Ability Scores
Each ability shows a short blurb describing what it covers and which skills it governs. Once a player picks a class, the abilities that class focuses on are marked.
Generation methods
Section titled “Generation methods”At the top of the tab is a Score generation method picker. You decide which methods appear in this list. If only one method is enabled, it is selected automatically.

Standard Array
Section titled “Standard Array”Players receive a fixed set of scores and assign each to an ability. The pool grows to match however many abilities the system defines. Every value must be placed before the tab is complete. The tab flags “Assign every standard-array value to an ability” until it is.
Point Buy
Section titled “Point Buy”Players spend a budget of points to raise their scores from a baseline. A running “Points remaining” counter shows how much is left. The tab flags “Point buy budget not fully spent” if the budget is not exhausted. The cost of each score follows a table you set.
Manual Formula
Section titled “Manual Formula”Players roll for their scores. Roll stats populates a pool of rolled values, then each value is dragged or assigned to an ability. The tab flags “Roll every ability” until every score has a value.
Manual Entry
Section titled “Manual Entry”Players type a score directly into each ability. A value below the minimum or above the maximum snaps to the nearest bound when the field is left. The tab flags “Enter a value within range for every ability” until every ability holds a value.
Rerolls
Section titled “Rerolls”When you allow rerolls, the manual method shows a Reroll control. A value has to be unassigned before it can be rerolled. If every pool value is sitting in an ability, the player is asked to free one first.
You can cap how many rerolls a player gets. Once the cap is reached, the option reports “No rerolls remaining.”
Score limits
Section titled “Score limits”Three limits frame what a score can be:
- Default sets the value an ability shows when empty or after switching to Point Buy. It does not affect Point Buy cost.
- Minimum is the lowest an ability can be set to. Point Buy spends up from the Minimum. When Minimum is above 8 the cost table is rebased so each ability starts at Minimum for free.
- Maximum is the highest an ability can reach.
Multiclass ability threshold
Section titled “Multiclass ability threshold”When a character takes levels in more than one class, the system requires a minimum score in each class’s key ability. Hero Mancer enforces this multiclass ability threshold. A combination the ruleset would not allow cannot be built.
What you control
Section titled “What you control”For the full settings reference and how to open the panel, see Settings.