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Settings

Access via Settings > Module Settings > Calendaria > Calendaria Settings.

Organized into tabs. GM-only tabs are marked below.

Settings Navigation


Search input at the top of the sidebar for quick access to any setting.

  • Type 2+ characters to see matching results
  • Results match setting labels, hints, and section headings
  • Click a result to navigate (auto-switches tab, scrolls, highlights target)
  • Press Escape or click outside to dismiss

Each section has a reset button in its fieldset legend. Clicking shows a confirmation dialog listing affected settings before resetting to defaults.


Select which calendar system to use. Changing this requires a world reload.

  • Default: gregorian

On PF2E and SF2E worlds, the picker tags calendars lacking a metadata.luxonSync.theme with a “likely incompatible” suffix and shows a warning banner. The active calendar’s date theme syncs to the system World Clock when compatible; when not, the in-system Show Clock button is hidden.

Launch the Calendar Editor for creating/modifying calendars.

Open the calendar importer for Simple Calendar, Fantasy Calendar, and other formats.

Opens a dialog to set the world date and time directly. GM only.

Context-specific buttons to open or close the HUD, MiniCal, and Time Keeper applications.

[!NOTE] Calendar tab changes save automatically. A “Changes saved automatically” indicator confirms this.


Configure which user roles can access Calendaria features.

PermissionDescription
View BigCalCan see the BigCal
View MiniCalCan see the MiniCal widget
View HUDCan see the HUD
View Time KeeperCan see the Time Keeper
View Sun DialCan see the Sun Dial
View ChronicleCan see the Chronicle
View StopwatchCan see the Stop Watch
Manage NotesCan create own calendar notes
Delete NotesCan delete own calendar notes
Change Date/TimeCan modify the world date and time
Change WeatherCan set weather conditions
View Weather ForecastCan view weather forecasts and day-cell forecast icons
Change CalendarCan switch the active calendar
Edit CalendarsCan access the Calendar Editor

[!TIP] All widgets check view permissions before rendering. Players without permission see nothing. When a GM clicks “Show to All” and a permission mismatch exists, a notification lists the blocked users.

See Permissions for detailed documentation.


Opens the Note Preset Editor for managing note presets.

Regenerates festival journal notes from the current calendar’s festival definitions. Creates missing festival notes or restores accidentally deleted ones. Existing notes are not duplicated.

Controls how existing notes open by default when clicked.

  • Options: Default, Edit, View
  • Default: Default

When set to Edit or View, notes always open in that mode. New notes always open in Edit mode regardless of this setting.


Advance world time when players take short or long rests. Long rests use the Rest Advance Mode and Rest Hours settings; short rests use the Short Rest Advance Mode and Short Rest Minutes settings.

  • Default: false

Configure how fast the in-game clock advances in real-time mode.

  • Multiplier: How many units pass per real second
  • Unit: What time unit advances (second, round, minute, hour, day, week, month, season, year)
  • Example: “10 minutes per second” means 1 real second = 10 in-game minutes
  • Default: 1 second per second

Setting the multiplier to 0 disables automatic time advancement. A lock icon with “Clock Disabled” tooltip appears on all play/pause buttons. Manual forward/reverse time jumps and rest-based advancement still work.

[!TIP] Hover over the HUD and press the pause button to stop real-time clock advancement without disabling the feature.

How frequently the time system processes updates (in seconds).

  • Range: 1 to 120
  • Default: 6

How long rests advance time. Short rests are governed by Short Rest Advance Mode below.

  • Automatic (default): Advance by the duration the active system reports. PF1E uses the rest dialog hours, dnd5e uses the rest variant duration, PF2E uses 8 hours. If the system reports no duration, time does not advance.
  • 8 AM: Skip to 8 AM the next day.
  • Sunrise: Skip to the zone’s sunrise hour, falling back to 8 AM if not configured.
  • Custom: Advance a fixed number of hours set via Rest Hours.

Number of hours to advance on a long rest when Rest Advance Mode is set to Custom. Set to 0 to suppress time advancement entirely while still firing the rest hook.

  • Minimum: 0
  • Default: 8

How short rests advance time.

  • Automatic: Advance by the duration the active system reports for the short rest. If the system reports no duration, time does not advance.
  • Custom (default): Advance a fixed number of minutes set via Short Rest Minutes.

Number of minutes to advance on a short rest when Short Rest Advance Mode is set to Custom. Set to 0 to suppress time advancement entirely while still firing the rest hook.

