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3 Death Saves

Weather Editor

The Weather Editor customizes the appearance, sound, and FXMaster mapping of each weather preset. Open it from Settings Panel > Weather tab > Open Weather Editor.

The editor has no Save button. Every field saves on change, a moment after you stop editing, and closing the window keeps what you changed.


The left sidebar lists the presets, grouped under color-coded category headers: Standard, Severe, Environmental, Fantasy, and Custom. To load a preset in the editor, click it.


FieldDescription
NameDisplay name shown in the weather HUD and settings. Editing the name of a built-in preset always stores a global name override. A per-zone alias, where one is configured, still wins over that override. See display name resolution
IconFontAwesome icon class
ColorAccent color for this weather in the UI
HUD EffectParticle effect shown on the HUD weather overlay
FXMaster PresetFXMaster particle effect played while this weather is active. Shown only while the FXMaster module is active
Sound FilePath to the ambient sound loop. Use the browse button to pick an audio file. Leave blank for no sound
Effect MacroWorld macro to run when this weather activates. Runs on the primary GM client only. The macro receives { weather, previousWeather, zoneId } as context

A preset can override the scene’s ambient lighting while it is active. Labels match Foundry’s native scene property names. A field left blank writes no override for that property.

The controls are split into Base Environment and Darkness Environment. Darkness Environment applies as the scene’s darkness level approaches its maximum. Both sections carry the same five fields.

FieldDescription
LuminosityHow bright the scene appears
SaturationPurity of the scene’s colors
ShadowsDepth of shadows and darker elements
HueColor blended into the whole scene
Hue IntensityHow strongly the hue blends in

Base Environment carries two more controls.

FieldDescription
Blend AmbienceMerges the base ambience values with the darkness ambience values by darkness level
Darkness PenaltyExtra scene darkness added while this weather is active

Particle and sky gradient properties for the HUD dome. Every field here is measured against the selected HUD Effect. Changing the HUD Effect discards the tuned values and reloads the new effect’s defaults.

FieldDescription
Particle CountNumber of particles spawned on screen at once
ScaleSize multiplier range for particles
OpacityParticle opacity range
Speed XHorizontal velocity range for particles
Speed YVertical velocity range for particles
GravityDownward acceleration applied to particles each frame
WobbleRandom horizontal drift applied to particles each frame
Primary ColorMain tint color applied to particles
Secondary ColorAlternate tint color blended with the primary
Sky StrengthBlend strength of the sky gradient over the scene
Sky TopSky gradient color at the top
Sky MidSky gradient color at the midpoint
Sky BottomSky gradient color at the bottom

Built-in preset data is never modified. The editor stores only the fields you change, as a delta against the values the preset shipped with.

Custom presets store their Weather Info and Environment Lighting values directly. HUD Visuals and sky values are still stored as deltas against the selected HUD Effect’s defaults, the same as for built-in presets.


ActionDescription
Create NewAdds a new custom preset
Reset to DefaultsRemoves every stored change for the selected built-in preset
Delete WeatherRemoves the selected custom preset after a confirmation prompt. The deletion cannot be undone