DC Reveal
Knowing the target number changes how a player decides to spend Tenacity. DC Reveal gives you control over when the rolling player sees the DC or AC they rolled against.
Disclosure modes
Section titled “Disclosure modes”The DC Disclosure setting controls how target numbers surface in the Spend dialog. See Settings for where to find it.
- None: DCs and ACs are never shown to the rolling player. Every spend is blind.
- Manual: nothing is shown automatically. You control disclosure per chat card with the Reveal DC button.
- Automatic: disclosure follows the dnd5e Challenge Visibility world setting. When the system knows the DC, a value of
allshows it to every player,playershows it only to the roller, and any other value keeps the spend blind. If the system does not know the DC, the spend is blind. - Always: shows the DC in the Spend dialog whenever the system already knows the target value. If the DC is unknown, the spend proceeds blind. The dialog does not prompt you to enter a value.
The Reveal DC button
Section titled “The Reveal DC button”When Reveal DC Button is enabled, every roll card carries a GM-only button labeled Reveal DC, or Reveal AC on attacks. Clicking it publishes the target number to the chat card for everyone.
- If the system already knows the DC, the button reveals it directly.
- If the DC is unknown, the button opens a dialog where you enter the value and confirm.
- Once revealed, the chat card shows the success or failure state on the roll total, and the value is available to any Spend dialog opened from that card. See Spending Tenacity.
The button appears only for the GM, and only until the DC is revealed.
Why it matters for Tenacity
Section titled “Why it matters for Tenacity”The disclosure state changes what the player knows when they commit.
- Known DC: the Spend dialog shows the roll total, the target, and the gap needed to flip the result. The player can spend the precise amount required or walk away. If the spend still falls short, a refund is possible. See Refunds and Failed Raises.
- Blind DC: the Spend dialog warns the player that they are spending blind. They commit an amount on instinct. If the raise misses the target, the spend counts as a full commitment and the refund policy still applies.
Blind spends are riskier by design. Revealing the DC trades dramatic tension for tactical clarity.
Workflow tips
Section titled “Workflow tips”- For story-forward tables, use None or Manual and reveal at story beats.
- For tactical tables, use Automatic and set the dnd5e Challenge Visibility to
playerso each roller sees only their own result. - For full-transparency tables, use Always so every spend is informed.
- Pair Manual mode with the Reveal DC Button to disclose mid-session without changing settings.
- A reveal is permanent for that card. For surprise on a follow-up roll, leave the first one unrevealed.