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3 Death Saves

Travel Pace Calculator

Convert a distance into how long the trip takes, or a time budget into how far the party can go. Uses the system's SRD travel paces with mount and vehicle support.

Start with Installation, then The Calculator for the dialog and chat output.


Distance → Time answers how long a trip takes, while Time → Distance answers how far the party can go in a given number of days. Both modes share the same pace and traveller settings. See The Calculator.

Each pace carries the system’s standard mechanical effects. Speed multipliers come from the system’s own pace configuration rather than a value the module sets. Normal pace imposes Stealth disadvantage, and Slow pace grants advantage on Perception or Survival checks. Fast pace imposes disadvantage on Perception or Survival, and Stealth checks. See Paces and Speeds.

Configure which actors appear in the calculator, or drag any actor onto it for a single trip. Walking actors use their own movement speed, and vehicles use their own travel speed. See Mounts and Vehicles.

Travel Pace has no unit setting of its own. It follows the system’s distance unit for every input, output, and speed label.

With Calendaria installed and active, current weather and its severity can scale travel speed up or down. See Weather and Conditions.

Other modules and macros can run a calculation, post it to chat, or listen for one through the module’s public API and hooks. See API and Hooks.

The chat card includes the pace, the input, the result, an optional pace-effect block, and an @UUID embed for the traveller when one is selected. It lists a line for every active modifier, such as weather. The card also carries a button to advance world time by the calculated duration, visible to you only.