The Party Panel and Turns
Open the party panel from the Mindful Encounters button in the Token scene controls. The panel opens beside the scene controls.
A player’s panel opens on its own when the scene they are viewing becomes active or when they load into an active scene. Turn this off in the settings.
Panel header
Section titled “Panel header”- The toggle turns budgeted movement on or off for the scene. Turning it on clears the turn’s progress.
- The profile select applies a pacing profile to the scene and clears the turn’s progress.
- Hover the summary chip for the scene’s full pacing breakdown.
Players see the enabled state and the applied profile’s name without the controls.
Pacing profiles
Section titled “Pacing profiles”A pacing profile is a named set of pacing values that replaces the matching settings on a scene using it. A scene set to No Profile uses the settings.
Open the profile editor with Edit Profiles in the module settings, and click Add Profile to create your own. The button beside a built-in profile’s name restores its shipped values. On a profile you added, the same button deletes it.
Token cards
Section titled “Token cards”The panel lists the scene’s tokens as cards grouped into Players, Unowned, and Hidden. Players see only tokens that are visible and not hostile or secret. A token removed from the list by the Panel settings is not tracked for the turn.
Each card has:
- An include dot that only you can toggle.
- The distance moved and the token’s cap field.
- A progress bar that changes color when the token goes over its cap.
- An action button that logs an action for the turn.
- A Done toggle, available to the owner on included tokens.
The collapsible Doom section above the cards holds the doom clock.
The Done gate
Section titled “The Done gate”A turn advances when every included token is Done. An owner marks a token Done from its card or from the Done with this turn button on the token HUD, and can undo the mark until the turn advances. The HUD button appears on included tokens while budgeted movement is enabled.
On advance, the world clock moves forward by the turn length and the turn counter goes up by one. Budgets, Done marks, and action counts reset, and a chat message announces the new turn.
The include dots start on player-owned tokens that are visible and not hostile or secret. Once you toggle a dot, the turn tracks exactly the tokens marked included. Tokens added to the scene after that stay untracked until you include them. Removing the last token that is not Done from the turn can advance it. A turn with no tracked tokens cannot advance, even with Advance.
World time
Section titled “World time”While budgeted movement is enabled, the clock does not run between turns. With Calendaria active, its clock stays stopped, and turning budgeted movement off restarts it if it was running before. Without Calendaria, changes to world time from anywhere other than a turn advance are set back. The freeze follows whether the scene you are viewing has budgeted movement on.
Footer controls
Section titled “Footer controls”Players see the turn number without the field. Typing a new number or clicking Reset clears the turn’s progress without moving the clock. Reset also sets the counter to zero and returns the include dots to the default. Advance ends the turn now, even if some tokens are not Done.
Actions
Section titled “Actions”Owners log actions up to the per-turn limit. You can log actions on any token, and clicking a maxed button clears that token’s count.
The Undo Move keybinding undoes the last move leg of each selected owned token and refunds its budget. It covers your own moves that were charged against a budget during the current turn, while budgeted movement is enabled.
Combat
Section titled “Combat”When Defer to Combat is on and a combat has started, budgeting is suspended. Movement is unrestricted and the turn does not advance. The token HUD button is hidden. A paused overlay covers the token cards, and the panel’s buttons and cap fields do not respond.
When a combat ends, budgets, Done marks, and action counts reset.