The party panel and turns
The party panel is the control surface for budgeted movement. Open it from the Mindful Encounters button in the Token scene controls. The panel follows the active 3DS:ATLAS theme. Without a theme, it keeps its default look.
Panel header
Section titled “Panel header”- The dungeon toggle turns budgeted movement on or off for the scene. Turning it on clears any leftover budgets and Done states from the last time the scene ran. Only the GM sees the toggle; players see the current state.
- The Dungeon / Overland button switches the scene between per-token budgets and a single shared party budget. See Overland mode.
- The mode indicator shows whether over-budget moves are vetoed or clamped. See Movement and enforcement.
Token cards
Section titled “Token cards”Tokens on the scene are listed as cards, grouped into Players, Unowned, and Hidden. Players only see tokens they are allowed to see. A long list scrolls within the panel. Unowned tokens and whole actor types can be dropped from the list in Settings.
Each card shows:
- An include dot. The GM toggles whether the token counts toward the turn.
- The token portrait and name.
- A budget readout. The GM sees the distance moved and an editable cap field. A blank cap field falls back to the automatic cap.
- A progress bar that fills as the token moves and turns red when it goes over.
- An action button that logs an action for the turn.
- A Done toggle. An owner marks their own token Done or undoes it. The toggle is disabled on tokens not included in the turn.
When no manual cap is set, the cap field shows the resolved value as placeholder text, or auto when the budget is unlimited.
The Done gate
Section titled “The Done gate”A dungeon turn advances only when every included token is Done.
- An owner marks a token Done from its card or from the Done with this turn button on the token HUD.
- The token HUD button only appears on tokens included in the turn.
- A Done token can be set back to moving at any time before the turn advances.
- When the last included token is marked Done, the world clock advances by the configured interval, the turn counter increments, all budgets and Done states reset, and a chat message announces the new turn.
- By default the turn tracks player-owned tokens that are visible and not hostile or secret. Tokens the GM includes explicitly are tracked only while they exist on the scene.
If no GM is connected, a player who marks Done is told the turn cannot be recorded.
World time
Section titled “World time”While budgeted movement is enabled, world time is held still between turns. Only the turn advance moves the clock. With Calendaria installed, a running clock is stopped and resumes when budgeted movement turns off. An idle Calendaria clock leaves world time pinned the same way.
Footer controls
Section titled “Footer controls”The footer shows the current turn number. The GM also gets two buttons:
- Advance ends the turn immediately, even if some tokens are not Done.
- Reset clears budgets, Done states, and inclusion for the scene without advancing the clock.
Actions
Section titled “Actions”The action button on each card logs an action for the current turn. A per-turn action limit caps how many an owner can log. Once a token reaches the limit the button shows as maxed. The action count resets with the turn.
A keybinding undoes the last move leg of each selected owned token and refunds its budget. Rebind it from Foundry’s controls settings; see Settings for the default. It only acts while budgeted movement is enabled and there is a recorded move to undo.
Combat
Section titled “Combat”When Defer to combat is on and a combat is running, budgeting is suspended and the panel shows a paused overlay. Movement is unrestricted until the combat ends. The turn does not advance during the combat. The token HUD button is hidden while the combat runs.
When the combat ends, budgets and movement history reset. Each token starts the next dungeon turn with its full budget.