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3 Death Saves

Roll Call

Roll Call puts the turn order on the canvas as a dock of combatant cards. The GM decides how much of each enemy the players see.

Getting started covers installation and the settings panel.


The combat dock shows every combatant as a card, in Codex or Blade style. The GM runs the round from it. Players get a banner when their turn is close.

Privacy rules set what players see of combatants they don’t own, per token disposition. Health can show as a label instead of a number.

Round events are reminders or extra turns on the rounds you pick. Creatures with lair actions can get a hidden lair turn.

When combat starts, a VS screen lines up both sides in turn order. Encounter tools also covers initiative options, Focus Mode, and Bulk Add.