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3 Death Saves

Video Game Music

Your scene's music switches to combat tracks when a fight starts and back to exploration music when it ends. Assign playlists per scene, or give individual tokens their own battle themes. A track cut off by a transition resumes where it left off instead of restarting.

Assign an area playlist and a combat playlist to each scene by dragging playlists onto the music configuration. See Music Configuration.

Give an actor or a token its own combat playlist. It plays while that combatant has the current turn. See Music Configuration.

Starting combat switches the scene to its combat track, and ending combat returns to exploration music. See Combat Automation.

A track interrupted by a transition picks up where it was cut instead of restarting. See Combat Automation.

Turn area or combat music on and off from the scene controls or a keybinding. See Settings.

With Calendaria active, its HUD shows an indicator naming the track the module is playing. You can suppress the music from it, and players can mute it on their own client. See Integrations.