sun Dial
- Stop Watch
- Chronicle
- Default: MiniCal only
Show Journal Footer
Section titled “Show Journal Footer”Replaces Journal sidebar footer with app toggle buttons.
- Default:
false
Enricher Click Target
Section titled “Enricher Click Target”Per-user setting controlling which calendar view opens when clicking a date link created by a text enricher. Auto-Detect opens MiniCal only when MiniCal is open and BigCal is not. In every other case it opens BigCal.
- Options:
Auto-Detect,MiniCal,BigCal - Default:
Auto-Detect
Debugging
Section titled “Debugging”GM only.
Developer Mode
Section titled “Developer Mode”Enable developer features such as calendar journal deletion and sticky zone visualization.
- Default:
false
Console logging level and the bug-report export live in the 3DS:ATLAS troubleshooter.
Backup & Transfer
Section titled “Backup & Transfer”GM only.
Export Settings
Section titled “Export Settings”Downloads all settings as JSON for backup or transfer between worlds. The export dialog offers one option when a calendar is active:
- Include active calendar: When checked, exports the active calendar data, its festival seeds, and any custom note presets it references, along with settings. The exported file can then be used with the Calendar Importer or Import Settings.
Import Settings
Section titled “Import Settings”Opens a file picker, then shows an import dialog with options (when the file contains calendar data or notes):
- Import calendar: Import the embedded calendar data as a custom calendar
- Set as active calendar: Automatically switch to the imported calendar
- Import notes: Import the embedded calendar notes
Print / Export
Section titled “Print / Export”GM only. Opens the browser print dialog. Save as PDF to export.
- Print Current Month prints a full-page month grid.
- Print Current Year prints every month, one page each.
Module version, author, and translator credits, plus links to Ko-fi, Discord, GitHub, Report Bug, and this wiki.
Macros (GM Only)
Section titled “Macros (GM Only)”Add Trigger appends a row to a trigger list; the trash button removes one.
Time-Based Triggers
Section titled “Time-Based Triggers”Assign macros to run at specific times:
- Dawn: Sunrise
- Dusk: Sunset
- Midday: Noon
- Midnight: Midnight
- New Day: Day change
Season Triggers
Section titled “Season Triggers”Assign macros to run when specific seasons begin. Supports “All Seasons” for any season change. When the active calendar defines no seasons, the section reads “No seasons configured in the active calendar.”
Moon Phase Triggers
Section titled “Moon Phase Triggers”Assign macros to run on specific moon phases. Configure by moon and phase, or use “All Moons”/“All Phases” wildcards. When the active calendar defines no moons, the section reads “No moons configured in the active calendar.”
Chat (GM Only)
Section titled “Chat (GM Only)”Chat Message Timestamps
Section titled “Chat Message Timestamps”How to display in-game time on chat messages.
Disabled: No in-game timestampsReplace Real Time: Replace real-world time with in-game timeAugment (Show Both): Add the in-game date as a banner below the message- Default:
Disabled
Display Formats
Section titled “Display Formats”Format for the in-game timestamp shown on chat messages. Separate GM and player formats with live preview. Whether the timestamp includes a time of day depends on the tokens you put in the format.
Text Enrichers
Section titled “Text Enrichers”Opens the same enricher reference journal entry as the Notes tab.
Visible to any user with the View HUD permission.
Open / Close / Reset Position
Section titled “Open / Close / Reset Position”Buttons to open or close the HUD directly, and to reset it to its default position. A hint under the buttons names the other ways to open the app: the Journal sidebar footer, Scene Controls → Journal Notes, and a keybind assigned in the core Configure Controls menu.
Display Options
Section titled “Display Options”Show HUD on Load
Section titled “Show HUD on Load”Show the HUD on world load.
- Default:
true
Force Display for All (GM Only)
Section titled “Force Display for All (GM Only)”Prevents players from closing the HUD. Turning it on also shows the HUD for everyone.
- Default:
false
Lock HUD Position for Players (GM Only)
Section titled “Lock HUD Position for Players (GM Only)”Lock every player’s HUD in place and hide their move and reset controls. GM HUDs are unaffected.
- Default:
false
Force HUD Dock for Players (GM Only)
Section titled “Force HUD Dock for Players (GM Only)”Docks every player’s HUD into a fixed zone. Your own HUD is unaffected.
