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3 Death Saves

Level Doctor

Wiki updated as of 0.1.0 (Oct 2026)

The Level Doctor checks a scene for problems that make levels misbehave. Open it from Level Doctor in the token controls, or right-click a scene in the Scenes directory. It is GM-only.

Level Doctor

Issues are grouped into Problems, Warnings and Notes. An issue with a fix has a button that applies it. Fix All applies every available fix and checks the scene again, since one fix can reveal another. Revalidate Scene runs the checks again after you change the scene by hand.


IssueSeverityFix
The scene has no levelsProblemCreate Level
The scene has a single levelNoteNone
Gap between two levelsProblemMake Contiguous
Two levels overlapWarningMake Contiguous
Level bounds are off the gridWarningRound to Grid
No surface between two levelsProblemAdd Floor Surface
A surface is missing levels it touchesWarningAdd Levels
A Change Level region is on one levelProblemNone
A zero-height surface on a level boundaryWarningExtend Region
A level shows another, but not the reverseWarningMake Mutual
Placeables with no levelWarningAssign Levels
A teleport destination is not on exactly one levelProblemNone
A tile uses Fade occlusionNoteNone
A surface occludes the top level without Reveal Elevated SurfaceNoteEnable Reveal
Restrict Light set on only the tile or only the surfaceWarningRestrict Tile, when the surface has it
A level image doesn’t match the scene sizeWarningNone
A level image is fully opaque but shows lower levelsNoteNone
A level has art in Foreground onlyWarningMove to Background
Tokens on a level that doesn’t existProblemRe-home Tokens
Tokens outside their level’s elevationWarningRe-home Tokens

Each issue’s hint in the window explains what is wrong.

Add Floor Surface covers the whole scene. Cut stairwells and holes out of the new region afterward.

Assign Levels puts walls on the viewed level. Other placeables go to the level that contains their elevation.