  • Minimum: 0
  • Default: 60

Automatically advance dnd5e bastion facility orders as world time passes. When enough days elapse since the last advance (using the duration configured in the dnd5e Bastion Configuration menu, default 7), every player character’s active facility orders are ticked forward. Large time jumps (e.g. advancing 30 days at once) collapse into a single advance covering the full span.

The dnd5e Advance Bastion Turn button is also patched while this setting is on: clicking it now advances the world clock by one turn’s duration (with a confirmation prompt) instead of only ticking progress.

  • Only visible in dnd5e worlds
  • Requires Bastion Configuration → Enabled on the dnd5e side
  • Default: true
  • Automatic advances run on the Primary GM only
  • Respects Clock Locked. Locked clocks block both automatic and button-triggered advances

Clock automatically stops when the game is paused. When enabled, the clock also pauses during active combat.

  • Default: false

[!NOTE] When sync is enabled and blocked (paused or in combat), manually starting the clock shows a warning notification.

When enabled, the real-time clock continues running during active combat. Foundry’s per-round 6-second time delta is blocked to prevent double-advancement.

  • Default: false

Generate weather on day change based on climate zone and season configuration.

  • Default: false

Controls how strongly the current weather influences the next day’s generation. Higher values produce smoother, more realistic transitions.

  • Range: 0 to 1
  • Default: 0.3

Maximum number of days of weather history to retain.

  • Range: 0 to 3650
  • Default: 365

Global toggle for FXMaster particle effects and weather sounds. When disabled, stops all FXMaster weather effects and ambient sounds unless a scene’s Weather FX Override is set to On.

  • Default: false

Enable ambient weather sound loops tied to weather presets.

  • Default: false

Controls weather ambient sound volume.

  • Range: 0 to 100 (percentage)
  • Default: 100

4-period intraday weather system (Night, Morning, Afternoon, Evening). Each time-of-day period can have different weather, with transitions at sunrise, midday, sunset, and midnight.

  • Default: false

[!WARNING] Enabling this setting triggers an irreversible regeneration of all current weather and forecast data.

Controls how often weather persists unchanged between intraday periods. Higher values mean weather is more likely to stay the same across period transitions.

  • Range: 0 to 100 (percentage)
  • Default: 50

[!NOTE] Only visible when Intraday Weather is enabled.

Clamps FXMaster weather particle angles to ±45° from vertical so weather always falls from above. Useful for side-view scenes where diagonal particles look unnatural.

  • Default: false

Clears and rebuilds weather forecasts for all climate zones. Confirmation dialog shown before proceeding.

How accurately forecasts predict future weather for non-GM users. GMs always see the true forecast.

  • Range: 0 to 100
  • Default: 70

Number of days to pre-generate in the forecast plan.

  • Range: 1 to 30
  • Default: 7

When enabled, manually setting weather via the Weather Picker clears and regenerates the forecast plan for that zone.

  • Default: true

[!NOTE] These settings only appear when FXMaster is installed.

Render FXMaster weather effects from a top-down perspective.

  • Default: false

Render FXMaster weather effects below the token layer.

  • Default: false

Choose temperature display format.

  • Options: Celsius, Fahrenheit
  • Default: Celsius

Display both Celsius and Fahrenheit side by side in weather pills and tooltips.

  • Default: false

Choose precipitation display format.

  • Options: Metric (mm), Imperial (in)
  • Default: Metric

Button to open the Weather Editor for customizing preset visuals, sounds, and FXMaster mappings.

Button to open the Weather Probability dialog. Only visible when climate zones are configured. Shows effective weight breakdown per preset for the selected zone and season.


Adjust scene darkness based on time of day.

  • Default: false

Sync darkness across all scenes, not just the active one.

  • Default: false

Adjust scene darkness based on current weather conditions.

  • Default: false

Update scene environment lighting (hue/saturation) based on weather and climate zone.

  • Default: false

Shift scene ambient color based on time of day (warm tones at dawn/dusk, cool blue at night). Requires “Sync Scene Ambience with Weather” to be enabled.

  • Default: true

Allow moon phases to reduce nighttime darkness. Per-moon brightness is configured in Calendar Editor.

  • Default: false

Global brightness multiplier for scene ambience.

  • Range: 0.5 to 1.5
  • Default: 1.0

Allow draggable windows (HUD, MiniCal, Time Keeper) to snap to predefined positions.

