Spell Loadouts
A loadout is a named set of prepared spells for one class on one character. Loadouts are saved on the actor.
Opening loadouts
Section titled “Opening loadouts”The Loadouts button (toolbox icon) in the Spell Book sidebar opens the loadout dialog for the active tab’s class. Right-clicking the button lists that class’s saved loadouts, and clicking one applies it. A loadout saved on one class tab does not appear on another.

Saving a loadout
Section titled “Saving a loadout”Save Current Configuration captures the class tab’s current checkboxes, including unsaved changes. A loadout needs a name and at least one prepared spell.
Each saved loadout shows its spell count and when it was last updated. Hovering a loadout lists its spells.
| Button | Effect |
|---|---|
| Apply (check icon) | Applies the loadout and closes the dialog. |
| Overwrite (sync icon) | Replaces the loadout’s spells with the class tab’s current checkboxes. The name and description stay. |
| Delete (trash icon) | Deletes the loadout after a confirmation. |
Applying a loadout
Section titled “Applying a loadout”Applying a loadout makes its spells the class’s prepared set and saves the change to the character immediately. Prepared spells missing from the loadout become unprepared. Unsaved checkbox changes on that class tab are discarded. Spells that can no longer be found are skipped.
Applying a loadout does not send the Notify GM on Spell Changes card.