Skip to content

HUD

Draggable widget showing date, time, weather, and events. Two display modes: full HUD with animated dome (or slice), or compact calendar view.


  • Press Alt+C to toggle visibility
  • Opens on world load (if enabled in settings)
  • Double-click the HUD bar to toggle between fullsize and compact modes

See also: MiniCal and [Time Keeper](Time Keeper) for alternative display options.


Configured via Settings > HUD tab:

ModeDescription
fullsizeAnimated sky view with sun/moon arc and info bar
compactCondensed bar with slice dial (no dome)

Double-click the HUD bar to toggle between fullsize and compact modes. Right-click the bar for a context menu with options:

  • Settings - Opens the HUD settings tab
  • Show/Hide to All Players - Toggle HUD visibility for all players (GM only)
  • Reset Position - Reset HUD to default position
  • Lock/Unlock Position - Toggle position locking
  • Switch to Compact/Fullsize - Toggle between display modes
  • Close - Close the HUD

Two dial styles for the sun/moon display:

StyleDescription
domeSemi-circular dome above the bar with sun/moon arc
sliceHorizontal strip in the bar with sun/moon traveling left-to-right

Configure via Settings > HUD tab > Dial Style.

“Combat Behavior” per-user dropdown in Settings > HUD tab. Uses the same shared combat behavior system as all other Calendaria widgets (BigCal, MiniCal, Chronicle, Stopwatch, Sun Dial, Time Keeper).

Two additional options beyond the standard set:

OptionDescription
NoneNo change during combat
Compact on CombatSwitch to compact/slice when combat starts
Compact on EncounterSwitch to compact/slice when a combat encounter is created
Hide on CombatHide the HUD entirely when combat starts
Hide on EncounterHide the HUD entirely when a combat encounter is created

“On Encounter” modes trigger when a combat encounter is created in the tracker, before the “Start Combat” button is pressed. “On Combat” modes trigger only when combat actively starts.

Other widgets share the three common options: None, Hide on Combat Start, and Hide on Encounter Creation. Widgets automatically restore when combat ends. See Settings for per-widget configuration.


Draws sky, sun, moon, stars, and weather particles in a single animated display.

Sky shifts through 14 color keyframes over the day, crossfading smoothly between them. Sun arcs across the dome during daylight with a subtle corona pulse, while the moon takes over at night. Phase shadow is drawn with bezier curve terminators for accurate crescent shapes. Stars twinkle in the background and fade around twilight.

When Show All Moons is enabled (Settings > HUD tab), secondary moons trail behind the primary moon with scaled size. Each moon displays its correct phase and color glow based on calendar configuration.

Weather conditions render as particle effects directly in the dome. Each weather preset maps to a hudEffect with unique particle behavior. See Weather Presets: HUD Effects for the full list.

Wind speed and direction influence particle movement. Sky gradient colors can override per-weather-effect (e.g., greenish sky for tornado, orange for sandstorm).

Per-client dropdown (Settings > HUD tab) for weather particle effects in the HUD dome and Sun Dial:

ModeDescription
FullAll weather particle effects rendered at full density
ReducedLower particle density for improved performance
OffNo weather particle effects (sky, sun, moon unaffected)

Useful for players on low-end hardware or who prefer a cleaner display.

Particle rendering scales with Foundry’s core performance mode:

ModeDescription
LowReduced particle count
MediumStandard particle count
HighFull particle count and effects

When enabled (Settings > HUD tab), the dome renders below the info bar instead of above it.

GM Only: Click the dome to open the Time Dial for quick time adjustments.

Players: The dome is view-only and cannot be clicked.

Supports calendars with non-standard time units:

  • Time dial and hour markers automatically scale to hoursPerDay
  • Sunrise/sunset positions calculated from calendar’s daylight settings
  • All time displays respect minutesPerHour and secondsPerMinute

Click the dome or slice to open the Time Dial overlay:

  • Drag the sun/moon around the arc to set time visually
  • Time updates in real-time as you drag
  • Release to confirm the new time
  • Click outside or press Escape to cancel

Alternative to the dome. A horizontal sky strip:

  • Sun/moon travels left-to-right across the bar
  • Time displayed over the sky gradient
  • Used in compact mode automatically

Bar contents (left to right):

  • Search button - Opens note search panel
  • Add Note button - Creates a new note at the current game time
  • Events - Icons for today’s notes (up to 5 displayed); click to open note
  • Date - Click to open Set Date dialog (GM only)
  • Time. Current time with play/pause button (GM only); shift-click to lock/unlock the clock
  • Weather - Current weather; click to open weather picker (GM only). Shows “click to generate” prompt when no weather set. When Intraday Weather is enabled, hovering the weather block shows a tooltip with per-period weather breakdown (Night, Morning, Afternoon, Evening), highlighting the active period.
  • Season - Current season name and icon
  • Era - Current era indicator (toggle via Show Era setting)
  • Cycle - Current cycle value (toggle via Show Cycles setting)
  • Open Calendar - Opens BigCal or MiniCal based on Calendar Button setting (hidden if user lacks view permission)
  • Settings - Opens the settings panel

Each indicator block (weather, season, era/cycle) can be hidden via Settings > HUD tab. Hiding blocks shrinks HUD width automatically.

