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3 Death Saves
Wiki updated as of 0.4.0 (Sep 2026)

Glyph: Active Region Triggers

The map does the work.

Getting started covers installation and your first trigger.

Coming from Monk’s Active Tile Triggers? Importing from MATT converts a scene’s tiles for you.


Trigger logic is a tree of actions, branches, loops, and delays in the Program editor. Most fields can read from the event with placeholders.

Program editor

Core Regions fire on enter, exit, move, and turns. Glyph adds hover, clicks, combat, door changes, world time, and darkness. See Events.

Actions for tokens, tiles, audio, and chat

Section titled “Actions for tokens, tiles, audio, and chat”

Move and teleport tokens, swap tile images, play sounds, post chat messages, and open dialogs or journals. The Actions reference lists them all. Tiles can drive a Region’s shape.

Ability Test, Skill Test, Hurt/Heal, and Attack roll through the system. See Game systems.

Teleporters, traps, light switches, and merchant stalls are one click away in the Recipe picker.

Calendaria, Bondsmith, Peddler, Tagger, FXMaster, and more add their own actions and events. See Module integrations.


  • Developers: the GLYPH API, hooks, and custom actions