- Options:
Not Forced,Top Center,Above the Hotbar,Below the Scene Controls - Default:
Not Forced
Calendar HUD Display Mode
Section titled “Calendar HUD Display Mode”Fullsize: Full HUD display with dome/slice dialCompact: Condensed bar display (forces slice dial)- Default:
fullsize
Calendar Button
Section titled “Calendar Button”Choose which calendar the HUD button opens.
- Options:
BigCal,MiniCal - Default:
bigcal
Sun/Moon Dial Style
Section titled “Sun/Moon Dial Style”Choose how the sun and moon are displayed:
Dome: Semi-circular dome above the bar with sun/moon arcSlice: Horizontal strip in the bar with sun/moon traveling left-to-right- Default:
dome
Weather Effects
Section titled “Weather Effects”Controls weather particle effects in the HUD dome and Sun Dial. Sky, sun, moon, and stars are unaffected. This is a per-client setting.
Full: All weather particle effects at normal densityReduced: Lower particle density for better performanceOff: No weather particle effects- Default:
Off
Event Border Glow (GM Only)
Section titled “Event Border Glow (GM Only)”Glow effect around the HUD border when events exist on the current day. Disabling removes only the glow; event icons, tooltips, and note actions remain.
- Default:
false
Dome Below Bar
Section titled “Dome Below Bar”Render the dome visual below the info bar instead of above it.
- Default:
false
Tray Open Direction
Section titled “Tray Open Direction”Direction the time controls tray expands when opened.
Below: Tray opens below the HUD barAbove: Tray opens above the HUD bar- Default:
Below
Combat Behavior
Section titled “Combat Behavior”Controls HUD behavior during combat. This is a per-user setting.
None: No change during combatCompact on Combat Start: Switch to compact mode when combat beginsCompact on Encounter Creation: Switch to compact mode when a combat encounter is createdHide on Combat Start: Automatically hide when combat beginsHide on Encounter Creation: Automatically hide when a combat encounter is created- Default:
Compact on Combat Start
Widgets automatically restore when combat ends. Manually calling show() is blocked while the hide mode is active.
Dome Auto-Hide
Section titled “Dome Auto-Hide”Fade and hide the sundial dome as the HUD approaches the top of the viewport.
- Default:
true
Show All Moons
Section titled “Show All Moons”Display all configured moons in the HUD dome. Secondary moons trail with size scaling.
- Default:
true
HUD Width Scale
Section titled “HUD Width Scale”Scale HUD width from 0.5x to 2.0x of the 800px base, spanning 400px to 1600px. Only applies in fullsize mode.
- Range:
0.5to2.0 - Default:
1.0
Auto-Fade When Idle
Section titled “Auto-Fade When Idle”Enable opacity fade when mouse leaves the HUD.
- Default:
false
Idle Opacity %
Section titled “Idle Opacity %”Opacity level when HUD is faded (when Auto-Fade is enabled). Use the slider or enter a value directly in the number input.
- Range:
0to100% - Default:
40
Block Visibility
Section titled “Block Visibility”Toggle indicator blocks in the HUD bar. Hiding blocks shrinks HUD width. User-scoped (each player sets their own view).
Show Weather
Section titled “Show Weather”Display weather indicator.
- Default:
true
Weather Display Mode
Section titled “Weather Display Mode”Full: Icon + label + temperatureIcon + Temperature: Icon and temp onlyIcon Only: Just the weather iconTemperature Only: Just the temperature- Default:
full
Show Season
Section titled “Show Season”Display season indicator.
- Default:
true
Season Display Mode
Section titled “Season Display Mode”Icon + Text: Both icon and season nameIcon Only: Just the season iconText Only: Just the season name- Default:
icon + text
Show Era
Section titled “Show Era”Display era indicator.
- Default:
true
Era Display Mode
Section titled “Era Display Mode”Full: Icon + name + abbreviationIcon: Just the era iconText: Just the era nameAbbreviation: Just the era abbreviation- Default:
full
Show Cycles
Section titled “Show Cycles”Display cycle indicators.
- Default:
true
Cycles Display Mode
Section titled “Cycles Display Mode”This is a per-user setting.
Name: Cycle entry nameIcon: Just the cycle iconNumber: Numeric valueRoman Numeral: Roman numeral value- Default:
icon
Custom Time Jumps (GM Only)
Section titled “Custom Time Jumps (GM Only)”Configure custom time jump buttons per increment. Each increment can have its own jump values.
