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3 Death Saves

Settings

Access via Settings > Module Settings > Calendaria > Calendaria Settings.

Settings are split across tabs. GM-only tabs are marked below and are not shown to a player.

Settings Navigation

The sidebar lists Home on its own, then three groups. Calendar holds Notes, Time, Weather and Fog of War. Technical holds Macros, Chat, Permissions, Canvas, Module and Cinematics. Apps holds BigCal, MiniCal, HUD, Chronicle, Time Keeper, Stop Watch and Sun Dial.

The window header carries a Toggle Navigation control that collapses the sidebar to icons and restores it.


Search input at the top of the sidebar.

  • Type 2+ characters to see matching results
  • Results match setting labels, hints, and section headings
  • Click a result to switch tab, scroll, and highlight the target
  • Press Escape or click outside to dismiss

Most sections have a reset button in the fieldset legend. Clicking it shows a confirmation dialog listing the affected settings before resetting them to defaults. Sections on the Home, Notes and Macros tabs have no reset button, and on the Weather tab only Units does.

A section reset applies only settings the current user can change. For a player, the dialog lists only their per-user settings and world settings stay untouched.


The first tab, visible to all users. Calendar-management buttons are GM only.

Lists up to ten settings you changed in the past week, each with how long ago it was changed. Clicking an entry switches to that setting’s tab and scrolls to it. The section is hidden when nothing qualifies.

Select which calendar system to use. Changing this requires a world reload.

  • Default: gregorian

On PF2E and SF2E worlds, the picker tags calendars lacking a metadata.luxonSync.theme with a “likely incompatible” suffix and shows a warning banner. The active calendar’s date theme syncs to the system World Clock when compatible. When it is not, the in-system Show Clock button is hidden.

GM only. Launches the Calendar Editor for creating and modifying calendars.

GM only. Opens the calendar importer for Simple Calendar, Fantasy Calendar, and other formats.

GM only. Opens a dialog to set the world date and time directly.

GM only. Select which loaded calendars display as cross-calendar equivalents in day tooltips, note sheets, and calendar headers. Leave the selection empty to disable cross-calendar display.

See Secondary Calendar for more on multi-calendar support.


Configure which user roles can access Calendaria features.

PermissionDescription
View BigCalCan see the BigCal
View MiniCalCan see the MiniCal widget
View HUDCan see the HUD
View Time KeeperCan see the Time Keeper
View Sun DialCan see the Sun Dial
View ChronicleCan see the Chronicle
View StopwatchCan see the Stop Watch
View Note ViewerCan open the Note Viewer
Add NotesCan create own calendar notes
Delete NotesCan delete own calendar notes
Change Date/TimeCan modify the world date and time
Change WeatherCan set weather conditions
View Weather ForecastCan view weather forecasts and day-cell forecast icons
Change Active CalendarCan switch the active calendar
Edit CalendarsCan access the Calendar Editor

See Permissions for detailed documentation.

Hide all moon displays from players. Moon phase icons disappear from the MiniCal, BigCal, Chronicle, HUD dome, and Sun Dial. Moon icons are stripped from formatted dates. GMs always see moons.

  • Default: false

Opens the Note Preset Editor for managing note presets.

Regenerates festival journal notes from the current calendar’s festival definitions. Creates missing festival notes or restores deleted ones. Existing notes are not duplicated.

Category applied automatically to notes created from the UI. Choose “Ask Every Time” to open a category picker for each new note.

  • Default: none

Controls how existing notes open by default when clicked.

  • Options: Default, Edit, View
  • Default: Default

When set to Edit or View, notes always open in that mode. New notes always open in Edit mode regardless of this setting.

Show notes with Secret visibility on your calendar views. Secret notes stay hidden from players either way.

  • Default: false

Button that creates a reference journal entry listing every text enricher with a live example, then opens it. Re-using the button re-opens the existing entry.


Advance world time when players take short or long rests. Long rests use the Long Rest Advance Mode and Rest Hours settings; short rests use the Short Rest Advance Mode and Short Rest Minutes settings.

  • Advances run on the primary GM only
  • Default: false

Configure how fast the in-game clock advances in real-time mode.

  • World Time per Real Second: How many units pass per real second
  • Time Speed Unit: What time unit advances, from second through year
  • Default: 1 second per second

Setting the multiplier to 0 disables automatic time advancement. A lock icon with “Clock Disabled” tooltip appears on all play/pause buttons. Manual forward/reverse time jumps and rest-based advancement still work.

How frequently the time system processes updates, in seconds.

  • Range: 1 to 120
  • Default: 60

How long rests advance time. Short rests are governed by Short Rest Advance Mode below.