  • Default: true

Visual theme for Calendaria UI components. 15 built-in presets plus a customizable option.

  • Options: Dark, Light, High Contrast, Parchment, Arcane, Verdant, Infernal, Frost, Steampunk, Neon, Minimalist, Solarized, Royal, Sakura, Slate, Custom
  • Default: Dark

Selected preset applies to all Calendaria applications.

When Theme Mode is set to Custom, you can customize all UI colors. See Theming for details on color categories, export/import, and CSS variables.


Chronicle timeline viewer settings.

Open, close, or reset the Chronicle. Reset clears scroll position and returns to default state.

Show Chronicle on world load.

  • Default: false

Force Chronicle for all connected clients.

  • Default: false

Controls how much content is shown for each entry in the Chronicle.

  • Title Only: Only note titles
  • Excerpts: Title with a short text preview
  • Full: Title with full note content
  • Default: Excerpts

Toggle which content types appear in the Chronicle:

  • Show Notes: Display calendar notes
  • Show Festivals: Display festival entries
  • Show Season Banners: Display season transition banners
  • Show Moon Phase Banners: Display moon phase banners
  • Show Weather History: Display historical weather entries

Multi-select setting controlling which banner types count as content when determining whether a day has entries. When “Show Empty Days” is toggled off, days with only unchecked banner types are treated as empty.

  • Weather: Weather history banners
  • Moon Phases: Moon phase milestone banners
  • Season Changes: Season transition banners

By default, all banner types count as content.

Controls Chronicle behavior during combat. See HUD > Combat Behavior for option details.

  • Default: None

The Chronicle toolbar’s active category selection is stored per-client in the chronicleCategoryFilter setting as a set of preset IDs. The selection persists across sessions.

[!NOTE] The Chronicle inherits the global theme preset and does not have its own theme selector.


Fog of War progressive calendar revelation system.

Master toggle. When enabled, players only see dates the GM has explicitly revealed.

  • Default: false

Earliest date players can see. Dates before start are always fogged. Acts as a lower bound for revealed ranges.

Reveal dates as the calendar advances forward.

  • Default: true

Number of days to reveal around the current date when auto-reveal triggers.

  • Range: 0 to 30
  • Default: 0

When advancing multiple days at once, reveal all intermediate days between the previous and new date (not just the landing date).

  • Default: true

Controls how players navigate fogged calendars:

  • Skip: Previous/next buttons skip over fogged months, jumping to the nearest revealed month
  • Block: Previous/next buttons are disabled at fogged boundaries

Clears all revealed ranges and re-creates the initial range from the campaign start date.


Cinematic Time Skip fullscreen animation overlay.

Master toggle for cinematic time skip overlay.

  • Default: false

Minimum time advance to trigger the cinematic. Smaller advances play without it.

  • Options: Day, Week, Month, Season, Year
  • Default: Week

[!NOTE] The threshold gates advances initiated from the HUD, MiniCal, and Time Keeper jump buttons, the chat /advance command, socket time requests, and the “Cinematic Advance” button in the Set Date dialog.

How long each intermediate day panel shows during the animation.

  • Range: 1000 to 6000 (milliseconds)
  • Default: 3000

Toggle individual animation elements on/off:

  • Sky: Day/night sky cycle
  • Stars: Twinkling star field
  • Sun: Sun arc across the sky
  • Shooting Stars: Random shooting star effects
  • Moon Orbs: Moon phase orbs with trailing arcs
  • Weather Transitions: Weather and season visual transitions
  • Event Cards: Note title cards displayed during the animation
  • Default: All on except Moon Orbs, Weather Transitions, and Event Cards (off)

Controls how prominently events are featured in the cinematic display.

  • Default: Normal

When enabled, rest-based time advances trigger the cinematic regardless of the threshold setting.

  • Default: false

Rest integration supports D&D 5e long and short rests, Pathfinder 2e rests, and Pathfinder 1e long rests.


Cross-calendar date display. When enabled, equivalent dates from other loaded calendars appear in day tooltips, note sheets, and calendar headers.

  • Default: false

See Secondary Calendar for more details on multi-calendar support.

Opens the browser print dialog. Save as PDF to export.

  • Print Current Month. Full-page month grid.
  • Print Current Year. Every month, one page each.

