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3 Death Saves

Installation

Token Light Condition requires 3DS:ATLAS. Install and enable 3DS:ATLAS alongside Token Light Condition. 3DS:ATLAS provides the update notices, troubleshooter, and logging shared across 3DS modules.

  1. Open Configuration and Setup → Add-on Modules → Install Module.
  2. Search for Token Light Condition and click Install.
  3. In a world, open Manage Modules and enable Token Light Condition and 3DS:ATLAS.

Paste this manifest URL into the Install Module dialog:

https://github.com/Sayshal/tokenlightcondition/releases/latest/download/module.json
RequirementValue
Minimum Foundry version14
Verified Foundry version14.364
Supported systemsD&D 5e, Pathfinder 2e

See System Support for per-system behavior.

After enabling the module in a world:

  1. Open any scene with at least one ambient or token light source.
  2. Switch the scene controls to the Lighting tool palette.
  3. The Toggle Token Light Condition button (eye-low-vision icon) sits at the end of the toolbar. It is on by default and matches the world enable setting. See Scene Control Toggle.
  4. Drop a character or NPC token onto the scene. The module flags it as initialized and immediately calculates its lighting condition. A token with HP above 0 receives a lighting condition. A token at 0 HP has its existing lighting effects cleared.
  5. Right-click the token to see the lighting indicator in the token HUD. See Token HUD Indicator.

If the toolbar button is missing, the GM permission check failed: only the GM client adds the control.