  • Automatic (default): Advance by the duration the active system reports. PF1E uses the rest dialog hours, dnd5e uses the rest variant duration, PF2E uses 8 hours. If the system reports no duration, time does not advance.
  • 8 AM: Skip to 8 AM the next day.
  • Sunrise: Skip to the zone’s sunrise hour, falling back to 8 AM if not configured.
  • Custom: Advance a fixed number of hours set via Rest Hours.

Number of hours to advance on a long rest when Long Rest Advance Mode is set to Custom. Set to 0 to suppress time advancement entirely while still firing the rest hook.

  • Minimum: 0
  • Default: 8

How short rests advance time.

  • Automatic: Advance by the duration the active system reports for the short rest. If the system reports no duration, time does not advance.
  • Custom (default): Advance a fixed number of minutes set via Short Rest Minutes.

Number of minutes to advance on a short rest when Short Rest Advance Mode is set to Custom. Set to 0 to suppress time advancement entirely while still firing the rest hook.

  • Minimum: 0
  • Default: 60

Automatically advance dnd5e bastion facility orders as world time passes. When enough days elapse since the last advance, using the duration configured in the dnd5e Bastion Configuration menu, every player character’s active facility orders tick forward. Large time jumps collapse into a single advance covering the full span.

While this setting is on, the dnd5e Advance Bastion Turn button advances the world clock by one turn’s duration after a confirmation prompt instead of only ticking progress.

  • Only visible in dnd5e worlds
  • Requires Bastion Configuration → Enabled on the dnd5e side
  • Default: true
  • Automatic advances run on the Primary GM only
  • Respects Clock Locked. Locked clocks block both automatic and button-triggered advances

The clock stops when the game is paused and restarts when the game resumes. It also restarts the clock when combat ends. Combat itself stops the clock through Run Clock During Combat, independently of this setting.

  • Default: false

When enabled, the real-time clock continues running during active combat. The system’s per-round time delta is blocked to prevent double-advancement.

  • Default: false

When the active system sets combat round time to zero, the tab shows a warning that time will not advance automatically during combat. Round length comes from the system; Calendaria does not set it.


Generate weather on day change based on climate zone and season configuration. The toggle is a world setting. It is not stored on the calendar and it does not change when you switch the active calendar.

  • Default: false

Controls how strongly the current weather influences the next day’s generation. Higher values produce smoother transitions.

  • Range: 0 to 1
  • Default: 0.3

Maximum number of days of weather history to retain.

  • Range: 0 to 3650
  • Default: 365

Enable ambient weather sound loops tied to weather presets. Takes effect immediately.

  • Default: false

Controls weather ambient sound volume. The playing loop fades to the new level as you move the slider.

  • Range: 0 to 1 (step 0.05)
  • Default: 0.5

Fraction of the weather Sound Volume retained while the user’s controlled or owned token is inside a core Suppress Weather region. At 0 the ambient sound is silenced completely; higher values leave it audible but quieter.

  • Range: 0 to 1
  • Default: 0

4-period intraday weather system (Night, Morning, Afternoon, Evening). Each time-of-day period can have different weather, with transitions at sunrise, midday, sunset, and midnight.

  • Default: false

Controls how often weather persists unchanged between intraday periods. Higher values mean weather is more likely to stay the same across period transitions. Applies only when Intraday Weather is enabled.

  • Range: 0 to 100 (percentage)
  • Default: 50

How accurately forecasts predict future weather for non-GM users. GMs always see the true forecast.

  • Range: 0 to 100
  • Default: 70

Number of days to pre-generate in the forecast plan.

  • Range: 1 to 30
  • Default: 7

When enabled, manually setting weather via the Weather Picker clears and regenerates the forecast plan for that zone.

  • Default: true

Clears and rebuilds weather forecasts for all climate zones. Confirmation dialog shown before proceeding.

Climate zones are configured in the Calendar Editor; a button opens it here.

Selects which climate zone drives weather generation. Only shown when the active calendar defines climate zones. Scenes with a Climate Zone Override use their own zone instead.

The section is always listed. Without FXMaster installed and active it shows a notice in place of the settings.

Global toggle for FXMaster particle weather effects. When disabled, stops all FXMaster weather effects unless a scene’s Weather FX Override is set to On.

  • Default: false

Render FXMaster weather effects from a top-down perspective.

  • Default: false

Clamps FXMaster weather particle angles to ±45° from vertical so weather always falls from above. Suits side-view scenes where diagonal particles look unnatural.

  • Default: false

Render FXMaster weather effects below the token layer.

  • Default: false

Scale FXMaster particle speed for all Calendaria weather. A value of 1 preserves preset speeds, 0 freezes particles, 2 doubles speed. Changes apply to the active scene immediately without waiting for the next weather tick.

  • Range: 0 to 3 (step 0.1)
  • Default: 1

Render FXMaster weather effects below the tile layer.

  • Default: false

Render FXMaster weather effects below the foreground image.