Assign macros to run at specific times:

  • Dawn: Sunrise
  • Dusk: Sunset
  • Midday: Noon
  • Midnight: Midnight
  • New Day: Day change

Assign macros to run when specific seasons begin. Supports “All Seasons” for any season change.

Assign macros to run on specific moon phases. Configure by moon and phase, or use “All Moons”/“All Phases” wildcards.


How to display in-game time on chat messages.

  • disabled: No in-game timestamps
  • replace: Replace real-world time with in-game time
  • augment: Add the in-game date as a banner below the message
  • Default: disabled

Include hours/minutes in chat timestamps.

  • Default: false

Designate which GM controls time advancement in multi-GM games.

  • Default: Auto (first active GM)

Control console debug output. This is a per-user setting.

  • Off: No logging
  • Errors: Only errors
  • Warnings: Errors and warnings
  • Verbose: All debug information
  • Default: Warnings

Enable developer features such as calendar journal deletion and sticky zone visualization.

  • Default: false

Master toggle for toolbar button visibility.

  • Default: true

Multi-select for which apps appear in the toolbar:

  • BigCal
  • MiniCal
  • HUD
  • Time Keeper
  • Stop Watch

Replaces Journal sidebar footer with app toggle buttons.

  • Default: false

Opens an export dialog with options:

  • Include active calendar: When checked, exports the active calendar data along with settings. The exported file can then be used with the Calendar Importer or Import Settings.

Downloads all settings as JSON for backup or transfer between worlds.

Opens a file picker, then shows an import dialog with options (when the file contains calendar data):

  • Import calendar: Import the embedded calendar data as a custom calendar
  • Set as active calendar: Automatically switch to the imported calendar

Loads settings from a previously exported JSON file.


Show HUD on world load.

  • Default: true

[!NOTE] This setting is also accessible from Settings > Module Settings > Calendaria in Foundry’s native settings menu.

  • Fullsize: Full HUD display with dome/slice dial
  • Compact: Condensed bar display (forces slice dial)
  • Default: fullsize

Scale HUD width from 0.5x to 2.0x (base 800px, range 400-1600px). Only applies in fullsize mode.

  • Range: 0.5 to 2.0
  • Default: 1.0

Choose how the sun/moon are displayed:

  • Dome: Semi-circular dome above the bar with sun/moon arc
  • Slice: Horizontal strip in the bar with sun/moon traveling left-to-right
  • Default: dome

[!NOTE] Compact mode forces slice style. Switching back to fullsize restores your saved dial style preference.

Choose which calendar the HUD button opens.

  • Options: BigCal, MiniCal
  • Default: bigcal

Controls HUD behavior during combat. This is a per-user setting.

  • None: No change during combat
  • Hide on Combat Start: Automatically hide when combat begins
  • Hide on Encounter Creation: Automatically hide when a combat encounter is created
  • Default: None

Widgets automatically restore when combat ends. Manually calling show() is blocked while the hide mode is active.

[!NOTE] All widget tabs (HUD, MiniCal, BigCal, Time Keeper, Stop Watch, Sun Dial, Chronicle) have this same Combat Behavior dropdown with the same three options.

Time-of-day color shifting on the HUD. Opt in for dawn/dusk atmospheric tinting (15% intensity, no midday tint).

  • Default: false

Fade and hide the sundial dome as the HUD approaches the top of the viewport.

  • Default: true

Toggle indicator blocks in the HUD bar. Hiding blocks shrinks HUD width. User-scoped (each player customizes their own view).

Display weather indicator.

  • Default: true
  • Full: Icon + label + temperature
  • Icon + Temperature: Icon and temp only
  • Icon Only: Just the weather icon
  • Temperature Only: Just the temperature
  • Default: full

Display season indicator.

  • Default: true
  • Icon + Text: Both icon and season name
  • Icon Only: Just the season icon
  • Text Only: Just the season name
  • Default: icon + text

Display era indicator.

  • Default: true
  • Full: Icon + name + abbreviation
  • Icon: Just the era icon
  • Text: Just the era name
  • Abbreviation: Just the era abbreviation
  • Default: full

Display cycle indicators.

  • Default: true
  • Name: Cycle entry name
  • Icon: Just the cycle icon
  • Number: Numeric value
  • Roman Numeral: Roman numeral value
  • Default: name

Display moon phase indicators.

  • Default: true

Display all configured moons in the HUD dome (secondary moons trail with size scaling).

