Stop Watch
Physical stop watch with animated hands for tracking elapsed time in real-time or game-time modes.
Opening the Stop Watch
Section titled “Opening the Stop Watch”- Press Alt+W to toggle visibility
- Click the stop watch button on the Time Keeper
Display Modes
Section titled “Display Modes”Two timing modes:
| Mode | Description |
|---|---|
| Real Time | Tracks actual elapsed time regardless of game state |
| Game Time | Tracks elapsed in-game time based on world time changes |
Click the mode indicator to switch between modes.
Real Time Mode
Section titled “Real Time Mode”- Counts real seconds, minutes, and hours
- Continues running even when the game is paused
- Useful for tracking real-world session time or breaks
Game Time Mode
Section titled “Game Time Mode”- Tracks elapsed time based on Foundry’s world time
- Advances when game time advances (via time controls or real-time clock)
- Pauses when game time is paused
- Useful for tracking in-game durations (spell effects, travel time, etc.)
Controls
Section titled “Controls”| Button | Action |
|---|---|
| Start/Pause | Toggle the stop watch running state |
| Reset | Clear elapsed time and lap history |
| Lap | Record current elapsed time as a lap |
Keyboard Shortcuts
Section titled “Keyboard Shortcuts”All stop watch keybinds are unbound by default. See Keybinds for configuration instructions.
Lap Timing
Section titled “Lap Timing”Click Lap to record the current elapsed time. Laps appear in a scrollable list below the main display.
Each lap shows:
- Lap number
- Elapsed time at that lap
- Time since previous lap (split time)
Use laps to track intervals, phases, or checkpoints during timed activities.
Display Format
Section titled “Display Format”Elapsed time format is configurable per mode in Settings Panel > Stop Watch tab:
- Elapsed Time (Real Time). Format for real-time mode
- Elapsed Time (Game Time). Format for game-time mode
Display Formats section shows a live preview of how the format renders.
Format Tokens
Section titled “Format Tokens”| Token | Description | Example |
|---|---|---|
HH | Hours (2-digit) | 01 |
mm | Minutes (2-digit) | 05 |
ss | Seconds (2-digit) | 30 |
SSS | Milliseconds (3-digit) | 250 |
Example Formats:
HH:mm:ss→ 01:05:30mm:ss.SSS→ 05:30.250HH:mm:ss.SSS→ 01:05:30.250
Auto-Start Game Time
Section titled “Auto-Start Game Time”When enabled, the game-time stop watch automatically starts when world time begins advancing. Configure in Settings Panel > Stop Watch tab > Auto-start Game Time.
Useful for automatically tracking in-game duration when the real-time clock starts.
Context Menu
Section titled “Context Menu”Right-click on the Stop Watch face to access the context menu:
| Option | Description |
|---|---|
| Lock/Unlock Position | Toggle position locking (also available in Settings > Stop Watch tab > Sticky States section) |
| Reset Position | Restore to default position (150, 150) and clear any sticky zone snapping |
| Close | Close the Stop Watch window |
Positioning
Section titled “Positioning”Dragging
Section titled “Dragging”Drag the stop watch by the title bar to reposition it.
Resizing
Section titled “Resizing”Drag the bottom-right resize handle to resize the stop watch.
Sticky Zones
Section titled “Sticky Zones”Supports sticky zone snapping when dragged near predefined positions. See HUD > Sticky Zones for zone locations.