  • Default: false

Play the sound attached to the active FXMaster weather effect.

  • Default: false

Render a ground splash where rain and snow particles land. Disable for scenes with no ground plane.

  • Default: true

Show FXMaster weather effects only when scene darkness falls within the Darkness Minimum to Darkness Maximum range.

  • Default: false

Lowest scene darkness at which weather effects appear. The slider appears only while Activate by Darkness is checked.

  • Range: 0 to 1 (step 0.05)
  • Default: 0

Highest scene darkness at which weather effects appear. The slider appears only while Activate by Darkness is checked.

  • Range: 0 to 1 (step 0.05)
  • Default: 1

Choose temperature display format.

  • Options: Celsius, Fahrenheit
  • Default: Celsius

Display both Celsius and Fahrenheit side by side in weather pills and tooltips.

  • Default: false

Choose precipitation display format.

  • Options: Millimeters/Hour, Inches/Hour
  • Default: Millimeters/Hour

Choose wind speed display format.

  • Options: Kilometers/Hour, Miles/Hour
  • Default: Kilometers/Hour

Button to open the Weather Editor for customizing preset visuals, sounds, and FXMaster mappings.

Button to open the Weather Probability dialog. Only visible when climate zones are configured. Shows effective weight breakdown per preset for the selected zone and season.


Adjust scene darkness based on time of day.

  • Default: false

Sync darkness across all scenes, not only the active one.

  • Default: false

Adjust scene darkness based on current weather conditions.

  • Default: false

Update scene environment lighting (hue/saturation) based on weather and climate zone.

  • Default: false

Shift scene ambient color based on time of day, with warm tones at dawn and dusk and cool blue at night. Requires “Sync Scene Ambience with Weather” to be enabled.

  • Default: false

Allow moon phases to reduce nighttime darkness. Per-moon brightness is configured in Calendar Editor.

  • Default: false

Global brightness multiplier for scene ambience.

  • Range: 0.5 to 1.5
  • Default: 1.0

Multiplier for dawn, dusk, and night hue strength applied to scene environment lighting. 1 keeps the subtle baseline; higher values produce stronger sunsets and bluer nights. Applies to synced scenes immediately.

  • Range: 0 to 6 (step 0.25)
  • Default: 1

How strongly weather hue overrides time-of-day hue. 1 lets weather hue fully replace time-of-day hue; 0 keeps dawn and dusk hue visible underneath weather; intermediate values blend the two. Applies to synced scenes immediately.

  • Range: 0 to 1 (step 0.1)
  • Default: 1

Allow draggable windows (HUD, MiniCal, Time Keeper) to snap to predefined positions:

  • top-center: Centered at top of viewport
  • above-hotbar: Above the macro hotbar
  • above-players: Above the players list
  • below-controls: Below the scene controls
  • Default: true

Let snapped windows overlap the sidebar instead of stopping at its edge.

  • Default: false

Visible to any user with the View Chronicle permission.

Chronicle timeline viewer settings.

Buttons to open or close the Chronicle directly, and to reset it to its default position. A hint under the buttons names the other ways to open the app: the Journal sidebar footer, Scene Controls → Journal Notes, and a keybind assigned in the core Configure Controls menu.

Show the Chronicle on world load.

  • Default: false

Prevents players from closing the Chronicle. Turning it on also shows the Chronicle for everyone.

  • Default: false

Three toggles that add a Chronicle button to BigCal, MiniCal, and the HUD.

  • Default: all false

Controls how much content is shown for each entry in the Chronicle.

  • Title Only: Only note titles
  • Excerpts: Title with a short text preview
  • Full: Title with full note content
  • Collapsible: Title that expands to full content on click
  • Default: Excerpts

Toggle which content types appear in the Chronicle:

  • Show Weather: Display historical weather entries
  • Show Season Changes: Display season transition banners

Publish an almanac page to a shared journal at the start of each in-world week. The page covers the past week’s weather, the coming forecast, moon phases, and scheduled notes. See Weekly Almanac.

  • Default: false

Include days with no entries in the Chronicle timeline.

  • Default: false

Multi-select setting controlling which banner types count as content when determining whether a day has entries. When Show Empty Days is toggled off, days with only unchecked banner types are treated as empty. The selection is greyed out while Show Empty Days is on.

  • Weather: Weather history banners
  • Moon Phases: Moon phase milestone banners
  • Season Changes: Season transition banners

By default, all banner types count as content.

Controls Chronicle behavior during combat. See HUD > Combat Behavior for option details.

  • Default: None

The Chronicle toolbar’s active category selection is stored per-client in the chronicleCategoryFilter setting as a set of preset IDs. The selection persists across sessions.


Fog of War progressive calendar revelation system.

Master toggle. When enabled, players only see dates the GM has explicitly revealed.

