Weather Editor
The Weather Editor customizes the appearance, sound, and FXMaster mapping of each weather preset. Open it from Settings Panel > Weather tab > Open Weather Editor.
The editor has no Save button. Every field saves on change, a moment after you stop editing, and closing the window keeps what you changed.
Sidebar navigation
Section titled “Sidebar navigation”The left sidebar lists the presets, grouped under color-coded category headers: Standard, Severe, Environmental, Fantasy, and Custom. To load a preset in the editor, click it.
Per-preset editor
Section titled “Per-preset editor”Weather info
Section titled “Weather info”| Field | Description |
|---|---|
| Name | Display name shown in the weather HUD and settings. Editing the name of a built-in preset always stores a global name override. A per-zone alias, where one is configured, still wins over that override. See display name resolution |
| Icon | FontAwesome icon class |
| Color | Accent color for this weather in the UI |
| HUD Effect | Particle effect shown on the HUD weather overlay |
| FXMaster Preset | FXMaster particle effect played while this weather is active. Shown only while the FXMaster module is active |
| Sound File | Path to the ambient sound loop. Use the browse button to pick an audio file. Leave blank for no sound |
| Effect Macro | World macro to run when this weather activates. Runs on the primary GM client only. The macro receives { weather, previousWeather, zoneId } as context |
Environment lighting
Section titled “Environment lighting”A preset can override the scene’s ambient lighting while it is active. Labels match Foundry’s native scene property names. A field left blank writes no override for that property.
The controls are split into Base Environment and Darkness Environment. Darkness Environment applies as the scene’s darkness level approaches its maximum. Both sections carry the same five fields.
| Field | Description |
|---|---|
| Luminosity | How bright the scene appears |
| Saturation | Purity of the scene’s colors |
| Shadows | Depth of shadows and darker elements |
| Hue | Color blended into the whole scene |
| Hue Intensity | How strongly the hue blends in |
Base Environment carries two more controls.
| Field | Description |
|---|---|
| Blend Ambience | Merges the base ambience values with the darkness ambience values by darkness level |
| Darkness Penalty | Extra scene darkness added while this weather is active |
HUD visuals
Section titled “HUD visuals”Particle and sky gradient properties for the HUD dome. Every field here is measured against the selected HUD Effect. Changing the HUD Effect discards the tuned values and reloads the new effect’s defaults.
| Field | Description |
|---|---|
| Particle Count | Number of particles spawned on screen at once |
| Scale | Size multiplier range for particles |
| Opacity | Particle opacity range |
| Speed X | Horizontal velocity range for particles |
| Speed Y | Vertical velocity range for particles |
| Gravity | Downward acceleration applied to particles each frame |
| Wobble | Random horizontal drift applied to particles each frame |
| Primary Color | Main tint color applied to particles |
| Secondary Color | Alternate tint color blended with the primary |
| Sky Strength | Blend strength of the sky gradient over the scene |
| Sky Top | Sky gradient color at the top |
| Sky Mid | Sky gradient color at the midpoint |
| Sky Bottom | Sky gradient color at the bottom |
Override system
Section titled “Override system”Built-in presets
Section titled “Built-in presets”Built-in preset data is never modified. The editor stores only the fields you change, as a delta against the values the preset shipped with.
Custom presets
Section titled “Custom presets”Custom presets store their Weather Info and Environment Lighting values directly. HUD Visuals and sky values are still stored as deltas against the selected HUD Effect’s defaults, the same as for built-in presets.
Actions
Section titled “Actions”| Action | Description |
|---|---|
| Create New | Adds a new custom preset |
| Reset to Defaults | Removes every stored change for the selected built-in preset |
| Delete Weather | Removes the selected custom preset after a confirmation prompt. The deletion cannot be undone |