Sticky States
Section titled “Sticky States”Zone snapping is controlled by the Canvas tab’s Enable Sticky Zones setting. Position is preserved when switching display modes (dome/slice/compact). Bottom-anchored zones such as above-hotbar maintain position relative to bar bottom across mode changes.
Sticky Tray
Section titled “Sticky Tray”Remember tray open/closed state between sessions.
- Default:
false
Lock Position
Section titled “Lock Position”Prevent dragging the HUD.
- Default:
false
MiniCal
Section titled “MiniCal”Visible to any user with the View MiniCal permission.
Open / Close / Reset Position
Section titled “Open / Close / Reset Position”Buttons to open or close the MiniCal directly, and to reset it to its default position. A hint under the buttons names the other ways to open the app: the Journal sidebar footer, Scene Controls → Journal Notes, and a keybind assigned in the core Configure Controls menu.
Show MiniCal on Load
Section titled “Show MiniCal on Load”Show the MiniCal on world load.
- Default:
true
Force Display for All (GM Only)
Section titled “Force Display for All (GM Only)”Prevents players from closing the MiniCal. Turning it on also shows the MiniCal for everyone.
- Default:
false
Compact Mode (MicroCal)
Section titled “Compact Mode (MicroCal)”Reduce the MiniCal to a compact size with circular day cells and icon-only indicators. Weekday headers and the time display are hidden.
- Default:
false
Compact Mode Header
Section titled “Compact Mode Header”Display format for the compact mode header text.
- Default:
Approximate Date & Time(approxDateTime)
Confirm Set Current Date (GM Only)
Section titled “Confirm Set Current Date (GM Only)”Show a confirmation dialog before changing the world date via the Set Current Date button.
- Default:
true
Auto-Open Notes Panel
Section titled “Auto-Open Notes Panel”Open notes panel when selecting a day that has notes.
- Default:
false
Block Visibility
Section titled “Block Visibility”Toggle indicator blocks in the MiniCal. User-scoped (each player sets their own view).
Show Time
Section titled “Show Time”Display the current time in the MiniCal.
- Default:
true
Show Weather
Section titled “Show Weather”Display weather indicator.
- Default:
true
Weather Display Mode
Section titled “Weather Display Mode”Full: Icon + label + temperatureIcon + Temperature: Icon and temp onlyIcon Only: Just the weather iconTemperature Only: Just the temperature- Default:
full
Show Season
Section titled “Show Season”Display season indicator.
- Default:
true
Season Display Mode
Section titled “Season Display Mode”Icon + Text: Both icon and season nameIcon Only: Just the season iconText Only: Just the season name- Default:
icon + text
Show Era
Section titled “Show Era”Display era indicator.
- Default:
true
Era Display Mode
Section titled “Era Display Mode”Full: Icon + name + abbreviationIcon: Just the era iconText: Just the era nameAbbreviation: Just the era abbreviation- Default:
full
Show Cycles
Section titled “Show Cycles”Display cycle indicators.
- Default:
true
Cycles Display Mode
Section titled “Cycles Display Mode”Name: Cycle entry nameIcon: Just the cycle iconNumber: Numeric valueRoman Numeral: Roman numeral value- Default:
icon
Show Selected Date in Header
Section titled “Show Selected Date in Header”Show the selected date instead of the current date in the MiniCal header.
- Default:
false
Custom Time Jumps (GM Only)
Section titled “Custom Time Jumps (GM Only)”Configure custom time jump buttons using a grid layout with four columns:
- Major Decrement: Large backward time jump
- Minor Decrement: Small backward time jump
- Minor Increment: Small forward time jump
- Major Increment: Large forward time jump
Each row represents a time unit (seconds, minutes, hours, etc.). Leave a field blank to hide that button.
Controls Auto-Hide Delay
Section titled “Controls Auto-Hide Delay”Seconds before auto-hiding controls after hover.
- Range: 1-10 seconds
- Default:
3
Sticky Time Controls
Section titled “Sticky Time Controls”Remember time controls visibility state.
- Default:
false
Sticky Sidebar
Section titled “Sticky Sidebar”Remember sidebar visibility state.
- Default:
false
Lock Position
Section titled “Lock Position”Prevent dragging the MiniCal.
- Default:
false
Auto-Fade When Idle
Section titled “Auto-Fade When Idle”Enable opacity fade when mouse leaves the MiniCal.
