Weather Editor
The Weather Editor is used to customize the visual appearance, sound, and FXMaster mapping of weather presets. Launch it from Settings Panel > Weather tab > Weather Editor button.
Sidebar Navigation
Section titled “Sidebar Navigation”The left sidebar lists all presets grouped by category with color-coded headers:
- Standard. Common weather
- Severe. Dangerous conditions
- Environmental. Location phenomena
- Fantasy. Magical weather
- Custom. GM-created presets
Click a preset to load it in the main editor area.
Per-Preset Editor
Section titled “Per-Preset Editor”Weather Info
Section titled “Weather Info”| Field | Description |
|---|---|
| Name | Display name. Editing the name for a built-in preset creates a global name override when no per-zone alias is configured. See display name resolution |
| Icon | FontAwesome icon class |
| Color | Hex color |
| HUD Effect | Dropdown to assign a particle effect for the HUD dome renderer |
| FXMaster Preset | Dropdown of available FXMaster effects (or “None”) |
| Sound Effect | Dropdown of ambient sound loops (or “None”) |
| Effect Macro | Dropdown of world macros to execute when this weather activates. Runs on the primary GM client only. The macro receives { weather, previousWeather, zoneId } as context |
Environment Lighting
Section titled “Environment Lighting”Per-preset overrides for scene environment properties, split into Day (Base) and Night (Dark) sections. Labels use Foundry’s native scene property names.
Day (Base)
Section titled “Day (Base)”| Field | Description |
|---|---|
| Hue | Hue angle (0–360°) for daytime lighting |
| Intensity | Hue intensity (0 to 1) |
| Luminosity | Scene luminosity (-1 to 1) |
| Saturation | Color saturation (-1 to 1) |
| Shadows | Shadow intensity (0 to 1) |
| Blend Ambience | Checkbox. Enable ambience blending (cycle) |
Night (Dark)
Section titled “Night (Dark)”| Field | Description |
|---|---|
| Hue | Hue angle (0–360°) for nighttime lighting |
| Intensity | Hue intensity (0 to 1) |
| Luminosity | Scene luminosity (-1 to 1) |
| Saturation | Color saturation (-1 to 1) |
| Shadows | Shadow intensity (0 to 1) |
HUD Visuals
Section titled “HUD Visuals”Fine-tune the particle rendering in the HUD dome:
| Field | Description |
|---|---|
| Particle Count | Number of particles |
| Scale | Particle size multiplier |
| Alpha | Particle transparency |
| Speed | Particle movement speed |
| Gravity | Downward pull strength |
| Wobble | Lateral oscillation |
| Tint Colors | Array of particle tint colors |
| Sky Gradient | Top/mid/bottom colors and strength for sky override |
Override System
Section titled “Override System”Built-in Presets
Section titled “Built-in Presets”Built-in presets are read-only by default. The Weather Editor saves your changes as visual overrides (deltas): only the fields you modify are stored. The original preset data is preserved.
- Reset to Defaults. Removes all visual overrides for this preset, restoring factory settings
Custom Presets
Section titled “Custom Presets”Custom presets store all fields directly. There is no delta system since there are no factory defaults to preserve.
- Delete Weather. Permanently removes a custom preset
Actions
Section titled “Actions”| Action | Description |
|---|---|
| Create New | Add a new custom weather preset |
| Reset to Defaults | Remove visual overrides for a built-in preset |
| Delete Weather | Remove a custom preset |
[!NOTE] Changes in the Weather Editor update the active scene in real-time. Only visual/lighting changes preview. FX and sound effects are not triggered during editing.