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3 Death Saves
Wiki updated as of 1.4.2 (Sep 2026)

Locations and Control

Locations nest into a tree in the navigator. Clicking a location opens its detail panel.

To create a location, click Create Location on the Locations heading. The entity creator opens. Fill in a name, pick a type, and choose a parent. A blank name gets a numbered default. A location with a parent nests under it in the navigator. Set the image from the configuration drawer once the location exists.

Copy from Existing mode duplicates a location you pick as the source. Open it from the mode buttons at the top of the creator or from a location’s context menu. Two checkboxes decide whether nested children and relations come along. Copied children follow the same two choices. A faction’s control share is a relation and copies with it. An actor’s control share does not copy. The description copies with the location. A linked journal entry does not.

Each location has a type.

  • Continent
  • Country
  • Settlement
  • Point of Interest

The type is a label. Any type can sit at any depth and hold children of any type. Set the type from the configuration drawer.

The pen control on the description heading opens an editor with a public part and a GM Only part. Players see only the public part.

A location with no parent sits at the top level. A location with a parent is a sub-location, listed under Sub-Locations on the parent’s detail panel. Click a row in that list to open the sub-location.

Change the parent from the configuration drawer. The Parent select offers the top level and every other location except this location’s descendants.

To rename the location, turn Edit Mode on and click the pen control beside the name on the detail header. The book control on that header opens the linked journal entry, or picks one when nothing is linked. You can also drop a journal entry onto that control.

Right-clicking a location in the navigator opens a menu with the journal link actions and an editor for the name and description. The menu also has a toggle that hides the location from players.

Hiding a location does not hide its sub-locations. They move to the top level of the players’ navigator. Hide each one separately. A hidden sub-location is still listed by name under Sub-Locations on its parent’s detail panel for players. A hidden faction is still listed by name in a location’s Factions section.

To delete a location, use the trash control on its detail header or its context menu. A confirmation dialog names the location first. Its children move to the top level. Their controllers and other links survive.

To move a location in the tree, drag it onto another. The drop target shows where it will land.

  • Drop on the upper edge to place the location above the target as a sibling.
  • Drop on the lower edge to place it below the target as a sibling.
  • Drop on the middle to nest it inside the target as a child.

Only a GM can reparent. Dragging is off while the navigator’s search box holds text.

A location cannot become its own ancestor. Nesting a location inside one of its own descendants is rejected with a warning. A sibling drop onto a descendant is discarded without a message. The tree stays unchanged either way.

Each location records the factions and actors that hold it, listed under Controlled By on the detail panel. Add a controller from that panel with Edit Mode on, or from the configuration drawer, which works without Edit Mode. The picker lists the world’s factions and the tracked actors in groups, with a search box. Anyone already controlling the location is left out. A new controller takes whatever share of the location is still unclaimed. When the existing controllers already claim the whole location, a newly added controller gets no share and does not appear. Lower an existing share first.

The Controlled By heading and the configuration drawer also carry a control that removes every controller from the location at once.

The bar on the panel has one segment per controller, each sized against the total. The largest holder is named on the bar. A location with more than one controller is marked Contested. Click the bar to open Control Breakdown, which lists every controller and its share. Clicking a row there opens that faction or actor, unless the controller is hidden from the viewer.

With Edit Mode on, each breakdown row has a share field, a control that hides that controller from players, and a control that removes it. A controller whose share is set to zero stops holding the location and leaves the panel. With Edit Mode off, a banner at the top of the detail panel offers to turn it back on.

A hidden controller keeps its segment in the bar. Players see an unknown name, a generic portrait, and a question mark in place of the share. They cannot click through to the entry. A location with no controllers says that no faction controls it.

Presence is separate from control. The Factions and Actors sections list who is at the location. Drop a faction or an actor onto the middle of a location in the navigator to add it. An actor can also be dropped straight onto the location’s Actors section, including one dragged in from the Actors directory. With Edit Mode on, each row has a control that unlinks it from the location. Right-clicking a row offers the same action.