Quick Start
A player earns a Mote when a d20 test fails. On a later roll, they spend Motes to raise the total by +1 per Mote.
Earning a Mote
Section titled “Earning a Mote”- A player makes a d20 test from the character sheet.
- The roll fails. The Failure Detection setting decides what counts as a failure.
- A green
+N earnedpill appears on the chat card, and the sheet badge goes up by one.
A Mote cannot be spent on the roll that earned it. See Earning Tenacity.
Spending Motes
Section titled “Spending Motes”- The player makes another d20 roll that falls short.
- On the chat card, they click Spend (N). N leaves out Motes earned on that card.
- The Spend dialog opens. When it shows the DC or AC, it pre-fills the Motes needed to succeed.
- They click Spend.
- A violet
+X (now Y)pill appears on the card, and the roll total rises.
The DC Disclosure setting controls whether the dialog shows the DC or AC. When it is hidden, the player spends blind. See Spending Tenacity.
When the raise is not enough
Section titled “When the raise is not enough”If the raised total still misses a DC or AC that Tenacity can read, the refund settings can return some or all of the spent Motes. Otherwise, you can click Refund on the card. See Refunds and Failed Raises.
At rest
Section titled “At rest”The pool clears when the Reset Trigger fires. With Tenacity to Inspiration Conversion on, a long-rest reset turns a pool that reaches the conversion threshold into Heroic Inspiration. See Rest and Conversion.
With midi-qol active, see midi-qol for spend prompts during attacks and saves.