- Default:
false
Idle Opacity
Section titled “Idle Opacity”Opacity level when MiniCal is faded (when Auto-Fade is enabled).
- Range:
0to100(percentage) - Default:
40
Combat Behavior
Section titled “Combat Behavior”Controls MiniCal behavior during combat. See HUD > Combat Behavior for option details.
- Default:
None
BigCal
Section titled “BigCal”Visible to any user with the View BigCal permission.
Open / Close / Reset Position
Section titled “Open / Close / Reset Position”Buttons to open or close BigCal directly, and to reset it to its default position. A hint under the buttons names the other ways to open the app: the Journal sidebar footer, Scene Controls → Journal Notes, and a keybind assigned in the core Configure Controls menu.
Show BigCal on Load (GM Only)
Section titled “Show BigCal on Load (GM Only)”Show BigCal on world load.
- Default:
false
Force Display for All (GM Only)
Section titled “Force Display for All (GM Only)”Prevents players from closing BigCal. Turning it on also shows BigCal for everyone.
- Default:
false
Auto-Fade When Idle
Section titled “Auto-Fade When Idle”Enable opacity fade when mouse leaves BigCal.
- Default:
false
Idle Opacity
Section titled “Idle Opacity”Opacity level when BigCal is faded (when Auto-Fade is enabled).
- Range:
10to100(percentage, step5) - Default:
40
Block Visibility
Section titled “Block Visibility”Toggle indicator blocks in BigCal. User-scoped (each player sets their own view).
Show Weather
Section titled “Show Weather”Display weather indicator.
- Default:
true
Weather Display Mode
Section titled “Weather Display Mode”Full: Icon + label + temperatureIcon + Temperature: Icon and temp onlyIcon Only: Just the weather iconTemperature Only: Just the temperature- Default:
full
Show Season
Section titled “Show Season”Display season indicator.
- Default:
true
Season Display Mode
Section titled “Season Display Mode”Icon + Text: Both icon and season nameIcon Only: Just the season iconText Only: Just the season name- Default:
icon + text
Show Era
Section titled “Show Era”Display era indicator.
- Default:
true
Era Display Mode
Section titled “Era Display Mode”Full: Icon + name + abbreviationIcon: Just the era iconText: Just the era nameAbbreviation: Just the era abbreviation- Default:
full
Show Cycles
Section titled “Show Cycles”Display cycle indicators.
- Default:
true
Cycles Display Mode
Section titled “Cycles Display Mode”Name: Cycle entry nameIcon: Just the cycle iconNumber: Numeric valueRoman Numeral: Roman numeral value- Default:
icon
Show Selected Date in Header
Section titled “Show Selected Date in Header”Show the selected date instead of the current date in the BigCal header.
- Default:
false
Combat Behavior
Section titled “Combat Behavior”Controls BigCal behavior during combat. See HUD > Combat Behavior for option details.
- Default:
None
Time Keeper
Section titled “Time Keeper”Visible to any user with the View Time Keeper permission.
Open / Close / Reset Position
Section titled “Open / Close / Reset Position”Buttons to open or close the Time Keeper directly, and to reset it to its default position. A hint under the buttons names the other ways to open the app: the Journal sidebar footer, Scene Controls → Journal Notes, and a keybind assigned in the core Configure Controls menu.
Show Time Keeper on Load (GM Only)
Section titled “Show Time Keeper on Load (GM Only)”Show the Time Keeper on world load.
- Default:
false
Force Display for All (GM Only)
Section titled “Force Display for All (GM Only)”Prevents players from closing the Time Keeper. Turning it on also shows the Time Keeper for everyone.
- Default:
false
Custom Time Jumps (GM Only)
Section titled “Custom Time Jumps (GM Only)”Custom time jump buttons per increment, each with its own forward/reverse values.
Sticky States
Section titled “Sticky States”Sticky Tray
Section titled “Sticky Tray”Keep the time controls visible instead of auto-hiding when the mouse leaves. Also toggled from the Time Keeper context menu.
- Default:
false
Lock Position
Section titled “Lock Position”Prevent dragging the Time Keeper.
- Default:
false
Auto-Fade When Idle
Section titled “Auto-Fade When Idle”Enable opacity fade when mouse leaves the Time Keeper.
- Default:
true
Idle Opacity
Section titled “Idle Opacity”Opacity level when Time Keeper is faded (when Auto-Fade is enabled).
