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3 Death Saves
Wiki updated as of 1.4.2 (Sep 2026)

Visibility and Player Knowledge

Open the dialog from the eye icon on an actor, faction, or location detail panel, or from Visibility… in an entity’s context menu. Players do not see either control.

The context menu also has Hide from Players or Show to Players, which toggles the entity without opening the dialog. A faction’s member rows have the same entry.

Closing the dialog without confirming discards your changes.

Turn off Visible to Players to hide the entity. A hidden entity is missing from the player’s navigator in both the viewer and the sidebar tab. A player cannot open its detail panel. Connection lines on the canvas skip a hidden endpoint.

The toggle does not hide a token’s reputation badge. Graphs have their own per-user view permission.

A hidden entity stays in your navigator, dimmed and marked with a crossed-eye icon.

Hide Score from Players keeps the entity visible and shows players the tier name in place of the number. See Reputation and tiers for how tiers map to scores.

Actors have a Masked Name field. Players see the masked name in place of the real one. Leave it empty to show the real name. The masked name does not rename the actor or its token.

The dialog footer counts the entity’s outgoing relations that are hidden from players by default. Per-player overrides are not counted.

An actor’s or faction’s description has a public part and a GM Only part. Players see only the public part.

A world setting hides reputation numbers from every player. Players see only the tier name on reputation bars and relation rows. You still see the number and the tier. The setting ignores the per-entity toggles. See Settings.

The character-sheet badge shows the tier and the value together. Neither score-hiding control hides it. A player who can open a tracked actor’s sheet sees the number there.

A hidden relation is left out of the chat announcement for a relation change. When either score-hiding control covers a reputation change, relation change or automation rule notification, players get a chat message without the numbers. You get a separate whisper that includes them. A change you make is announced with the entity’s real name.

A relation row has two sharing controls, shown in Edit Mode. Turn on Edit Mode from the viewer header. Players do not see the controls.

The eye toggle sets the relation’s default for every player. A hidden relation is missing from the rows a player sees. Hiding a faction’s relation toward one of its members also hides that member from the faction roster players see.

The share icon opens a dialog that lists every non-GM player, with a known and an unknown cell for each. Click a cell to set that player’s view of the relation. A player you have not set inherits the relation’s default. Set a player back to the default to clear the override.

The Players section on an actor or faction detail panel has an eye toggle that players do not see. With the toggle off, a player sees only the rows for actors they own. Turn it on to reveal every player’s standing to the whole party.

A faction section’s context menu has Show All to Players and Hide All from Players. Each applies to every faction in that section, including nested child factions. The uncategorized group header has the same entries for factions in no section.

Players never edit visibility. A player’s change is checked and saved by the primary GM. A change made while no GM is logged in is not saved.

A player can change actor-to-actor and actor-to-faction relations that start at an actor they own. The change history of an owned actor is accepted on the same terms. Every other relation is GM-only. Any part of a player’s change that is not permitted is discarded, and the player is told so.

Player changes are recorded the same way yours are. See Changelog and history.