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Token Light Condition

Track every token's lighting condition automatically. Honours walls, elevation, cone angles, global illumination, and light-restricting tiles.

Begin with Installation. How It Works then covers the calculation pipeline end to end.


Every eligible token (characters and NPCs with HP > 0) gets a recalculated Bright, Dim, or Dark condition on movement, scene light changes, ambient light edits, and token-light edits. See How It Works.

The Dark Lighting and Dim Lighting active effects expose dark and dim status sets that any other module can consume. Tracking-only mode keeps the actor flag without applying the visible effect. See Active Effects.

Right-click any token to see a coloured icon in the token HUD: a hollow moon for dark, a filled moon for dim, and a sun for bright. GMs and players both see it. See Token HUD Indicator.

Walls block via Foundry’s sight polygon backend. Cone-angle and rotation are respected. 3D elevation enters the distance calculation. Tile light-restriction blocks global illumination. See Light Source Handling.

D&D 5e uses ActiveEffects. Pathfinder 2e uses Item-based effects with RollOption rules (lighting:darkness, lighting:dim-light). Cauldron of Plentiful Resources routes through its Effect Interface. See System Support and Cauldron of Plentiful Resources.

A button in the lighting toolbar enables or disables the system for the world. See Scene Control Toggle.