- Range:
0to100(percentage) - Default:
40
Combat Behavior
Section titled “Combat Behavior”Controls Time Keeper behavior during combat. See HUD > Combat Behavior for option details.
- Default:
None
Stop Watch
Section titled “Stop Watch”Visible to any user with the View Stop Watch permission.
Open / Close / Reset Position
Section titled “Open / Close / Reset Position”Buttons to open or close the Stop Watch directly, and to reset it to its default position. A hint under the buttons names the other ways to open the app: the Journal sidebar footer, Scene Controls → Journal Notes, and a keybind assigned in the core Configure Controls menu.
Show Stop Watch on Load (GM Only)
Section titled “Show Stop Watch on Load (GM Only)”Show the Stop Watch on world load.
- Default:
false
Force Display for All (GM Only)
Section titled “Force Display for All (GM Only)”Prevents players from closing the Stop Watch. Turning it on also shows the Stop Watch for everyone.
- Default:
false
Auto-Start World Time (GM Only)
Section titled “Auto-Start World Time (GM Only)”Starts the world-time stopwatch automatically when world time begins advancing.
- Default:
false
Auto-Fade When Idle
Section titled “Auto-Fade When Idle”Enable opacity fade when mouse leaves the Stop Watch.
- Default:
false
Idle Opacity
Section titled “Idle Opacity”Opacity level when the Stop Watch is faded (when Auto-Fade is enabled).
- Range:
0to100(percentage) - Default:
40
Display Formats
Section titled “Display Formats”Display format for stopwatch time. Live preview next to GM/Player format labels.
Elapsed Time (Real Time)
Section titled “Elapsed Time (Real Time)”Format for real-time stopwatch display.
- Options:
Full,No Milliseconds,Minutes:Seconds,Seconds Only,Custom
Elapsed Time (World Time)
Section titled “Elapsed Time (World Time)”Format for world-time stopwatch display.
- Options:
Full,Minutes:Seconds,Seconds Only,Custom
Stop Watch Format Tokens
Section titled “Stop Watch Format Tokens”Applies to the Custom option.
| Token | Description | Example |
|---|---|---|
HH | Hours (2-digit) | 01 |
mm | Minutes (2-digit) | 05 |
ss | Seconds (2-digit) | 30 |
SSS | Milliseconds (3-digit) | 250 |
Sticky States
Section titled “Sticky States”Lock Position
Section titled “Lock Position”Prevent dragging the Stop Watch.
- Default:
false
Combat Behavior
Section titled “Combat Behavior”Controls Stop Watch behavior during combat. See HUD > Combat Behavior for option details.
- Default:
None
Sun Dial
Section titled “Sun Dial”Visible to any user with the View Sun Dial permission.
Open / Close / Reset Position
Section titled “Open / Close / Reset Position”Buttons to open or close the Sun Dial directly, and to reset it to its default position. A hint under the buttons names the other ways to open the app: the Journal sidebar footer, Scene Controls → Journal Notes, and a keybind assigned in the core Configure Controls menu.
Options
Section titled “Options”Show Sun Dial on Load (GM Only)
Section titled “Show Sun Dial on Load (GM Only)”Auto-open the Sun Dial when the world loads.
- Default:
false
Force Display for All (GM Only)
Section titled “Force Display for All (GM Only)”Prevents players from closing the Sun Dial. Turning it on also shows the Sun Dial for everyone.
- Default:
false
Crank Mode
Section titled “Crank Mode”Enable cumulative day advancement by rotating the sun handle past midnight.
- Default:
false
Auto-Fade When Idle
Section titled “Auto-Fade When Idle”Enable opacity fade when mouse leaves the Sun Dial.
- Default:
true
Idle Opacity
Section titled “Idle Opacity”Opacity level when Sun Dial is faded.
- Range:
0to100(percentage) - Default:
40
Display Formats
Section titled “Display Formats”Time-only format presets for the Sun Dial time display. Separate GM and player formats with live preview.
Sticky States
Section titled “Sticky States”Lock Position
Section titled “Lock Position”Prevent dragging the Sun Dial.
- Default:
false
Combat Behavior
Section titled “Combat Behavior”Controls Sun Dial behavior during combat. See HUD > Combat Behavior for option details.
