Module Integrations
Each addition below appears only while its module is active.
Bondsmith
Section titled “Bondsmith”With Bondsmith active, Glyph adds actions for reputation and factions, and Bondsmith’s automation rules gain a new event sourced from Glyph.
| Action | What it does |
|---|---|
| Set Reputation (Bondsmith) | Sets an actor’s or faction’s reputation to a value. |
| Set Faction Relation (Bondsmith) | Sets an actor’s standing with a faction to a value. |
| Join/Leave Faction (Bondsmith) | Adds or removes an actor as a faction member. |
| Track Actor (Bondsmith) | Starts tracking an actor in Bondsmith. |
Condition function: bondsmithRep(). See Condition Functions.
Bondsmith’s automation rules can use Glyph: Region Trigger Fired as their event, with the firing trigger’s triggering actor available as the rule’s Triggering Actor target.
Calendaria
Section titled “Calendaria”With Calendaria active, Glyph adds actions that move the calendar, condition functions that read its current state, and events a trigger can subscribe to.
| Action | What it does |
|---|---|
| Advance Time (Calendaria) | Skips the world clock forward by a number of seconds. |
| Set Date and Time (Calendaria) | Jumps the calendar to a specific date and time. A component left blank keeps its current value. |
| Create Calendar Note (Calendaria) | Adds a calendar note dated to the current in-world moment. |
Condition functions: season(), isRestDay(), isFestivalDay(), isNighttime(), weather(), getMoonPhase(), isEclipse(), sunrise(), sunset(). See Condition Functions.
See Events for the Calendaria events Glyph adds.
Don’t Forget
Section titled “Don’t Forget”With Don’t Forget active, Glyph adds one action.
| Action | What it does |
|---|---|
| Create Reminder | Adds a Don’t Forget reminder for the action’s audience. |
FXMaster
Section titled “FXMaster”With FXMaster active, Glyph adds two actions, and a handful of recipes and bundled examples use them.
| Action | What it does |
|---|---|
| Weather Effect | Plays an FXMaster particle effect on the current scene. JSON options override the effect’s own parameters. |
| Clear Weather Effects | Stops every active FXMaster particle and filter effect on the current scene. |
Recipes: Shelter From the Storm. Bundled examples: Start Rain on Enter, Clear Weather on Exit. See Recipes and Templates.
Hero Mancer
Section titled “Hero Mancer”With Hero Mancer active, Glyph adds one action, one condition function, and one event.
| Action | What it does |
|---|---|
| Open Level Up (Hero Mancer) | Opens the Hero Mancer level-up wizard for the action’s audience. |
Condition function: pendingApprovals(). See Condition Functions and Events for the event it adds.
Mindful Encounters
Section titled “Mindful Encounters”With Mindful Encounters active, Glyph adds three actions for the current scene’s dungeon-turn tracking.
| Action | What it does |
|---|---|
| Set Dungeon Turn Tracking (Mindful Encounters) | Starts or stops dungeon-turn tracking on the current scene, optionally under overland rules. |
| Set Party Budget (Mindful Encounters) | Sets the party’s movement budget for the current scene. |
| Force Dungeon Turn (Mindful Encounters) | Forces a dungeon-turn advance on the current scene. |
Minstrel
Section titled “Minstrel”With Minstrel active, Glyph adds three actions and one condition function for its moods, soundboard, and audio ducking.
| Action | What it does |
|---|---|
| Set Mood (Minstrel) | Applies a Minstrel mood, or stops whichever one is playing. |
| Play Soundboard Pad (Minstrel) | Plays a Minstrel soundboard pad. |
| Duck Audio (Minstrel) | Temporarily lowers a Minstrel audio channel’s volume. |
Condition function: activeMood(). See Condition Functions.
Peddler
Section titled “Peddler”With Peddler active, Glyph adds actions for shops and a trust condition function, and Peddler gains an effect that fires a Glyph trigger.
| Action | What it does |
|---|---|
| Open Peddler Shop | Opens a Peddler shop vignette for the action’s audience. |
| Restock Shop (Peddler) | Forces a shop to restock immediately. |
| Set Price Modifier (Peddler) | Sets a buyer’s per-shop buy and sell price multipliers. |
| Set Shop Trust (Peddler) | Sets a shop’s trust-ladder counter. |
Condition function: peddlerTrust(). See Condition Functions.
A choice’s When chosen effect list can include Run a Glyph Trigger, which fires a trigger by its behavior UUID and an optional handler name.
Polyglot
Section titled “Polyglot”Chat Message and Write to Journal each include a Language field. With Polyglot active, Chat Message tags the message as spoken in that language, and Write to Journal wraps the written text in Polyglot’s journal markup, readable only by characters who know it. See Actions.
With PSFX active, the Fire Trap recipe adds PSFX’s fireball explosion sound to the trap. See Recipes and Templates.
Spell Book
Section titled “Spell Book”With Spell Book active, Glyph adds two actions.
| Action | What it does |
|---|---|
| Learn Spell From Scroll (Spell Book) | Copies a scroll’s spell into an actor’s spellbook, for a given class. |
| Open Spell Book (Spell Book) | Opens Spell Book for the action’s audience. |
Tagger
Section titled “Tagger”With Tagger active, Glyph adds one action and two condition functions, and its reference and collection pickers gain tag-based options.
| Action | What it does |
|---|---|
| Alter Tag | Adds, removes, or toggles a Tagger tag on an entity. |
Condition functions: hasTag(), byTag(). See Condition Functions.
A reference field’s Tagger Tag kind, and a tag:<tag> collection id, both resolve through Tagger. See Placeholders and Conditions.
Recipes: Marked Target. Bundled examples: Tag the Entering Token. See Recipes and Templates.
Tenacity
Section titled “Tenacity”With Tenacity active, Glyph adds one action and one condition function.
| Action | What it does |
|---|---|
| Grant/Spend Tenacity Mote | Grants or spends a Mote of Tenacity for an actor. |
Condition function: tenacityCount(). See Condition Functions.
Token Light Condition
Section titled “Token Light Condition”With Token Light Condition active, Glyph adds one action and two condition functions.
| Action | What it does |
|---|---|
| Recalculate Token Light (Token Light Condition) | Forces a lighting recompute for a token. |
Condition functions: lightLevel(), effectiveLightLevel(). See Condition Functions.
VGMusic
Section titled “VGMusic”With VGMusic active, Glyph adds one action.
| Action | What it does |
|---|---|
| Refresh Music Sections (VGMusic) | Re-runs VGMusic’s playlist selection immediately. |