Reputation and Tiers
The headline reputation on an actor or faction is the average of every party PC’s own relation toward that entity. A relation a PC has not set counts as zero. The average is rounded to a whole number and read as a named tier.
The reputation range
Section titled “The reputation range”A score is held between a minimum and a maximum. Set the global bounds on the settings page. Tracked actors use the global bounds. Changing them leaves every faction’s range unchanged.
A faction takes its range from its scale. That scale is its selected preset, the Global Defaults preset while the faction is set to Inherit, or a linked Roll Table.
A tier is a named band of the range with a label and a color. A score takes the tier with the highest threshold at or below it. That tier names the bar and colors its fill. A bar with no matching tier is gray.
Presets
Section titled “Presets”A preset holds a range, a step, a starting value, and an ordered list of tiers. Bondsmith ships several built-in presets, and you can define your own on the settings page. The Name field in the scale editor renames a scale.
Only a faction can choose a preset. The preset selector is in the faction’s config drawer, and the selected preset’s range shows beneath it. A faction set to Inherit uses Global Defaults. A tracked actor reads its tiers, colors, and step from Global Defaults.
Tiers from a Roll Table
Section titled “Tiers from a Roll Table”A faction can draw its tiers from a Roll Table. Each result becomes one tier. The result name is the tier label, and the start of the result’s range is the threshold. A hex color in the description sets the tier color, and a result without one is gray.
Link, unlink, and open the table from the Roll Table section of the faction’s config drawer. Linking a table replaces that faction’s range with the table’s rows. The faction’s detail panel and its viewer navigator row read tiers from the table. The sidebar tab, reputation toasts, calendar notes, and Peddler shops still read tiers from the faction’s preset.
Generate Default Tier Table writes one result per tier of the faction’s current scale and links the table. The table is named after the faction and filed in a Bondsmith folder. Each result holds the tier name, the tier color in its description, and a range that ends just below the next tier’s threshold.
A table with no results is refused, and the faction keeps its tiers. A table whose row count differs from the preset’s tier count still links, with a warning.
Editing the table or any of its results updates every faction linked to it.
The preset selector is hidden while a table is linked. Unlink the table to pick a preset again.
Adjusting a score
Section titled “Adjusting a score”The headline reputation bar is read-only. Reputation changes on the member rows below it. In edit mode you can edit any member row. A player can edit the row of any character they own.
An editable row has a minus button, a slider, a number field, and a plus button. Drag the slider or type in the number field to set a value. Minus and plus move the value by the preset’s step. Hold Shift to multiply the step.
As the GM, you can hold Ctrl and turn the mouse wheel over a slider to move its value. Add Shift for larger jumps.
With edit mode off, an editable bar shows a lock icon in place of its controls. Clicking the bar turns edit mode on.
In edit mode the headline bar has minus and plus buttons. A press shifts every party member’s row toward the entity by the preset’s step, which keeps the spread between members. A faction’s bar hides these buttons while per-actor faction reputation resolves a character for you. A press raises no toast. It posts one chat notice per party member while chat notices are on.
A change writes a changelog entry. Depending on your notification settings, it can also raise a toast and post a chat notice. A toast for a change that crosses a tier boundary names the new tier.
Rapid changes to the same row collapse into one changelog entry, one toast, and one chat notice.
A tier crossing on a member row can also be filed to Calendaria as a character-history note dated to the current in-world day. The note’s subjects are the member who crossed the tier and the entity. A faction is a subject only through its linked actor or journal. Turn this on from the settings page.
Member rows
Section titled “Member rows”A member section below the headline bar lists one row per party PC. Each row holds that PC’s own relation toward the entity.
A party PC is a member of the system’s primary party group, a character assigned to a player, or a member of the faction you marked as the active party. An entity never gets a row for itself.
Token badges read the headline average. With Badge Perspective on Token Select on, selecting a token switches every other badge to how the selected actor views that token. A navigator row for a faction reads whatever that faction’s headline bar reads. An automation rule’s tier-crossed condition reads the member row that moved. A rule’s reputation change shifts every party member’s row on its target. Decay works on the member rows.
Per-actor faction standing
Section titled “Per-actor faction standing”With per-actor faction reputation on, a faction’s headline bar, its viewer navigator row, and its sidebar tab row read one character’s standing toward that faction in place of the party average.
In the viewer, you read the actor you are acting as. Elsewhere, you read your assigned character. A player reads their assigned character. With neither, the bar reads the party average and keeps its minus and plus buttons.
The bar above the faction detail is labelled with that character’s name. The navigator’s quick slider writes to that character’s member row. Turn the setting on from the Display tab of the settings page.
Reputation-priced shops
Section titled “Reputation-priced shops”With the Peddler module active, you can map a Peddler shop actor to a faction. Each party member’s own tier with that faction selects the multiplier on that member’s buy price at the shop. The faction’s preset tier thresholds become the shop’s goodwill rungs. Each party member’s goodwill at the shop starts from the threshold of that member’s tier with the faction. Enable the bridge, map shops, and set multipliers on the settings page.
The multiplier list follows the Global Defaults tiers. A faction with more tiers than the list uses the last multiplier for each extra tier.
A mapped shop re-prices itself and refreshes its goodwill when the faction’s reputation changes and when you save settings.
The Adjust Bondsmith Reputation effect in a Peddler dialogue tree changes reputation with the faction mapped to the shop running the dialogue. It moves the faction’s party average, which shifts every party member’s row by the same amount. A per-shop daily ceiling limits how far one shop can move reputation in one in-world day. An amount past the remaining ceiling is trimmed to what is left.
Each tracked actor has a Worth score separate from its reputation. Worth is a single number for that character and belongs to no faction. It has no range limit and no tiers. It sits beside the tier badge in the actor’s detail header. Players do not see that field. Worth changes still appear in the actor’s change log, where players see the values when that actor’s scores are visible to them. In edit mode you can type a new value. A faction in Worth rank mode assigns member ranks from it.
What players see
Section titled “What players see”A player sees their own member row and edits their own reputation toward the entity. The headline average and every other row are read-only to that player. Players do not see each other’s rows until you turn on the entity’s reveal toggle, which shows every player’s row to the whole party. You see every row either way. When you hide reputation numbers, a bar shows the tier name in place of the score. See Visibility and players for how scores and tiers reach players.