- Default:
None
Settings handled elsewhere
Section titled “Settings handled elsewhere”Theming
Section titled “Theming”Calendaria’s visual theme is managed by 3DS:ATLAS, the shared theme engine used across 3DS modules. Theme presets and custom colors are configured there.
Primary GM
Section titled “Primary GM”The GM that runs time saves, sync, seeding, and macro triggers is set in 3DS:ATLAS.
Display formats reference
Section titled “Display formats reference”Format settings appear across app tabs, as well as Notes and Cinematics tabs. Each location supports separate GM and player formats. Fresh worlds seed display formats from the active calendar’s authored defaults.
Format Preview
Section titled “Format Preview”Live preview next to GM/Player format labels shows how the format renders with the current date. Invalid custom formats show an error message. A format containing letters that match no token shows a warning, with the unrecognized letters named in the preview tooltip.
Token Reference Dialog
Section titled “Token Reference Dialog”Click the help icon (?) next to Display Formats headings for an interactive reference of all format tokens organized by category with examples.
Format Presets
Section titled “Format Presets”Utility
Section titled “Utility”off: Hide the element entirely (available for HUD Date and Time Keeper Date formats)calendarDefault: Uses the active calendar’s built-in format for that locationcustom: User-defined format string
Approximate
Section titled “Approximate”approxDate: Approximate dateapproxTime: Approximate time of dayapproxDateTime: Approximate date and time combined
Standard Dates
Section titled “Standard Dates”dateShort: Short date formatdateMedium: Medium date formatdateLong: Long date formatdateFull: Complete date with all details
Regional Dates
Section titled “Regional Dates”dateUS: US-style datedateUSFull: Full US-style datedateISO: ISO 8601 date formatdateNumericUS: Numeric US format (MM/DD/YYYY)dateNumericEU: Numeric EU format (DD/MM/YYYY)
Ordinal/Fantasy
Section titled “Ordinal/Fantasy”ordinal: Day with ordinal suffixordinalLong: Long ordinal formatordinalEra: Ordinal with eraordinalFull: Complete ordinal formatseasonDate: Season-based date format
Headers
Section titled “Headers”weekHeader: Week + Month + YearyearOnly: Year OnlyyearEra: Year + Era
time12: 12-hour time with AM/PMtime12Sec: 12-hour time with secondstime24: 24-hour timetime24Sec: 24-hour time with seconds
DateTime
Section titled “DateTime”datetimeShort12: Short date with 12-hour timedatetimeShort24: Short date with 24-hour timedatetime12: Date with 12-hour timedatetime24: Date with 24-hour time
Format Tokens
Section titled “Format Tokens”| Token | Description | Example |
|---|---|---|
YYYY | 4-digit year | 1492 |
YY | 2-digit year | 92 |
Y | Unpadded year | 1492 |
| Token | Description | Example |
|---|---|---|
MMMM | Full month name | Flamerule |
MMM | Abbreviated month name | Fla |
MM | 2-digit month | 07 |
M | Unpadded month | 7 |
Mo | Month with ordinal | 7th |
| Token | Description | Example |
|---|---|---|
DD | 2-digit day | 05 |
D | Unpadded day | 5 |
Do | Day with ordinal | 5th |
DDD | Day of year | 186 |
Weekday
Section titled “Weekday”| Token | Description | Example |
|---|---|---|
EEEE | Full weekday name | Sunday |
EEE | Abbreviated weekday | Sun |
E, EE | Numeric weekday | 1 |
e | Local numeric weekday | 0 |
| Token | Description | Example |
|---|---|---|
HH, H | 24-hour (padded/unpadded) | 14, 14 |
hh, h | 12-hour (padded/unpadded) | 02, 2 |
mm, m | Minutes (padded/unpadded) | 05, 5 |
ss, s | Seconds (padded/unpadded) | 09, 9 |
A, a | AM/PM (upper/lower) | PM, pm |
| Token | Description | Example |
|---|---|---|
GGGG, GGG | Full era name | Dale Reckoning |
GG | Abbreviated era | DR |
G | Narrow era | D |
Season
Section titled “Season”| Token | Description | Example |
|---|---|---|
QQQQ | Full season name | Summer |
QQQ | Abbreviated season | Sum |
QQ, Q | Numeric season | 2 |
| Token | Description | Example |
|---|---|---|
ww, w | Week of year | 27, 27 |
W | Week of month | 1 |
Climate Zone
Section titled “Climate Zone”| Token | Description | Example |
|---|---|---|
zzzz | Full climate zone name | Temperate Forest |
z | Abbreviated climate zone | Temp |
Fantasy
Section titled “Fantasy”| Token | Description | Example |
|---|---|---|
[approxTime] | Approximate time of day | Afternoon |
[approxDate] | Approximate date | Midsummer |
[moon] | Current moon phase name | Full Moon |
[moonIcon] | Moon phase icon (rendered as image) | (moon icon) |
[moonIcon='name'] | Specific moon by name | Moon phase for named moon |
[moonIcon=0] | Specific moon by index | Moon phase for first moon |
[ch] | Current canonical hour | Vespers |
[chAbbr] | Abbreviated canonical hour | Ves |
[cycle] | Current cycle value | 3 |
[cycleName] | Current cycle entry name | Gemini |
[cycleRoman] | Cycle value as roman numeral | III |
[yearInEra] | Year within current era | 5 |
Per-scene settings
Section titled “Per-scene settings”Override global settings on individual scenes via Scene Configuration > Calendaria tab. The tab reuses the global setting names. Each override offers Use Global Setting, Enabled, Disabled unless noted.