  • Default: false

Set the year, month and day. Dates before the start date are always fogged. Setting a start date creates an initial revealed range from that date to the current date. Leave the fields blank to disable the start date.

Reveal dates as the calendar advances forward.

  • Default: true

Number of days to reveal around the current date when auto-reveal triggers.

  • Range: 0 to 30
  • Default: 0

When advancing multiple days at once, reveal all intermediate days between the previous and new date, not only the landing date.

  • Default: true

Controls how players move through fogged calendars.

  • Skip Fogged Months (skip, default): Previous and next buttons skip over fully-fogged months and are disabled at fogged boundaries when no revealed month exists in that direction
  • Free Navigation (normal): Players move freely without fog-based restrictions

Clears all revealed ranges and re-creates the initial range from the campaign start date. Asks for confirmation first. Clearing cannot be undone.


Cinematic Time Skip fullscreen animation overlay.

Master toggle for the cinematic time skip overlay. The Threshold, Trigger on Rest, Animation and Content controls stay inert until this toggle is on.

  • Default: false

Number of threshold units a time advance must reach to trigger the cinematic. Smaller advances play without it.

  • Minimum: 1
  • Default: 1

Unit for the threshold value.

  • Options: Hour, Day, Week, Month, Season, Year
  • Default: Week

How long each intermediate day panel shows during the animation.

  • Range: 1000 to 6000 (milliseconds)
  • Default: 3000

Toggle which content the animation includes. The sky, stars, sun, and shooting star animation elements always render.

  • Show Weather: Weather and season visual transitions. Default: false
  • Show Moon Phases: Moon phase orbs with trailing arcs. Default: false
  • Show Events: Note title cards displayed during the animation. Default: false

Controls how prominently events are featured in the cinematic display.

  • Options: All Events (all), Festivals Only (festivals-only), Weighted (Festivals First) (weighted)
  • Default: All Events

Maximum number of note title cards shown during the animation. Applies only when Show Events is enabled.

  • Range: 1 to 20
  • Default: 8

When enabled, rest-based time advances trigger the cinematic regardless of the threshold setting. Disabled unless Advance Time on Rest is enabled on the Time tab.

  • Default: false

Rest integration supports D&D 5e long and short rests, Pathfinder 2e rests, and Pathfinder 1e long rests.

Button at the bottom of the tab that plays the cinematic overlay with the current settings.


Visible to all users. Players see the UI Integration and About sections; other sections are GM only.

The primary GM is set in 3DS:ATLAS. Calendaria has no primary GM setting of its own.

Visible to all users. Every setting except Enricher Click Target is GM only. Changing Show Toolbar Buttons, Toolbar Apps or Show Journal Footer prompts for a world reload.

Master toggle for toolbar button visibility.

  • Default: true

Icon checkboxes for which apps appear in the toolbar. Every checkbox is greyed out while Show Toolbar Buttons is off.

  • BigCal
  • MiniCal
  • HUD
  • Time Keeper
  • Sun Dial
  • Stop Watch
  • Chronicle
  • Default: MiniCal only

Replaces Journal sidebar footer with app toggle buttons.

  • Default: false

Per-user setting controlling which calendar view opens when clicking a date link created by a text enricher. Auto-Detect opens MiniCal only when MiniCal is open and BigCal is not. In every other case it opens BigCal.

  • Options: Auto-Detect, MiniCal, BigCal
  • Default: Auto-Detect

GM only.

Enable developer features such as calendar journal deletion and sticky zone visualization.

  • Default: false

Console logging level and the bug-report export live in the 3DS:ATLAS troubleshooter.

GM only.

Downloads all settings as JSON for backup or transfer between worlds. The export dialog offers one option when a calendar is active:

  • Include active calendar: When checked, exports the active calendar data, its festival seeds, and any custom note presets it references, along with settings. The exported file can then be used with the Calendar Importer or Import Settings.

Opens a file picker, then shows an import dialog with options (when the file contains calendar data or notes):

  • Import calendar: Import the embedded calendar data as a custom calendar
  • Set as active calendar: Automatically switch to the imported calendar
  • Import notes: Import the embedded calendar notes

GM only. Opens the browser print dialog. Save as PDF to export.

  • Print Current Month prints a full-page month grid.
  • Print Current Year prints every month, one page each.

Module version, author, and translator credits, plus links to Ko-fi, Discord, GitHub, Report Bug, and this wiki.


Add Trigger appends a row to a trigger list; the trash button removes one.

Assign macros to run at specific times:

  • Dawn: Sunrise
  • Dusk: Sunset
  • Midday: Noon
  • Midnight: Midnight
  • New Day: Day change

Assign macros to run when specific seasons begin. Supports “All Seasons” for any season change. When the active calendar defines no seasons, the section reads “No seasons configured in the active calendar.”

