Glyph: Active Region Triggers
Start here
Section titled “Start here”Getting started covers installation and your first trigger.
Coming from Monk’s Active Tile Triggers? Importing from MATT converts a scene’s tiles for you.
Highlights
Section titled “Highlights”Visual program editor
Section titled “Visual program editor”Trigger logic is a tree of actions, branches, loops, and delays in the Program editor. Most fields can read from the event with placeholders.

More events
Section titled “More events”Core Regions fire on enter, exit, move, and turns. Glyph adds hover, clicks, combat, door changes, world time, and darkness. See Events.
Actions for tokens, tiles, audio, and chat
Section titled “Actions for tokens, tiles, audio, and chat”Move and teleport tokens, swap tile images, play sounds, post chat messages, and open dialogs or journals. The Actions reference lists them all. Tiles can drive a Region’s shape.
System-aware actions
Section titled “System-aware actions”Ability Test, Skill Test, Hurt/Heal, and Attack roll through the system. See Game systems.
Recipes
Section titled “Recipes”Teleporters, traps, light switches, and merchant stalls are one click away in the Recipe picker.
Works with other modules
Section titled “Works with other modules”Calendaria, Bondsmith, Peddler, Tagger, FXMaster, and more add their own actions and events. See Module integrations.
For developers
Section titled “For developers”- Developers: the
GLYPHAPI, hooks, and custom actions
Support
Section titled “Support”- Issues and features: GitHub Issues
- Community: Discord
- Support development: Ko-fi