Installation
Requirements
Section titled “Requirements”Token Light Condition requires 3DS:ATLAS. Install and enable 3DS:ATLAS alongside Token Light Condition. 3DS:ATLAS provides the update notices, troubleshooter, and logging shared across 3DS modules.
Foundry Module Manager
Section titled “Foundry Module Manager”- Open Configuration and Setup → Add-on Modules → Install Module.
- Search for Token Light Condition and click Install.
- In a world, open Manage Modules and enable Token Light Condition and 3DS:ATLAS.
Manual install
Section titled “Manual install”Paste this manifest URL into the Install Module dialog:
https://github.com/Sayshal/tokenlightcondition/releases/latest/download/module.jsonCompatibility
Section titled “Compatibility”| Requirement | Value |
|---|---|
| Minimum Foundry version | 14 |
| Verified Foundry version | 14.364 |
| Supported systems | D&D 5e, Pathfinder 2e |
See System Support for per-system behavior.
First-run
Section titled “First-run”After enabling the module in a world:
- Open any scene with at least one ambient or token light source.
- Switch the scene controls to the Lighting tool palette.
- The Toggle Token Light Condition button (eye-low-vision icon) sits at the end of the toolbar. It is on by default and matches the world
enablesetting. See Scene Control Toggle. - Drop a character or NPC token onto the scene. The module flags it as initialized and immediately calculates its lighting condition. A token with HP above 0 receives a lighting condition. A token at 0 HP has its existing lighting effects cleared.
- Right-click the token to see the lighting indicator in the token HUD. See Token HUD Indicator.
If the toolbar button is missing, the GM permission check failed: only the GM client adds the control.