Assign macros to run on specific moon phases. Configure by moon and phase, or use “All Moons”/“All Phases” wildcards. When the active calendar defines no moons, the section reads “No moons configured in the active calendar.”


How to display in-game time on chat messages.

  • Disabled: No in-game timestamps
  • Replace Real Time: Replace real-world time with in-game time
  • Augment (Show Both): Add the in-game date as a banner below the message
  • Default: Disabled

Format for the in-game timestamp shown on chat messages. Separate GM and player formats with live preview. Whether the timestamp includes a time of day depends on the tokens you put in the format.

Opens the same enricher reference journal entry as the Notes tab.


Visible to any user with the View HUD permission.

Buttons to open or close the HUD directly, and to reset it to its default position. A hint under the buttons names the other ways to open the app: the Journal sidebar footer, Scene Controls → Journal Notes, and a keybind assigned in the core Configure Controls menu.

Show the HUD on world load.

  • Default: true

Prevents players from closing the HUD. Turning it on also shows the HUD for everyone.

  • Default: false

Lock every player’s HUD in place and hide their move and reset controls. GM HUDs are unaffected.

  • Default: false

Docks every player’s HUD into a fixed zone. Your own HUD is unaffected.

  • Options: Not Forced, Top Center, Above the Hotbar, Below the Scene Controls
  • Default: Not Forced
  • Fullsize: Full HUD display with dome/slice dial
  • Compact: Condensed bar display (forces slice dial)
  • Default: fullsize

Choose which calendar the HUD button opens.

  • Options: BigCal, MiniCal
  • Default: bigcal

Choose how the sun and moon are displayed:

  • Dome: Semi-circular dome above the bar with sun/moon arc
  • Slice: Horizontal strip in the bar with sun/moon traveling left-to-right
  • Default: dome

Controls weather particle effects in the HUD dome and Sun Dial. Sky, sun, moon, and stars are unaffected. This is a per-client setting.

  • Full: All weather particle effects at normal density
  • Reduced: Lower particle density for better performance
  • Off: No weather particle effects
  • Default: Off

Glow effect around the HUD border when events exist on the current day. Disabling removes only the glow; event icons, tooltips, and note actions remain.

  • Default: false

Render the dome visual below the info bar instead of above it.

  • Default: false

Direction the time controls tray expands when opened.

  • Below: Tray opens below the HUD bar
  • Above: Tray opens above the HUD bar
  • Default: Below

Controls HUD behavior during combat. This is a per-user setting.

  • None: No change during combat
  • Compact on Combat Start: Switch to compact mode when combat begins
  • Compact on Encounter Creation: Switch to compact mode when a combat encounter is created
  • Hide on Combat Start: Automatically hide when combat begins
  • Hide on Encounter Creation: Automatically hide when a combat encounter is created
  • Default: Compact on Combat Start

Widgets automatically restore when combat ends. Manually calling show() is blocked while the hide mode is active.

Fade and hide the sundial dome as the HUD approaches the top of the viewport.

  • Default: true

Display all configured moons in the HUD dome. Secondary moons trail with size scaling.

  • Default: true

Scale HUD width from 0.5x to 2.0x of the 800px base, spanning 400px to 1600px. Only applies in fullsize mode.

  • Range: 0.5 to 2.0
  • Default: 1.0

Enable opacity fade when mouse leaves the HUD.

  • Default: false

Opacity level when HUD is faded (when Auto-Fade is enabled). Use the slider or enter a value directly in the number input.

  • Range: 0 to 100 %
  • Default: 40

Toggle indicator blocks in the HUD bar. Hiding blocks shrinks HUD width. User-scoped (each player sets their own view).

Display weather indicator.

  • Default: true
  • Full: Icon + label + temperature
  • Icon + Temperature: Icon and temp only
  • Icon Only: Just the weather icon
  • Temperature Only: Just the temperature
  • Default: full

Display season indicator.

  • Default: true
  • Icon + Text: Both icon and season name
  • Icon Only: Just the season icon
  • Text Only: Just the season name
  • Default: icon + text

Display era indicator.

  • Default: true
  • Full: Icon + name + abbreviation
  • Icon: Just the era icon
  • Text: Just the era name
  • Abbreviation: Just the era abbreviation
  • Default: full

Display cycle indicators.

  • Default: true

This is a per-user setting.

  • Name: Cycle entry name
  • Icon: Just the cycle icon
  • Number: Numeric value
  • Roman Numeral: Roman numeral value
  • Default: icon

Configure custom time jump buttons per increment. Each increment can have its own jump values.

Zone snapping is controlled by the Canvas tab’s Enable Sticky Zones setting. Position is preserved when switching display modes (dome/slice/compact). Bottom-anchored zones such as above-hotbar maintain position relative to bar bottom across mode changes.

Remember tray open/closed state between sessions.

  • Default: false

Prevent dragging the HUD.

