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3 Death Saves
Wiki updated as of 1.5.1 (Sep 2026)

Troubleshooting

The prompt skips a roll when:

  • The roll already meets a known DC or AC.
  • The roll is blind or GM-only, and Blind Roll Behavior is not set to Normal.
  • The actor’s only Motes came from that roll’s own failure. A Mote cannot raise the roll that earned it, so the Spend button is disabled too.

An automatic refund needs Refund on Tenacity Failure enabled and a DC or AC that Tenacity knows at spend time. A DC hidden from the player still counts, as does a DC you revealed before the spend. An attack needs a single target. A percentage that rounds down to zero Motes returns nothing. A reroll that still fails is not refunded.

On a standard roll card, you can refund by hand with the Refund button. See Refunds and Failed Raises.

Motes are not granted or pools do not reset

Section titled “Motes are not granted or pools do not reset”

Automatic grants and rest resets run on the primary GM’s client. With no GM connected, they do not happen. Choose which GM runs them in 3DS:ATLAS.

With Failure Detection set to Critical Failure, only a natural 1 earns a Mote.

flash-rolls-5e group result changes after a raise

Section titled “flash-rolls-5e group result changes after a raise”

After a raise on a group card with a visible DC, Tenacity recalculates the group result with the Standard Rule. The group passes when at least half the rolled rows meet the DC. A card set to another group mode shows this result instead of its own.

Report bugs in the #support channel on the 3deathsaves Discord. Include your Foundry and system versions and the integration modules you run.