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Cinematic Time Skip

A fullscreen animated overlay that plays during large time advances. The sky cycles through day and night, celestial bodies move overhead, weather changes, and event title cards appear as time skips forward.


The cinematic fills the screen with an animated sky that tracks the in-world time of day across the skipped range. The sun and moons sit where they belong for the current hour. The opening frame matches the hour the skip started, and the closing frame matches the hour the skip ended. Stars twinkle in and out, and shooting stars streak past at night. An elapsed-time counter animates upward as the skip plays, event title cards appear for days with festivals or notes, and weather conditions update as the seasons shift.


The overlay reads the active Calendaria theme. The page card, season pill, moon strip, event cards, festival highlight, and progress bar pick up the theme’s background, border, text, and accent colors.


The cinematic plays when both conditions are met:

  1. The cinematic system is enabled in settings.
  2. The time advance meets or exceeds the configured threshold.

Any time jump that meets the threshold triggers the cinematic, including the time jump buttons on the HUD, MiniCal, and Time Keeper, and the Cinematic Advance button in the Set Date dialog. The /advance chat command follows the threshold. Configure the threshold on the settings page.

When the Trigger on Rest setting is enabled, rest-initiated time advances trigger the cinematic regardless of threshold. Any forward advance during rest plays the overlay. Rest integration supports the system’s long and short rests, Pathfinder 2e rests, and Pathfinder 1e long rests.

Trigger on Rest requires Advance Time on Rest to be enabled. When that setting is off, Trigger on Rest is disabled.


The animation plays on all connected clients at once. A player can skip their own view with Escape or the skip button. If you abort, all clients stop.

Players only see cards for notes whose source page grants them OBSERVER permission or higher.


Stop the cinematic at any time:

ControlAction
Escape keyAbort and close the overlay
Skip buttonOn-screen button to abort

The time advance has already been applied. Aborting only skips the remaining animation.