  • Default: false

Visible to any user with the View MiniCal permission.

Buttons to open or close the MiniCal directly, and to reset it to its default position. A hint under the buttons names the other ways to open the app: the Journal sidebar footer, Scene Controls → Journal Notes, and a keybind assigned in the core Configure Controls menu.

Show the MiniCal on world load.

  • Default: true

Prevents players from closing the MiniCal. Turning it on also shows the MiniCal for everyone.

  • Default: false

Reduce the MiniCal to a compact size with circular day cells and icon-only indicators. Weekday headers and the time display are hidden.

  • Default: false

Display format for the compact mode header text.

  • Default: Approximate Date & Time (approxDateTime)

Show a confirmation dialog before changing the world date via the Set Current Date button.

  • Default: true

Open notes panel when selecting a day that has notes.

  • Default: false

Toggle indicator blocks in the MiniCal. User-scoped (each player sets their own view).

Display the current time in the MiniCal.

  • Default: true

Display weather indicator.

  • Default: true
  • Full: Icon + label + temperature
  • Icon + Temperature: Icon and temp only
  • Icon Only: Just the weather icon
  • Temperature Only: Just the temperature
  • Default: full

Display season indicator.

  • Default: true
  • Icon + Text: Both icon and season name
  • Icon Only: Just the season icon
  • Text Only: Just the season name
  • Default: icon + text

Display era indicator.

  • Default: true
  • Full: Icon + name + abbreviation
  • Icon: Just the era icon
  • Text: Just the era name
  • Abbreviation: Just the era abbreviation
  • Default: full

Display cycle indicators.

  • Default: true
  • Name: Cycle entry name
  • Icon: Just the cycle icon
  • Number: Numeric value
  • Roman Numeral: Roman numeral value
  • Default: icon

Show the selected date instead of the current date in the MiniCal header.

  • Default: false

Configure custom time jump buttons using a grid layout with four columns:

  • Major Decrement: Large backward time jump
  • Minor Decrement: Small backward time jump
  • Minor Increment: Small forward time jump
  • Major Increment: Large forward time jump

Each row represents a time unit (seconds, minutes, hours, etc.). Leave a field blank to hide that button.

Seconds before auto-hiding controls after hover.

  • Range: 1-10 seconds
  • Default: 3

Remember time controls visibility state.

  • Default: false

Remember sidebar visibility state.

  • Default: false

Prevent dragging the MiniCal.

  • Default: false

Enable opacity fade when mouse leaves the MiniCal.

  • Default: false

Opacity level when MiniCal is faded (when Auto-Fade is enabled).

  • Range: 0 to 100 (percentage)
  • Default: 40

Controls MiniCal behavior during combat. See HUD > Combat Behavior for option details.

  • Default: None

Visible to any user with the View BigCal permission.

Buttons to open or close BigCal directly, and to reset it to its default position. A hint under the buttons names the other ways to open the app: the Journal sidebar footer, Scene Controls → Journal Notes, and a keybind assigned in the core Configure Controls menu.

Show BigCal on world load.

  • Default: false

Prevents players from closing BigCal. Turning it on also shows BigCal for everyone.

  • Default: false

Enable opacity fade when mouse leaves BigCal.

  • Default: false

Opacity level when BigCal is faded (when Auto-Fade is enabled).

  • Range: 10 to 100 (percentage, step 5)
  • Default: 40

Toggle indicator blocks in BigCal. User-scoped (each player sets their own view).

Display weather indicator.

  • Default: true
  • Full: Icon + label + temperature
  • Icon + Temperature: Icon and temp only
  • Icon Only: Just the weather icon
  • Temperature Only: Just the temperature
  • Default: full

Display season indicator.

  • Default: true
  • Icon + Text: Both icon and season name
  • Icon Only: Just the season icon
  • Text Only: Just the season name
  • Default: icon + text

Display era indicator.

  • Default: true
  • Full: Icon + name + abbreviation
  • Icon: Just the era icon
  • Text: Just the era name
  • Abbreviation: Just the era abbreviation
  • Default: full

Display cycle indicators.

  • Default: true
  • Name: Cycle entry name
  • Icon: Just the cycle icon
  • Number: Numeric value
  • Roman Numeral: Roman numeral value
  • Default: icon

Show the selected date instead of the current date in the BigCal header.

  • Default: false

Controls BigCal behavior during combat. See HUD > Combat Behavior for option details.

  • Default: None

Visible to any user with the View Time Keeper permission.

Buttons to open or close the Time Keeper directly, and to reset it to its default position. A hint under the buttons names the other ways to open the app: the Journal sidebar footer, Scene Controls → Journal Notes, and a keybind assigned in the core Configure Controls menu.

Show the Time Keeper on world load.

  • Default: false

Prevents players from closing the Time Keeper. Turning it on also shows the Time Keeper for everyone.