  • Default: false

Controls weather particle effects in the HUD dome and Sun Dial. Sky, sun, moon, and stars are unaffected. This is a per-client setting.

  • Full: All weather particle effects at normal density
  • Reduced: Lower particle density for better performance
  • Off: No weather particle effects
  • Default: Off

Glow effect around the HUD border when events exist on the current day. Disabling removes only the glow; event icons, tooltips, and note actions remain.

  • Default: false

Render the dome visual below the info bar instead of above it.

  • Default: false

Allow HUD to snap to predefined positions when dragging:

  • top-center: Centered at top of viewport
  • above-hotbar: Above the macro hotbar
  • above-players: Above the players list
  • below-controls: Below the scene controls
  • Default: true

Position preserved when switching display modes (dome/slice/compact). Bottom-anchored zones (like above-hotbar) maintain position relative to bar bottom across mode changes.

Remember tray open/closed state between sessions.

  • Default: false

Prevent dragging the HUD.

  • Default: false

Configure custom time jump buttons per increment (e.g., skip 8 hours). Each increment can have its own jump values.

[!TIP] Leave a field blank (empty) to hide that button. This applies to both increment and decrement buttons.

Direction the time controls tray expands when opened.

  • Down: Tray opens downward (default, for top-positioned HUD)
  • Up: Tray opens upward (for bottom-positioned HUD)
  • Default: down

Enable opacity fade when mouse leaves the HUD.

  • Default: false

Opacity level when HUD is faded (when Auto-Fade is enabled). Use the slider or enter a value directly in the number input.

  • Range: 0 to 100 %
  • Default: 40

Force HUD display for all connected clients.

  • Default: false

Button to reset HUD to default position.


Show MiniCal on world load.

  • Default: true

[!NOTE] This setting is also accessible from Settings > Module Settings > Calendaria in Foundry’s native settings menu.

Compact mode: minimal-footprint MiniCal with circular day cells, icon-only indicators, and full-app drag.

  • Default: false

Display format for the compact mode header text.

  • Default: Approximate Date & Time (approxDateTime)

Show a confirmation dialog before changing the world date via the “Set Current Date” button.

  • Default: true

Open notes panel when selecting a day that has notes.

  • Default: false

Toggle indicator blocks in the MiniCal. User-scoped (each player customizes their own view).

Display weather indicator.

  • Default: true
  • Full: Icon + label + temperature
  • Icon + Temperature: Icon and temp only
  • Icon Only: Just the weather icon
  • Temperature Only: Just the temperature
  • Default: full

Display season indicator.

  • Default: true
  • Icon + Text: Both icon and season name
  • Icon Only: Just the season icon
  • Text Only: Just the season name
  • Default: icon + text

Display era indicator.

  • Default: true
  • Full: Icon + name + abbreviation
  • Icon: Just the era icon
  • Text: Just the era name
  • Abbreviation: Just the era abbreviation
  • Default: full

Display cycle indicators.

  • Default: true
  • Name: Cycle entry name
  • Icon: Just the cycle icon
  • Number: Numeric value
  • Roman Numeral: Roman numeral value
  • Default: name

Display moon phase indicators.

  • Default: true

Configure custom time jump buttons using a grid layout with four columns:

  • Major Decrement: Large backward time jump
  • Minor Decrement: Small backward time jump
  • Minor Increment: Small forward time jump
  • Major Increment: Large forward time jump

Each row represents a time unit (seconds, minutes, hours, etc.). Leave a field blank (empty) to hide that button.

Seconds before auto-hiding controls after hover.

  • Range: 1-10 seconds
  • Default: 3

Remember time controls visibility state.

  • Default: false

Remember sidebar visibility state.

  • Default: false

Prevent dragging the MiniCal.

  • Default: false

Enable opacity fade when mouse leaves the MiniCal.

  • Default: false

Opacity level when MiniCal is faded (when Auto-Fade is enabled).

  • Range: 0 to 100 (percentage)
  • Default: 40

Controls MiniCal behavior during combat. See HUD > Combat Behavior for option details.

  • Default: None

Force MiniCal display for all connected clients.

  • Default: false

Button to reset position to default.


Show BigCal on world load.

  • Default: false

Enable opacity fade when mouse leaves BigCal.

  • Default: false

Opacity level when BigCal is faded (when Auto-Fade is enabled).

  • Range: 0 to 100 (percentage)
  • Default: 40

Force BigCal display for all connected clients.

