DC Reveal
Knowing the target number changes how a player decides to spend Tenacity. The DC Reveal system gives the GM control over when (and whether) the rolling player sees the DC or AC they were rolling against.
Disclosure modes
Section titled “Disclosure modes”The DC Disclosure setting controls how target numbers surface in the Spend dialog. See Settings for where to find it.
- None: DCs and ACs are never shown to the rolling player. Every spend is blind. Use this when you want maximum uncertainty at the table and prefer that players commit Tenacity on instinct alone.
- Manual: nothing is shown automatically. The GM controls disclosure per chat card using the Reveal DC button. Best for tables that want deliberate reveals.
- Automatic (default): delegates disclosure to the dnd5e Challenge Visibility world setting. When the system knows the DC, a value of
allshows it to every player,playershows it only to the roller, and any other value keeps the spend blind. If the system does not know the DC, the spend is blind regardless. - Always: shows the DC in the spend dialog whenever the system already knows the target value. If the DC is unknown, the spend proceeds blind. The dialog does not prompt the GM to enter a value.
The Reveal DC button
Section titled “The Reveal DC button”When Reveal DC Button is enabled, every roll card carries a GM-only button labeled Reveal DC (or Reveal AC on attacks). Clicking it publishes the target number to the chat card so everyone can see it.
- If the system already knows the DC, the button reveals it directly.
- If the DC is unknown, the button opens a dialog where the GM enters the value and confirms.
- Once revealed, the chat card shows the success/failure state on the roll total, and the value is available to any Spend dialog opened from that card. See Spending Tenacity for how the dialog uses this information.
The button only appears for the GM, and only until the DC is revealed. After that, it stops showing.
Why it matters for Tenacity
Section titled “Why it matters for Tenacity”The disclosure state changes what the player knows when they commit:
- Known DC: the Spend dialog shows the roll total, the target, and the exact gap needed to flip the result. The player can spend the precise amount required, or walk away if the gap is too large. If the spend still falls short, a refund is possible. See Refunds and Failed Raises.
- Blind DC: the Spend dialog warns the player they’re spending blind. They commit an amount based on gut feel. If the raise misses the target, the spend counts as a full commitment and the refund policy still applies, but the player had no information to optimize against.
Blind spends are riskier by design. Revealing the DC trades dramatic tension for tactical clarity.
Workflow tips
Section titled “Workflow tips”- For story-forward tables, use None or Manual and reveal sparingly at story beats.
- For tactical tables, use Automatic and set the dnd5e Challenge Visibility to
playerso each roller sees only their own result. - For full-transparency tables, use Always so every spend is informed.
- Pair Manual mode with the Reveal DC Button to disclose mid-session without changing settings.
- A reveal is permanent for that card. If you want surprise on a follow-up roll, don’t reveal the first one.