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3 Death Saves

epic-rolls-5e

epic-rolls-5e posts a compact recap card for d20 tests, styled as a pass/fail result rather than a raw roll. The recap is a separate chat message from the underlying roll, which itself posts to chat first.

Tenacity treats the recap card as the roll card. A Spend button appears on the recap for its owner, exactly as it would on a normal roll card. Bumped and rerolled pills, and an earned-Mote pill, render on the recap the same way.

On a failure recap, if you’re the GM, Tenacity grants a Mote to the rolling actor automatically, following the Failure Detection and NPC Support settings. See Earning Tenacity.

When the Automatically Prompt on D20 Test setting is on, a failure recap also opens the Spend dialog automatically for the owning player, provided they have Motes available to spend.

The recap card carries no roll data itself. To grant, prompt, or spend, Tenacity locates the roll-bearing message Epic Rolls posts just before the recap: same author, posted within 5 seconds, one of the 5 most recent messages, and not itself a recap. Once found, the pairing is cached on the recap message so later spends don’t need to search again.

If Epic Rolls’ own timing puts the roll and recap further apart than that window, or another message from the same player lands in between, pairing fails and the Spend button does nothing. Clicking Spend on an unpaired recap shows “Couldn’t find the underlying roll for this Epic Rolls card.”

Opening the dialog reads the DC straight out of the recap’s text when the card shows one. The suggested raise closes the gap to that DC, capped by the Max Tenacity Per Roll setting and the actor’s available pool. Reroll is offered under the same conditions as any other card, per the Allow Reroll and Reroll Cost settings.

Confirming a bump appends a Tenacity term to the paired roll and patches the recap’s displayed total in place. If the raise pushes the total from below the DC to at or above it, the recap’s pass/fail badge, icon, and color flip to match. A bump that leaves the roll still short of a known DC triggers the Failed Tenacity Refund % setting the same as any other card.

Confirming a reroll re-evaluates the paired roll’s formula from scratch and patches the recap the same way.

  1. The recap card shows a failure result.
  2. The player clicks Spend, raises the total, and confirms.
  3. The recap’s total, badge, icon, and color update to reflect a pass, with a pill noting the raise.
  • Spending Tenacity for the general Spend dialog and dialog fields.
  • Earning Tenacity for Failure Detection and NPC Support.
  • Settings for Automatically Prompt on D20 Test, Max Tenacity Per Roll, and Rerolls.