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3 Death Saves

Settings

Configure these in Game Settings under the module.

SettingDescriptionScopeDefault
Combat music resolutionHow Minstrel picks between competing combat cues. Options: Highest priority, Last actor to act, Prefer the scene cue, Prefer the generic combat cue.WorldHighest priority
Crossfade DurationOverlap in milliseconds when crossfade is enabled on a playlist. Ranges from 250 to 8000 in steps of 250.World2000
Ducking AmountHow far music drops when a ducking pad fires, where 0 is silent and 1 is no change. Ranges from 0 to 1 in steps of 0.05.World0.3
Ducking FadeRamp time in milliseconds for ducking down and back up. Ranges from 100 to 3000 in steps of 100.World400
Enable SyrinscapeTrigger Syrinscape Online moods and one-shots from Minstrel. Audio plays on your Syrinscape player, not through Foundry.WorldOff
Syrinscape Auth TokenYour token from syrinscape.com. Remote-controls your own Syrinscape player and does not import audio into Foundry.WorldEmpty
Open the now playing bar on loadShow the now playing bar when you join the world. Turn this off to keep it hidden until you press the keybinding.ClientOn
MenuDescriptionRestricted
Minstrel ConsoleOpens the Minstrel audio console. The button is labeled Open Console.GM only

Configurable under Controls Configuration.

KeybindingDescriptionDefault keyRestricted
Toggle Minstrel ConsoleOpens or closes the console.Alt+MNo
Toggle scene musicToggles suppression of scene music.NoneGM only
Toggle combat musicToggles suppression of combat music.NoneGM only
Toggle now playing barShows or hides the now playing bar.Alt+NNo
Previous trackSkips back a track.NoneGM only
Pause or resumePauses the current track, or resumes it.NoneGM only
Stop all playlistsStops every playing playlist.NoneGM only
Next trackSkips forward a track.NoneGM only

Minstrel adds a console button to the Ambient Sound Controls group of the scene controls. It carries the module’s guitar icon and opens or closes the console.

Suppression is not in the scene controls. The Silence scene music toggle sits on the console’s Scenes tab and Silence combat music on the Combat tab.

Minstrel keeps the following state outside the settings menu. None of it appears in Game Settings.

Stored valueScopeHolds
Soundboard padsWorldEvery soundboard pad.
MoodsWorldEvery saved mood.
Global cuesWorldThe cues set on the Global entry rather than on a document.
Resume marksWorldThe marked track and position for each playlist.
Suppressed contextsWorldWhich contexts are currently silenced.
Migration flagWorldWhether the one-time cue migration has run.
Mini player dismissalClientWhether the mini player is hidden. Reset on each world load from Open the now playing bar on load.
Mini player dock sideClientWhich screen edge the mini player is docked to.
Mini player dock offsetClientHow far along that edge the mini player sits.
Mini player time formatClientWhich of the four time readouts is showing.
Last console tabClientThe tab the console reopens on.
Thumbnail sizeClientThe album grid tile size.

Minstrel adds its own lines to the 3DS:ATLAS troubleshooter report. They give the active mood, the active cue with the context and type it fired on, the number of soundboard pads, the number of playlists with crossfade turned on, and the state of Syrinscape. The Syrinscape line reads as enabled only when the integration setting is on and an auth token is stored.