  • Default: false

Toggle indicator blocks in BigCal. User-scoped (each player customizes their own view).

Display weather indicator.

  • Default: true
  • Full: Icon + label + temperature
  • Icon + Temperature: Icon and temp only
  • Icon Only: Just the weather icon
  • Temperature Only: Just the temperature
  • Default: full

Display season indicator.

  • Default: true
  • Icon + Text: Both icon and season name
  • Icon Only: Just the season icon
  • Text Only: Just the season name
  • Default: icon + text

Display era indicator.

  • Default: true
  • Full: Icon + name + abbreviation
  • Icon: Just the era icon
  • Text: Just the era name
  • Abbreviation: Just the era abbreviation
  • Default: full

Display cycle indicators.

  • Default: true
  • Name: Cycle entry name
  • Icon: Just the cycle icon
  • Number: Numeric value
  • Roman Numeral: Roman numeral value
  • Default: name

Display moon phase indicators.

  • Default: true

Controls BigCal behavior during combat. See HUD > Combat Behavior for option details.

  • Default: None

Visible to any user with the View Time Keeper permission.

Show Time Keeper on world load.

  • Default: false

[!NOTE] This setting is also accessible from Settings > Module Settings > Calendaria in Foundry’s native settings menu.

Force Time Keeper display for all connected clients.

  • Default: false

Custom time jump buttons per increment, each with its own forward/reverse values.

[!TIP] Leave a field blank (empty) to hide that button. This applies to both increment and decrement buttons.

When enabled, the game-time stopwatch automatically starts when world time begins advancing.

  • Default: false

Prevent dragging the Time Keeper.

  • Default: false

Enable opacity fade when mouse leaves the Time Keeper.

  • Default: true

Opacity level when Time Keeper is faded (when Auto-Fade is enabled).

  • Range: 0 to 100 (percentage)
  • Default: 40

Controls Time Keeper behavior during combat. See HUD > Combat Behavior for option details.

  • Default: None

Button to reset position to default.


Controls whether the Stop Watch is available.

  • Default: true

Force Stop Watch display for all connected clients.

  • Default: false

Display format for stopwatch time. Live preview next to GM/Player format labels.

Format for real-time stopwatch display.

Format for game-time stopwatch display.

TokenDescriptionExample
HHHours (2-digit)01
mmMinutes (2-digit)05
ssSeconds (2-digit)30
SSSMilliseconds (3-digit)250

Prevent dragging the Stop Watch.

  • Default: false

Controls Stop Watch behavior during combat. See HUD > Combat Behavior for option details.

  • Default: None

Visible to any user with the View Sun Dial permission.

Auto-open the Sun Dial when the world loads.

  • Default: false

Enable cumulative day advancement by rotating the sun handle past midnight.

  • Default: false

Enable opacity fade when mouse leaves the Sun Dial.

  • Default: false

Opacity level when Sun Dial is faded.

  • Range: 0 to 100 (percentage)
  • Default: 40

Force Sun Dial display for all connected clients.

  • Default: false

Time-only format presets for the Sun Dial time display. Separate GM and player formats with live preview.

Prevent dragging the Sun Dial.

  • Default: false

Controls Sun Dial behavior during combat. See HUD > Combat Behavior for option details.

  • Default: None

Format settings appear across app tabs, as well as Notes and Cinematics tabs. Each location supports separate GM and player formats. Fresh worlds seed display formats from the active calendar’s authored defaults.

Live preview next to GM/Player format labels shows how the format renders with the current date. Invalid custom formats show an error message.

Click the help icon (?) next to Display Formats headings for an interactive reference of all format tokens organized by category with examples.

