Skip to content

Video Game Music

Your scene's music switches to combat tracks when a fight starts and back to exploration music when it ends. Assign playlists per scene, or give individual tokens their own battle themes. Any track cut off by a transition resumes where it left off instead of restarting.

Assign an area playlist and a combat playlist to each scene by dragging playlists onto the music configuration. See Music Configuration.

Give an actor or an individual token its own combat playlist. When that combatant takes the spotlight, its theme plays. See Music Configuration.

Starting a combat switches the scene to its combat track. Ending the combat returns to exploration music. See Combat Automation.

A track interrupted by a transition picks up from where it was cut, rather than restarting from the top. See Combat Automation.

Toggle area or combat music on and off from the scene controls or with a keybinding. See Settings.