Roll Call
Roll Call puts the turn order on the canvas as a dock of combatant cards. The GM decides how much of each enemy the players see.
Start here
Section titled “Start here”Getting started covers installation and the settings panel.
Highlights
Section titled “Highlights”Combat dock
Section titled “Combat dock”The combat dock shows every combatant as a card, in Codex or Blade style. The GM runs the round from it. Players get a banner when their turn is close.
Privacy and health
Section titled “Privacy and health”Privacy rules set what players see of combatants they don’t own, per token disposition. Health can show as a label instead of a number.
Round events
Section titled “Round events”Round events are reminders or extra turns on the rounds you pick. Creatures with lair actions can get a hidden lair turn.
Encounter tools
Section titled “Encounter tools”When combat starts, a VS screen lines up both sides in turn order. Encounter tools also covers initiative options, Focus Mode, and Bulk Add.