Cinematic Time Skip
A fullscreen animated overlay that plays during large time advances. The sky cycles through day and night, celestial bodies move overhead, weather changes, and event title cards appear as time skips forward.
What It Looks Like
Section titled “What It Looks Like”The cinematic fills the screen with an animated sky that tracks the in-world time of day across the skipped range. The sun and moons sit where they belong for the current hour, so the opening frame matches the hour the skip started and the closing frame matches the hour the skip ended. Stars twinkle in and out, and occasional shooting stars streak past at night. A date counter ticks through the days, event title cards appear for days with festivals or notes, and weather conditions update as the seasons shift.
Theming
Section titled “Theming”The overlay reads the active Calendaria theme. The page card, season pill, moon strip, event cards, festival highlight, and progress bar pick up the theme’s background, border, text, and accent colors.
Trigger Behavior
Section titled “Trigger Behavior”The cinematic plays when both conditions are met:
- The cinematic system is enabled in settings
- The time advance meets or exceeds the configured threshold (e.g., 1 week)
Any time jump that meets the threshold triggers the cinematic, including the time jump buttons on the HUD, MiniCal, and Time Keeper, as well as the Cinematic Advance button in the Set Date dialog. Chat commands (/advance) also follow the threshold by default.
Rest-Time Trigger
Section titled “Rest-Time Trigger”When the Trigger on Rest setting is enabled, rest-initiated time advances trigger the cinematic regardless of threshold. Any forward advance during rest plays the overlay. Rest integration supports D&D 5e long and short rests, Pathfinder 2e rests, and Pathfinder 1e long rests.
The “Trigger on Rest” setting requires Advance Time on Rest (in the Time tab) to be enabled. When that setting is off, “Trigger on Rest” is disabled with a tooltip explaining the dependency.
Multiplayer
Section titled “Multiplayer”The animation plays on all connected clients at once. Any player can skip their own view with Escape or the skip button. If the GM aborts, all clients stop.
Players only see cards for notes whose source page grants them OBSERVER permission or higher.
Abort Controls
Section titled “Abort Controls”Stop the cinematic at any time:
| Control | Action |
|---|---|
| Escape key | Abort and close the overlay |
| Skip button | On-screen button to abort |
The time advance has already been applied. Aborting only skips the remaining animation.