Skip to content

HUD

A draggable widget shows date, time, weather, and events. It has two display modes: full HUD with an animated dome or slice, and compact calendar view.


  • Press Alt+C to toggle visibility.
  • The HUD opens on world load when enabled in settings.
  • Double-click the HUD bar to toggle between fullsize and compact modes.

See also: MiniCal and Time Keeper for alternative display options.


Set the mode on the Settings HUD tab.

ModeDescription
fullsizeAnimated sky view with sun/moon arc and info bar
compactCondensed bar with slice dial, no dome

Double-click the HUD bar to toggle between fullsize and compact modes. Right-click the bar for a context menu:

  • Settings - Opens the HUD settings tab.
  • Show to All / Hide from All - Toggle HUD visibility for all players (GM only). The label is “Show to All” when the HUD is not forced, and “Hide from All” when it is.
  • Reset Position - Resets the HUD to its default position.
  • Lock/Unlock Position - Toggles position locking.
  • Switch to Compact/Fullsize - Toggles between display modes.
  • Close - Closes the HUD.

Two styles render the sun and moon:

StyleDescription
domeSemi-circular dome above the bar with sun/moon arc
sliceHorizontal strip in the bar with sun/moon traveling left-to-right

Set the style on the Settings HUD tab.

The HUD uses the shared combat behavior system through a per-user “Combat Behavior” dropdown on the Settings HUD tab.

The HUD adds two options beyond the standard set:

OptionDescription
NoneNo change during combat
Compact on CombatSwitch to compact/slice when combat starts
Compact on EncounterSwitch to compact/slice when a combat encounter is created
Hide on CombatHide the HUD entirely when combat starts
Hide on EncounterHide the HUD entirely when a combat encounter is created

“On Encounter” modes trigger when a combat encounter is created in the tracker, before the “Start Combat” button is pressed. “On Combat” modes trigger only when combat actively starts.

Other widgets share the three common options: None, Hide on Combat Start, and Hide on Encounter Creation. Widgets restore when combat ends. See Settings for per-widget configuration.


Draws sky, sun, moon, stars, and weather particles in a single animated display.

The sky crossfades through color keyframes over the day. The sun arcs across the dome during daylight with a corona pulse, and the moon takes over at night. Phase shadows use bezier curve terminators for accurate crescent shapes. Stars twinkle in the background and fade around twilight.

When Show All Moons is enabled on the Settings HUD tab, secondary moons trail behind the primary moon at a scaled size. Each moon displays its phase and color glow from the calendar configuration.

Weather conditions render as particle effects in the dome. Each weather preset maps to a hudEffect with its own particle behavior. See Weather Presets for the full list.

Wind speed and direction influence particle movement. Each weather effect can override the sky gradient colors.

A per-client dropdown on the Settings HUD tab controls weather particle effects in the HUD dome and Sun Dial:

ModeDescription
FullAll weather particle effects at full density
ReducedLower particle density
OffNo weather particle effects; sky, sun, and moon unaffected

Particle rendering scales with Foundry’s core performance mode:

ModeDescription
LowReduced particle count
MediumStandard particle count
HighFull particle count and effects

When enabled on the Settings HUD tab, the dome renders below the info bar instead of above it.

GM Only: Click the dome to open the Sun Dial.

Players: The dome is view-only and cannot be clicked.

The HUD supports calendars with non-standard time units:

  • The Sun Dial and hour markers scale to hoursPerDay.
  • Sunrise and sunset positions are calculated from the calendar’s daylight settings.
  • All time displays respect minutesPerHour and secondsPerMinute.

Click the dome or slice to open the Sun Dial overlay:

  • Drag the sun or moon around the arc to set the time.
  • Time updates as you drag.
  • Release to confirm.
  • Click outside or press Escape to cancel.

A horizontal sky strip used in place of the dome:

  • Sun/moon travels left-to-right across the bar
  • Time displayed over the sky gradient
  • Used in compact mode automatically

Bar contents (left to right):

  • Search button - Opens the Note Viewer
  • Add Note button - Creates a new note at the current game time
  • Events - Icons for today’s notes; click an icon to open the note
  • Date - Click to open the Set Date dialog (GM only)
  • Time - Current time with play/pause button (GM only); shift-click to lock or unlock the clock
  • Weather - Current weather; click to open weather picker (GM only). Shows “click to generate” prompt when no weather set. When Intraday Weather is enabled, hovering the weather block shows a tooltip with per-period weather breakdown (Night, Morning, Afternoon, Evening), highlighting the active period.
  • Season - Current season name and icon
  • Era - Current era indicator
  • Cycle - Current cycle value
  • Open Calendar - Opens BigCal or MiniCal per the Calendar Button setting; hidden when the user lacks view permission
  • Settings - Opens the settings panel

Hide each indicator block (weather, season, era, cycle) on the Settings HUD tab. Hiding blocks shrinks the HUD width.

