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3 Death Saves
Wiki updated as of 0.4.2 (Sep 2026)

Tie Detection

Rollies checks for ties when a combatant’s initiative changes or a combatant joins the encounter. It waits until every compared combatant has an initiative value. Detection only runs before combat starts.

Once Rollies acts on ties in an encounter, re-rolls and initiative edits in that encounter do not start new rolloffs until you reload Foundry. With several GMs connected, only the primary GM acts on ties.

A tie is two or more combatants with the same initiative. With Include NPCs in Rolloffs off, only player characters are compared. See Settings.

Combatants in the same combatant group count as one entrant. So do unlinked tokens of the same actor with the same disposition. One combatant rolls for the group, and only that combatant’s initiative changes.

One check can find several tied groups at different initiative values. Rollies resolves each group separately.

With Auto-Trigger Rolloffs on, every tied group goes straight into a rolloff. With it off, you approve them first from the GM dialog.

Two entrants run a Pair Rolloff. Three or more run a Bracket Rolloff.

The winner’s initiative rises just above the rest of the tied group. If the rolloff ties again, the tied combatants roll again until one wins.