Sync Darkness with Time
Section titled “Sync Darkness with Time”Override the global Sync Scene Darkness with Time setting for this scene.
- Default:
Use Global Setting
Brightness Multiplier
Section titled “Brightness Multiplier”Override the global Default Brightness for this scene.
- Range:
0.5to1.5 - Default: Uses global setting
Weather Affects Darkness
Section titled “Weather Affects Darkness”Override the global Weather Affects Darkness setting for this scene.
- Default:
Use Global Setting
Moon Illumination
Section titled “Moon Illumination”Override the global Moon Illumination setting for this scene.
- Default:
Use Global Setting
Sync Scene Ambience with Weather
Section titled “Sync Scene Ambience with Weather”Override the global Sync Scene Ambience with Weather setting for this scene.
- Default:
Use Global Setting
Sync Scene Ambience with Time of Day
Section titled “Sync Scene Ambience with Time of Day”Override the global Sync Scene Ambience with Time of Day setting for this scene.
- Default:
Use Global Setting
Hide HUD for Players
Section titled “Hide HUD for Players”Hide the Calendaria HUD from players when this scene becomes active. Navigating to a non-hidden scene restores HUD visibility for users with Show HUD on Load enabled.
- Default:
false
Climate Zone Override
Section titled “Climate Zone Override”Override the calendar’s default climate zone for this scene. Affects weather generation, darkness calculations, and environment lighting. Leave the dropdown on “Use Calendar Default” to follow the calendar’s own zone. When the calendar defines no climate zones the dropdown is disabled and shows a note.
To switch the scene to “No Zone”, use the Scene Zone dropdown in the Weather Picker.
- Default:
Use Calendar Default
Weather FX Override
Section titled “Weather FX Override”Force FXMaster weather particle effects on or off for this scene, or inherit the global Enable Weather FX setting. Takes effect immediately. Ambient weather sound is not affected.
Inherit (Global Setting): Follow the global Enable Weather FX toggleOn: Force weather FX active on this sceneOff: Force weather FX off on this scene- Default:
Inherit (Global Setting)
Weather FX View Mode
Section titled “Weather FX View Mode”Override the global Top-Down Mode setting for FXMaster effects on this scene.
Use Global Setting: Follow the module settingTop-Down: Force top-down rendering on this sceneSide View: Force side-view rendering on this scene- Default:
Use Global Setting
Weather FX Splash
Section titled “Weather FX Splash”Override the global Particle Splash setting for FXMaster effects on this scene.
Use Global Setting: Follow the module settingShow Splash: Force the ground splash on for this sceneNo Splash: Force the ground splash off for this scene- Default:
Use Global Setting
Disable Weather Sound
Section titled “Disable Weather Sound”Suppress weather ambient sounds on this scene without affecting visual effects. The Weather FX Override does not affect ambient sound. Sounds fade out while the user’s controlled or owned token is inside a Foundry scene region carrying the core Suppress Weather behavior, unless the Suppression Muffle setting keeps a fraction of the volume.
- Default:
false
Weather Effect Levels
Section titled “Weather Effect Levels”Restrict FXMaster weather effects to selected scene levels. Only shown when the scene defines levels.
- Default: all levels