Weather display modes:

  • Full (icon + label + temperature)
  • Icon + Temperature
  • Icon Only
  • Temperature Only

Season display modes:

  • Icon + Text
  • Icon Only
  • Text Only

These settings are user-scoped; each player customizes their own view.

When “Event Border Glow” is enabled and events exist on the current day, the HUD shows a glowing border. The toggle is a world-scoped, GM-only setting on the HUD tab; players do not see it. Disabling it removes the glow but keeps event icons, tooltips, and note actions.

Hover over the bar to reveal time controls:

ButtonAction
SunriseAdvance to next sunrise
MiddayAdvance to solar noon
Custom Dec 2Jump backward by custom amount (if configured)
Custom Dec 1Jump backward by custom amount (if configured)
ReverseStep backward by one increment
Increment dropdownSet step size (second, round, minute, hour, day, week, month, season, year). Scroll mouse wheel over dropdown to cycle through options
ForwardStep forward by one increment
Custom Inc 1Jump forward by custom amount (if configured)
Custom Inc 2Jump forward by custom amount (if configured)
SunsetAdvance to next sunset
MidnightAdvance to next midnight

Set the tray to open upward or downward on the Settings HUD tab.

Configure custom jump buttons on the Settings HUD tab. Each increment type can have its own jump values across four buttons: two decrement and two increment. Leave a value blank to hide its button.


Shift-click the play/pause button on the HUD, MiniCal, or Time Keeper to lock the clock. When locked:

  • All time advancement is blocked: manual toggle, real-time sync, combat time, and rest advancement.
  • The play/pause icon changes to a lock icon with an updated tooltip.
  • The lock state persists across page refresh as a world setting.

Shift-click again to unlock. This requires time-change permission.


The real-time clock syncs with game state:

  • Pause Sync: The clock stops when the game is paused and resumes at 1:1 when unpaused.
  • Combat Sync: The clock stops during combat, and time advances per turn through the system.

When sync is enabled and blocked by pause or combat, manually starting the clock shows a warning notification.

Configure sync behavior on the Settings Time tab.


The Search button opens the Note Viewer, available in both HUD modes:

  • Type at least two characters to match note names and category labels.
  • Matching is a plain substring search with no prefix syntax.
  • Click a result to open the note.
  • Click the close button to dismiss the panel.

  • Full HUD: Drag the info bar
  • MiniCal: Drag the top row (month/year header)

Position is saved for each user.

Drag the HUD near a predefined zone to snap it into place:

ZoneLocation
top-centerCentered at top of viewport
above-hotbarAbove the macro hotbar
above-playersAbove the players list
below-controlsBelow the scene controls

When dragging into a zone, the HUD wobbles to indicate it will snap. Release to snap.

Mode Switching: Position is preserved when switching between display modes.

Toggle sticky zones on the Settings HUD tab.

The dome fades as it approaches the top of the viewport and hides when space runs out. Disable this on the Settings HUD tab.

Enable “Lock Position” in settings to prevent dragging. You can also lock or unlock position from the right-click context menu. Snapping to a sticky zone locks position.

Use Reset Position on the Settings HUD tab or MiniCal tab.


When enabled, the HUD fades to a configurable opacity after the mouse leaves:

  • The fade triggers after a brief delay when the mouse exits.
  • Hovering restores full opacity.
  • Idle opacity is configurable.

Configure this on the Settings HUD tab.


ShortcutAction
Alt+CToggle HUD visibility

See Keybinds for all available keyboard shortcuts and configuration instructions.


Players can:

  • View date, time, and weather.
  • Search notes.
  • View non-GM notes.
  • Create notes.

Players cannot open the Set Date dialog, change time, change weather, or access time controls. The dome and time-related controls are non-interactive for players.


You can hide the HUD from players on individual scenes. When a player navigates to a scene with “Hide HUD for Players” enabled, their HUD closes. Navigating to a non-hidden scene restores the HUD if they have “Show HUD on load” enabled.

Enable this in Scene Configuration > Calendaria tab > Hide HUD for Players.