Token Light Condition
Getting started
Section titled “Getting started”Start with Installation, then read How It Works.
Features
Section titled “Features”Automatic tracking
Section titled “Automatic tracking”Character and NPC tokens with HP above 0 are recalculated when they move, when lights, walls, or tiles change, when scene darkness changes, and when their HP changes. See How It Works.
Dark and Dim effects
Section titled “Dark and Dim effects”A token in darkness gets the Dark Lighting effect, and a token in dim light gets Dim Lighting. Turn effects off to track light levels without them. See Active Effects.
Token HUD indicator
Section titled “Token HUD indicator”Right-click a token to see a sun, filled moon, or hollow moon for its light level. GMs and players both see it. See Token HUD Indicator.
Light handling
Section titled “Light handling”Walls, elevation, darkness sources, and light-restricting tiles all affect the result. See Light Source Handling.
System and module support
Section titled “System and module support”D&D 5e uses active effects, and Pathfinder 2e uses effect Items with roll options. Cauldron of Plentiful Resources can supply the effects through its Effect Interface. See System Support and Cauldron of Plentiful Resources.
Macros and modules can read a token’s light level, calculate the level at any position, and listen for changes. See Module API.
Support
Section titled “Support”- Issues and features: GitHub Issues
- Community: Discord
- Support development: Ko-fi