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3 Death Saves
Wiki updated as of 1.5.1 (Sep 2026)

Earning Tenacity

An actor earns a Mote by failing a d20 test. Watched rolls are ability checks, skill checks, tool checks, saving throws, concentration saves, death saves, and attack rolls.

The Failure Detection setting decides which failed rolls grant a Mote:

  • Critical Failure: only a natural 1.
  • Automatic: a natural 1, a roll below its known DC, a single-target attack below the target’s AC, or a death save below 10.
  • Manual: nothing is granted on its own. You hand out Motes with the +1 Tenacity button.

Concentration saves and death saves earn only while Allow Concentration Save Raises and Allow Death Save Raises are on.

A roll is hidden when it is blind or whispered only to GMs. The Blind Roll Behavior setting decides how a hidden failure is handled:

  • Exempt: no Mote is granted, and the Spend dialog does not open automatically.
  • Grant, No Prompt: a Mote is granted, but the Spend dialog does not open automatically.
  • Normal: the roll earns like a public roll.

The primary GM’s client grants the Mote and adds a +1 earned pill to the roll card.

With Grant Button on, roll cards show a GM-only +1 Tenacity button for handing out a Mote on a roll the system did not catch.

With Automatically Prompt on D20 Test on, the Spend dialog opens for each connected owner of the actor after a watched roll, when the actor holds a Mote spendable on it. The primary GM gets the dialog when no owner is connected. The dialog does not open when the roll already meets a known DC or AC. See Spending Tenacity.

A Mote earned on a roll card, including one from its +1 Tenacity button, cannot be spent on that roll. When every Mote in the pool came from the current card, its Spend button is disabled.

Starting Tenacity is granted when a character is created. A character that already holds Tenacity is skipped. A character built in Hero Mancer with its Tenacity grant configured receives Hero Mancer’s amount instead.

Maximum Tenacity caps the pool. Grants past the cap are lost. A per-actor Personal Cap on the sheet badge overrides it.

Pools clear on the Reset Trigger. See Rest and Conversion.

The NPC Support setting controls whether non-character actors participate:

  • None: NPCs never earn or spend Tenacity.
  • Linked Only: NPCs with linked tokens participate.
  • All: every NPC participates.

An allowed NPC earns and spends like a character. Starting Tenacity applies only to characters.