Wiki updated as of 0.3.0 (Sep 2026)
Actions
Several actions include an Audience field, controlling who the action reaches. Triggering User targets whoever triggered the run. Everyone reaches every connected user. Players reaches every connected user who isn’t a GM. GM targets the connected GM. An action below lists Audience in Key Fields only when it has that field.
| Action | What it does | Key fields |
|---|---|---|
| Move Token | Moves a token to a position. | Token, Destination, Snap to Grid |
| Rotate Token | Sets the facing of a Token, Tile, Drawing, or Ambient Light. | Token, Rotation or Rotation Formula, Relative, Duration |
| Create Token | Spawns a token from an actor into the trigger’s Region. | Actor, Placement, Snap to Grid |
| Alter Document | Sets a raw property on a document. | Document, Property Path, Value or Value Formula, Mode (Set/Add/Remove) |
| Delete Entity | Deletes a document. | Target |
| Stop Token Movement | Interrupts a token’s in-progress movement. | Token, Snap to Grid |
| Add Item | Adds an item to an actor. | Actor, Item |
| Remove Item | Removes an item from an actor, matched by exact name. | Actor, Item Name |
| Toggle Condition | Applies, removes, or clears status conditions on an actor. | Actor, Condition, Mode |
| Roll Table | Draws from a roll table. | Roll Table, Post to Chat, Store Result As |
| Target Token | Sets or clears a token as targeted. | Token, Targeted, Release Other Targets |
| Teleport Token | Teleports a token into a destination Region. | Token, Destination Region, Placement, Suppress Triggers |
Roll Table’s Store Result As makes the draw readable in this run as {{variables.<name>}}. See Placeholders and Conditions.
| Action | What it does | Key fields |
|---|---|---|
| Change Tile Image | Replaces a tile’s image, optionally stepping through a configured list with a transition. | Tile, Select, Image or Image List, Transition, Duration |
| Preload Tile Images | Loads images into the texture cache ahead of time. | Image List or Tile, Audience |
| Temporary Tile Image | Swaps a tile’s image for the viewing client only, without saving. Reverts on the next real update. | Tile, Image, Audience |
| Control Tile Video | Plays, pauses, stops, restarts, or toggles a video tile. | Tile, State, Start Offset, Audience |
| Toggle Tile Visibility | Shows, hides, or toggles a tile. | Tile, State, Fade Duration |
| Set Tile Occlusion | Sets which occlusion modes reveal what’s beneath a tile. | Tile, Modes |
| Action | What it does | Key fields |
|---|---|---|
| Pause Game | Pauses, unpauses, or toggles the game for everyone. | Mode |
| Toggle Light/Sound Visibility | Shows, hides, or toggles a light or ambient sound. | Light/Sound, State |
| Adjust Darkness | Animates the scene’s darkness level. | Mode, Modifier, Duration |
| Reset Trigger History | Clears a trigger’s fire count and history. | Trigger (defaults to this one) |
| Change Scene | Views or activates a scene. | Scene, Activate for Everyone, Audience |
| Change Scene Background | Replaces the background image of the scene’s first elevation level. | Scene, Image |
| Ping Location | Pings a point on the current scene for every connected client. | Location, Style |
| Reset Fog of War | Clears explored fog on the current scene. | |
| Add or Remove from Combat | Adds a token to the combat tracker, or removes it. | Token, Mode, Start Combat |
| Change Permissions | Sets a document’s default ownership level, or one player’s own. | Document, Level, Change For |
| Set Game Time | Advances the world clock, or jumps to a time of day. | Mode, Seconds or Seconds Formula |
| Change Global Volume | Sets a global audio channel’s volume. | Channel, Volume, Audience |
| Preload Scene | Preloads a scene’s assets in the background. | Scene |
| Change Wall/Door | Opens, closes, locks, or toggles a door; restricts its movement, light, sight, or sound. | Wall, State, Movement/Light/Sight/Sound |
| Run Macro | Executes a macro. | Macro, Arguments, Audience (which client runs it), Run in Background |
| Run Code | Runs custom JavaScript as an async function, on the primary GM’s client. | Code, Arguments (merged into the code’s scope), Run in Background |
| Trigger Another Region | Fires another Region’s trigger, as if the current event happened there. | Trigger, Token Override, Merge Result, Start At Landing |
| Toggle Trigger | Enables, disables, or toggles another trigger. | Trigger, Mode |
| Pan Canvas | Moves a client’s view to a location. | Location, Zoom, Audience |
| Create Journal Note | Pins a journal entry to the current scene at a location. | Journal Entry, Location, Icon |
Run Macro and Run Code set {{previous}} to what they return, unless Run in Background is on. Trigger Another Region’s Merge Result carries the target trigger’s {{previous}} and named results back into this run.
| Action | What it does | Key fields |
|---|---|---|
| Play Sound | Plays a sound effect. | Audio File, Loop, Volume, Channel, Key, Audience |
| Stop Sound | Stops or pauses a sound: a direct Playlist/Ambient Sound reference, or everything (or one named sound) a trigger started. | Sound, Trigger, Key, Fade Out, State |
| Play Playlist | Plays, stops, or skips a playlist. | Playlist Name or Target, State, Volume, Loop |
Messaging
Section titled “Messaging”| Action | What it does | Key fields |
|---|---|---|
| Chat Message | Posts a message to chat. | Text, Speaker, Display As, Roll Mode, Audience |
| Notification | Shows a UI notification banner. | Text, Level, Audience |
| Show Image | Pops up an image. | Image, Caption, Audience |
| Scrolling Text | Shows floating text over a placeable. | Target, Text, Color, Audience |
| Open URL | Opens a web address in a new browser tab. | URL, Audience |
| Open Journal | Opens a journal entry, optionally to a specific page. | Journal Entry, Anchor, Audience |
| Open Actor Sheet | Opens an actor’s character sheet. | Actor, Audience |
| Show Dialog | Pops up a dialog with buttons; each button can run a named handler. | Title, Content or Content File, Buttons, On Close, Audience |
| Close Dialog | Closes a dialog previously opened by Show Dialog on this trigger. | Audience |
| Write to Journal | Appends, prepends, inserts, or overwrites a journal page’s text. | Journal Page, Text, Mode |
Other actions
Section titled “Other actions”- Set Variable and Set Current Collection: Program Editor
- Ability Test, Skill Test, Hurt/Heal, and Attack: Game Systems
- Actions added by other modules: Module Integrations