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3 Death Saves

Shop Settings

Every configured shop has its own settings window. Open it from the shop actor’s sheet with the “Peddler Shop” header button. The window has three tabs: Settings, Stock, and History. A footer with the Save button and an Edit Shop Tree shortcut stays visible while you scroll. Nothing is written to the shop until you press Save.

A status line at the top shows whether the shop is currently open, along with the world day and time.

Dialogue archetype picks a ready-made shop script from the archetype library. Changing it prompts a confirmation, because saving a new archetype overwrites the shop’s dialogue tree and sets its look.

Shop title is the trading name on the shop’s sign. Leave it blank to show no sign.

Shop theme sets the shop’s look and layout, independent of the archetype. A hint below the select names the chassis the chosen theme runs on. See Themes and Chassis.

Shopkeeper pronoun controls how the shop’s own lines refer to the shopkeeper.

Rarity field names the item field that holds rarity on this system’s items. The input is a combobox with path suggestions sampled from the shop’s own items. Leave it blank to use the default from the system adapter.

Item stats are extra item fields shown on the Look Closer card and in the Terminal readout. Each row pairs a label with a field path, entered through the same path combobox. An item with no value for a field drops that row.

Allow haggling lets a player argue the price at the confirm screen. When the system adapter provides skills, you can restrict which skills the player may use; leave the field blank to allow any. The Custom rolls section adds named roll formulas as alternatives to skill checks. Target DC sets the check difficulty. Price on a win and Price on a loss are multipliers on what the shop charges. Once per visit limits the attempt to one per session. See Haggling and Pricing.

Enable opening hours puts the shop on a schedule; while it is off, the shop is always open. Each window picks the days it applies to plus an opening and closing time. Add window creates additional windows for split schedules.

The Stock tab lists every item on the shop actor. Each row has an infinite toggle, a quantity formula, and a restock cadence with a unit. Below the items, a drop zone accepts Roll Tables; each table row gets its own draw quantity and cadence. A mode select controls whether table restocks append to existing stock or reset it. Restock now runs a restock immediately. How restocking resolves against world time is covered in Stock and Restocking.

The History tab is the shop’s transaction log. It records purchases, sales, dialogue choices, visits, departures, and queue joins. Each row shows the entry type, the player, a detail summary, and the world time. Two filters narrow the list by entry type and by player. Clear log empties the record after a confirmation.