  • off: Hide the element entirely (available for HUD Date and Time Keeper Date formats)
  • calendarDefault: Uses the active calendar’s built-in format for that location
  • custom: User-defined format string
  • approxDate: Approximate date (e.g., “Midsummer”)
  • approxTime: Approximate time of day (e.g., “Afternoon”)
  • approxDateTime: Approximate date and time combined (e.g., “Midsummer, Afternoon”)
  • dateShort: Short date format
  • dateMedium: Medium date format
  • dateLong: Long date format
  • dateFull: Complete date with all details
  • dateUS: US-style date
  • dateUSFull: Full US-style date
  • dateISO: ISO 8601 date format
  • dateNumericUS: Numeric US format (MM/DD/YYYY)
  • dateNumericEU: Numeric EU format (DD/MM/YYYY)
  • ordinal: Day with ordinal suffix
  • ordinalLong: Long ordinal format
  • ordinalEra: Ordinal with era
  • ordinalFull: Complete ordinal format
  • seasonDate: Season-based date format
  • time12: 12-hour time with AM/PM
  • time12Sec: 12-hour time with seconds
  • time24: 24-hour time
  • time24Sec: 24-hour time with seconds
  • datetimeShort12: Short date with 12-hour time
  • datetimeShort24: Short date with 24-hour time
  • datetime12: Date with 12-hour time
  • datetime24: Date with 24-hour time
TokenDescriptionExample
YYYY4-digit year1492
YY2-digit year92
YUnpadded year1492
TokenDescriptionExample
MMMMFull month nameFlamerule
MMMAbbreviated month nameFla
MM2-digit month07
MUnpadded month7
MoMonth with ordinal7th
TokenDescriptionExample
DD2-digit day05
DUnpadded day5
DoDay with ordinal5th
DDDDay of year186
TokenDescriptionExample
EEEEFull weekday nameSunday
EEEAbbreviated weekdaySun
E, EENumeric weekday1
eLocal numeric weekday0
TokenDescriptionExample
HH, H24-hour (padded/unpadded)14, 14
hh, h12-hour (padded/unpadded)02, 2
mm, mMinutes (padded/unpadded)05, 5
ss, sSeconds (padded/unpadded)09, 9
A, aAM/PM (upper/lower)PM, pm
TokenDescriptionExample
GGGG, GGGFull era nameDale Reckoning
GGAbbreviated eraDR
GNarrow eraD
TokenDescriptionExample
QQQQFull season nameSummer
QQQAbbreviated seasonSum
QQ, QNumeric season2
TokenDescriptionExample
ww, wWeek of year27, 27
WWeek of month1
TokenDescriptionExample
zzzzFull climate zone nameTemperate Forest
zAbbreviated climate zoneTemp
TokenDescriptionExample
[approxTime]Approximate time of dayAfternoon
[approxDate]Approximate dateMidsummer
[moon]Current moon phase nameFull Moon
[moonIcon]Moon phase icon (rendered as image)(moon icon)
[moonIcon='name']Specific moon by nameMoon phase for named moon
[moonIcon=0]Specific moon by indexMoon phase for first moon
[ch]Current canonical hourVespers
[chAbbr]Abbreviated canonical hourVes
[cycle]Current cycle value3
[cycleName]Current cycle entry nameGemini
[cycleRoman]Cycle value as roman numeralIII
[yearInEra]Year within current era5

[!NOTE] The [moonIcon] token renders the actual moon phase image with color tinting matching the calendar configuration. Use [moon] for text-only phase names.

On intercalary days, MMMM/MMM return the festival name; D/DD/Do/M/MM/Mo return empty strings.


Override global settings on individual scenes via Scene Configuration > Calendaria tab:

  • Use Global: Follow the module setting
  • Enabled: Always sync this scene
  • Disabled: Never sync this scene

Override the global brightness multiplier for this specific scene.

  • Range: 0.5 to 1.5
  • Default: Uses global setting

Hide the Calendaria HUD from players when this scene becomes active. Navigating to a non-hidden scene restores HUD visibility for users with “Show HUD on load” enabled.

  • Default: false

Override the calendar’s default climate zone for this specific scene. Affects weather generation, darkness calculations, and environment lighting. Select “No Zone” to explicitly disable zone-based weather and ambience for this scene.

  • Default: Uses calendar’s default zone

Force FXMaster weather particle effects on or off for this specific scene, or inherit the global Enable Weather FX setting. Takes effect immediately.

  • Inherit (Global Setting): Follow the global Enable Weather FX toggle
  • On: Force weather FX active on this scene
  • Off: Force weather FX off on this scene
  • Default: Inherit (Global Setting)

Override the global Top-Down Mode setting for FXMaster effects on this specific scene.

  • Use Global: Follow the module setting
  • Top-Down: Force top-down rendering on this scene
  • Side View: Force side-view rendering on this scene
  • Default: Use Global

Suppress weather ambient sounds on this specific scene without affecting visual effects. Independent of the Weather FX Override; sounds are also silenced when the resolved override is Off. Sounds also fade out while the user’s controlled or owned token is inside a Foundry scene region carrying the core Suppress Weather behavior.

  • Default: false