  • Default: false

Custom time jump buttons per increment, each with its own forward/reverse values.

Keep the time controls visible instead of auto-hiding when the mouse leaves. Also toggled from the Time Keeper context menu.

  • Default: false

Prevent dragging the Time Keeper.

  • Default: false

Enable opacity fade when mouse leaves the Time Keeper.

  • Default: true

Opacity level when Time Keeper is faded (when Auto-Fade is enabled).

  • Range: 0 to 100 (percentage)
  • Default: 40

Controls Time Keeper behavior during combat. See HUD > Combat Behavior for option details.

  • Default: None

Visible to any user with the View Stop Watch permission.

Buttons to open or close the Stop Watch directly, and to reset it to its default position. A hint under the buttons names the other ways to open the app: the Journal sidebar footer, Scene Controls → Journal Notes, and a keybind assigned in the core Configure Controls menu.

Show the Stop Watch on world load.

  • Default: false

Prevents players from closing the Stop Watch. Turning it on also shows the Stop Watch for everyone.

  • Default: false

Starts the world-time stopwatch automatically when world time begins advancing.

  • Default: false

Enable opacity fade when mouse leaves the Stop Watch.

  • Default: false

Opacity level when the Stop Watch is faded (when Auto-Fade is enabled).

  • Range: 0 to 100 (percentage)
  • Default: 40

Display format for stopwatch time. Live preview next to GM/Player format labels.

Format for real-time stopwatch display.

  • Options: Full, No Milliseconds, Minutes:Seconds, Seconds Only, Custom

Format for world-time stopwatch display.

  • Options: Full, Minutes:Seconds, Seconds Only, Custom

Applies to the Custom option.

TokenDescriptionExample
HHHours (2-digit)01
mmMinutes (2-digit)05
ssSeconds (2-digit)30
SSSMilliseconds (3-digit)250

Prevent dragging the Stop Watch.

  • Default: false

Controls Stop Watch behavior during combat. See HUD > Combat Behavior for option details.

  • Default: None

Visible to any user with the View Sun Dial permission.

Buttons to open or close the Sun Dial directly, and to reset it to its default position. A hint under the buttons names the other ways to open the app: the Journal sidebar footer, Scene Controls → Journal Notes, and a keybind assigned in the core Configure Controls menu.

Auto-open the Sun Dial when the world loads.

  • Default: false

Prevents players from closing the Sun Dial. Turning it on also shows the Sun Dial for everyone.

  • Default: false

Enable cumulative day advancement by rotating the sun handle past midnight.

  • Default: false

Enable opacity fade when mouse leaves the Sun Dial.

  • Default: true

Opacity level when Sun Dial is faded.

  • Range: 0 to 100 (percentage)
  • Default: 40

Time-only format presets for the Sun Dial time display. Separate GM and player formats with live preview.

Prevent dragging the Sun Dial.

  • Default: false

Controls Sun Dial behavior during combat. See HUD > Combat Behavior for option details.

  • Default: None

Calendaria’s visual theme is managed by 3DS:ATLAS, the shared theme engine used across 3DS modules. Theme presets and custom colors are configured there.

The GM that runs time saves, sync, seeding, and macro triggers is set in 3DS:ATLAS.


Format settings appear across app tabs, as well as Notes and Cinematics tabs. Each location supports separate GM and player formats. Fresh worlds seed display formats from the active calendar’s authored defaults.

Live preview next to GM/Player format labels shows how the format renders with the current date. Invalid custom formats show an error message. A format containing letters that match no token shows a warning, with the unrecognized letters named in the preview tooltip.

Click the help icon (?) next to Display Formats headings for an interactive reference of all format tokens organized by category with examples.

