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3 Death Saves
Wiki updated as of 1.3.1 (Sep 2026)

Token Light Condition

Tracks whether each token stands in bright, dim, or dark light and applies the matching effect. Accounts for walls, elevation, scene lighting, darkness sources, and tiles that restrict light.

Start with Installation, then read How It Works.


Character and NPC tokens with HP above 0 are recalculated when they move, when lights, walls, or tiles change, when scene darkness changes, and when their HP changes. See How It Works.

A token in darkness gets the Dark Lighting effect, and a token in dim light gets Dim Lighting. Turn effects off to track light levels without them. See Active Effects.

Right-click a token to see a sun, filled moon, or hollow moon for its light level. GMs and players both see it. See Token HUD Indicator.

Walls, elevation, darkness sources, and light-restricting tiles all affect the result. See Light Source Handling.

D&D 5e uses active effects, and Pathfinder 2e uses effect Items with roll options. Cauldron of Plentiful Resources can supply the effects through its Effect Interface. See System Support and Cauldron of Plentiful Resources.

Macros and modules can read a token’s light level, calculate the level at any position, and listen for changes. See Module API.