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Weather Editor

The Weather Editor is used to customize the visual appearance, sound, and FXMaster mapping of weather presets. Launch it from Settings Panel > Weather tab > Weather Editor button.


The left sidebar lists all presets grouped by category with color-coded headers:

  • Standard. Common weather
  • Severe. Dangerous conditions
  • Environmental. Location phenomena
  • Fantasy. Magical weather
  • Custom. GM-created presets

Click a preset to load it in the main editor area.


FieldDescription
NameDisplay name. Editing the name for a built-in preset creates a global name override when no per-zone alias is configured. See display name resolution
IconFontAwesome icon class
ColorHex color
HUD EffectDropdown to assign a particle effect for the HUD dome renderer
FXMaster PresetDropdown of available FXMaster effects (or “None”)
Sound EffectDropdown of ambient sound loops (or “None”)
Effect MacroDropdown of world macros to execute when this weather activates. Runs on the primary GM client only. The macro receives { weather, previousWeather, zoneId } as context

Per-preset overrides for scene environment properties, split into Day (Base) and Night (Dark) sections. Labels use Foundry’s native scene property names.

FieldDescription
HueHue angle (0–360°) for daytime lighting
IntensityHue intensity (0 to 1)
LuminosityScene luminosity (-1 to 1)
SaturationColor saturation (-1 to 1)
ShadowsShadow intensity (0 to 1)
Blend AmbienceCheckbox. Enable ambience blending (cycle)
FieldDescription
HueHue angle (0–360°) for nighttime lighting
IntensityHue intensity (0 to 1)
LuminosityScene luminosity (-1 to 1)
SaturationColor saturation (-1 to 1)
ShadowsShadow intensity (0 to 1)

Fine-tune the particle rendering in the HUD dome:

FieldDescription
Particle CountNumber of particles
ScaleParticle size multiplier
AlphaParticle transparency
SpeedParticle movement speed
GravityDownward pull strength
WobbleLateral oscillation
Tint ColorsArray of particle tint colors
Sky GradientTop/mid/bottom colors and strength for sky override

Built-in presets are read-only by default. The Weather Editor saves your changes as visual overrides (deltas): only the fields you modify are stored. The original preset data is preserved.

  • Reset to Defaults. Removes all visual overrides for this preset, restoring factory settings

Custom presets store all fields directly. There is no delta system since there are no factory defaults to preserve.

  • Delete Weather. Permanently removes a custom preset

ActionDescription
Create NewAdd a new custom weather preset
Reset to DefaultsRemove visual overrides for a built-in preset
Delete WeatherRemove a custom preset

[!NOTE] Changes in the Weather Editor update the active scene in real-time. Only visual/lighting changes preview. FX and sound effects are not triggered during editing.