  • off: Hide the element entirely (available for HUD Date and Time Keeper Date formats)
  • calendarDefault: Uses the active calendar’s built-in format for that location
  • custom: User-defined format string
  • approxDate: Approximate date
  • approxTime: Approximate time of day
  • approxDateTime: Approximate date and time combined
  • dateShort: Short date format
  • dateMedium: Medium date format
  • dateLong: Long date format
  • dateFull: Complete date with all details
  • dateUS: US-style date
  • dateUSFull: Full US-style date
  • dateISO: ISO 8601 date format
  • dateNumericUS: Numeric US format (MM/DD/YYYY)
  • dateNumericEU: Numeric EU format (DD/MM/YYYY)
  • ordinal: Day with ordinal suffix
  • ordinalLong: Long ordinal format
  • ordinalEra: Ordinal with era
  • ordinalFull: Complete ordinal format
  • seasonDate: Season-based date format
  • weekHeader: Week + Month + Year
  • yearOnly: Year Only
  • yearEra: Year + Era
  • time12: 12-hour time with AM/PM
  • time12Sec: 12-hour time with seconds
  • time24: 24-hour time
  • time24Sec: 24-hour time with seconds
  • datetimeShort12: Short date with 12-hour time
  • datetimeShort24: Short date with 24-hour time
  • datetime12: Date with 12-hour time
  • datetime24: Date with 24-hour time
TokenDescriptionExample
YYYY4-digit year1492
YY2-digit year92
YUnpadded year1492
TokenDescriptionExample
MMMMFull month nameFlamerule
MMMAbbreviated month nameFla
MM2-digit month07
MUnpadded month7
MoMonth with ordinal7th
TokenDescriptionExample
DD2-digit day05
DUnpadded day5
DoDay with ordinal5th
DDDDay of year186
TokenDescriptionExample
EEEEFull weekday nameSunday
EEEAbbreviated weekdaySun
E, EENumeric weekday1
eLocal numeric weekday0
TokenDescriptionExample
HH, H24-hour (padded/unpadded)14, 14
hh, h12-hour (padded/unpadded)02, 2
mm, mMinutes (padded/unpadded)05, 5
ss, sSeconds (padded/unpadded)09, 9
A, aAM/PM (upper/lower)PM, pm
TokenDescriptionExample
GGGG, GGGFull era nameDale Reckoning
GGAbbreviated eraDR
GNarrow eraD
TokenDescriptionExample
QQQQFull season nameSummer
QQQAbbreviated seasonSum
QQ, QNumeric season2
TokenDescriptionExample
ww, wWeek of year27, 27
WWeek of month1
TokenDescriptionExample
zzzzFull climate zone nameTemperate Forest
zAbbreviated climate zoneTemp
TokenDescriptionExample
[approxTime]Approximate time of dayAfternoon
[approxDate]Approximate dateMidsummer
[moon]Current moon phase nameFull Moon
[moonIcon]Moon phase icon (rendered as image)(moon icon)
[moonIcon='name']Specific moon by nameMoon phase for named moon
[moonIcon=0]Specific moon by indexMoon phase for first moon
[ch]Current canonical hourVespers
[chAbbr]Abbreviated canonical hourVes
[cycle]Current cycle value3
[cycleName]Current cycle entry nameGemini
[cycleRoman]Cycle value as roman numeralIII
[yearInEra]Year within current era5

Override global settings on individual scenes via Scene Configuration > Calendaria tab. The tab reuses the global setting names. Each override offers Use Global Setting, Enabled, Disabled unless noted.

Override the global Sync Scene Darkness with Time setting for this scene.

  • Default: Use Global Setting

Override the global Default Brightness for this scene.

  • Range: 0.5 to 1.5
  • Default: Uses global setting

Override the global Weather Affects Darkness setting for this scene.

  • Default: Use Global Setting

Override the global Moon Illumination setting for this scene.

  • Default: Use Global Setting

Override the global Sync Scene Ambience with Weather setting for this scene.

  • Default: Use Global Setting

Override the global Sync Scene Ambience with Time of Day setting for this scene.

  • Default: Use Global Setting

Hide the Calendaria HUD from players when this scene becomes active. Navigating to a non-hidden scene restores HUD visibility for users with Show HUD on Load enabled.

  • Default: false

Override the calendar’s default climate zone for this scene. Affects weather generation, darkness calculations, and environment lighting. Leave the dropdown on “Use Calendar Default” to follow the calendar’s own zone. When the calendar defines no climate zones the dropdown is disabled and shows a note.

To switch the scene to “No Zone”, use the Scene Zone dropdown in the Weather Picker.

  • Default: Use Calendar Default

Force FXMaster weather particle effects on or off for this scene, or inherit the global Enable Weather FX setting. Takes effect immediately. Ambient weather sound is not affected.

  • Inherit (Global Setting): Follow the global Enable Weather FX toggle
  • On: Force weather FX active on this scene
  • Off: Force weather FX off on this scene
  • Default: Inherit (Global Setting)

Override the global Top-Down Mode setting for FXMaster effects on this scene.

  • Use Global Setting: Follow the module setting
  • Top-Down: Force top-down rendering on this scene
  • Side View: Force side-view rendering on this scene
  • Default: Use Global Setting

Override the global Particle Splash setting for FXMaster effects on this scene.

  • Use Global Setting: Follow the module setting
  • Show Splash: Force the ground splash on for this scene
  • No Splash: Force the ground splash off for this scene
  • Default: Use Global Setting

Suppress weather ambient sounds on this scene without affecting visual effects. The Weather FX Override does not affect ambient sound. Sounds fade out while the user’s controlled or owned token is inside a Foundry scene region carrying the core Suppress Weather behavior, unless the Suppression Muffle setting keeps a fraction of the volume.

  • Default: false

Restrict FXMaster weather effects to selected scene levels. Only shown when the scene defines levels.

  • Default: all levels