Video Game Music
Your scene's music switches to combat tracks when a fight starts and back to exploration music when it ends. Assign playlists per scene, or give individual tokens their own battle themes. Any track cut off by a transition resumes where it left off instead of restarting.
Highlights
Section titled “Highlights”Per-scene playlists
Section titled “Per-scene playlists”Assign an area playlist and a combat playlist to each scene by dragging playlists onto the music configuration. See Music Configuration.
Token and actor battle themes
Section titled “Token and actor battle themes”Give an actor or an individual token its own combat playlist. When that combatant takes the spotlight, its theme plays. See Music Configuration.
Automatic combat switching
Section titled “Automatic combat switching”Starting a combat switches the scene to its combat track. Ending the combat returns to exploration music. See Combat Automation.
Resume where it left off
Section titled “Resume where it left off”A track interrupted by a transition picks up from where it was cut, rather than restarting from the top. See Combat Automation.
Suppression controls
Section titled “Suppression controls”Toggle area or combat music on and off from the scene controls or with a keybinding. See Settings.
Support
Section titled “Support”- Issues and features: GitHub Issues
- Community: Discord
- Support development: Patreon