Weather Display Modes:

  • Full (icon + label + temperature)
  • Icon + Temperature
  • Icon Only
  • Temperature Only

Season Display Modes:

  • Icon + Text
  • Icon Only
  • Text Only

Settings are user-scoped - each player can customize their view.

When events exist on the current day, the HUD shows a glowing border effect. “Event Border Glow” toggle (Settings > HUD tab, display fieldset) controls this. Disabling it removes the glow but keeps event icons, tooltips, and note actions. Enabled by default.

Hover over the bar to reveal time controls:

ButtonAction
SunriseAdvance to next sunrise
MiddayAdvance to solar noon
Custom Dec 2Jump backward by custom amount (if configured)
Custom Dec 1Jump backward by custom amount (if configured)
ReverseStep backward by one increment
Increment dropdownSet step size (second, round, minute, hour, day, week, month, season, year). Scroll mouse wheel over dropdown to cycle through options
ForwardStep forward by one increment
Custom Inc 1Jump forward by custom amount (if configured)
Custom Inc 2Jump forward by custom amount (if configured)
SunsetAdvance to next sunset
MidnightAdvance to next midnight

Configure tray to open upward or downward via Settings > HUD tab > Tray Open Direction.

[!NOTE] Real-time clock speed is configured in Settings > Time tab, not on the HUD.

Configure custom jump buttons (e.g., skip 8 hours) via Settings > HUD tab > Custom Time Jumps. Each increment type can have its own jump values for four buttons (two decrement, two increment). Leave blank to hide the button.


Shift-click the play/pause button (on the HUD, MiniCal, or Time Keeper) to lock the clock. When locked:

  • All time advancement is blocked (manual toggle, real-time sync, combat time, rest advancement)
  • The play/pause icon changes to a lock icon with updated tooltip
  • Lock state persists across page refresh (stored as a world setting)

Shift-click again to unlock. Requires time-change permission.


Real-time clock syncs with game state:

  • Pause Sync: Clock stops when game is paused, resumes at 1:1 when unpaused
  • Combat Sync: Clock stops during combat (time advances per-turn via system)

When sync is enabled and blocked (paused or in combat), manually starting the clock shows a warning notification.

[!TIP] Hover over the HUD to reveal a pause button that stops the real-time clock without disabling the feature.

Configure sync behavior in Settings > Time tab.


Both HUD modes include a search panel:

  • Type at least 2 characters to search note names and category names
  • Use category: prefix to filter by category (e.g., category:quest)
  • Click a result to open the note
  • Press Escape to close

  • Full HUD: Drag the info bar
  • MiniCal: Drag the top row (month/year header)

Position is saved for each user.

Drag the HUD near predefined zones for automatic snapping:

ZoneLocation
top-centerCentered at top of viewport
above-hotbarAbove the macro hotbar
above-playersAbove the players list
below-controlsBelow the scene controls

When dragging into a zone, the HUD wobbles to indicate snapping will occur. Release to snap into position.

Mode Switching: Position is preserved when switching between display modes (dome/slice/compact).

Toggle sticky zones via Settings > HUD tab > Enable Sticky Zones.

Dome fades when approaching the top of the viewport and hides entirely if there’s insufficient space. Disable via Settings > HUD tab > Dome Auto-Hide.

Enable “Lock Position” in settings to prevent dragging. Position can also be locked/unlocked via right-click context menu. Snapping to a sticky zone also locks position.

Settings > HUD tab (or MiniCal tab) > Reset Position


When enabled, the HUD fades to a configurable opacity after the mouse leaves:

  • Fade triggers after a brief delay when the mouse exits
  • Hovering restores full opacity immediately
  • Idle opacity configurable from 0% to 100%

Configure via Settings > HUD tab.


ShortcutAction
Alt+CToggle HUD visibility
EscapeClose search panel

See Keybinds for all available keyboard shortcuts and configuration instructions.


Player HUD access:

  • Can: View date/time/weather, search notes, view non-GM notes, create notes
  • Cannot: Open Set Date dialog, change time, change weather, access time controls

Dome and time-related controls are non-interactive for players.


GMs can hide the HUD from players on individual scenes. When a player navigates to a scene with “Hide HUD for Players” enabled, their HUD closes. Navigating to a non-hidden scene restores the HUD if they have “Show HUD on load” enabled.

Configure via Scene Configuration > Calendaria tab > Hide HUD for Players.