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3 Death Saves
Wiki updated as of 0.3.0 (Sep 2026)

Actions

Several actions include an Audience field, controlling who the action reaches. Triggering User targets whoever triggered the run. Everyone reaches every connected user. Players reaches every connected user who isn’t a GM. GM targets the connected GM. An action below lists Audience in Key Fields only when it has that field.

ActionWhat it doesKey fields
Move TokenMoves a token to a position.Token, Destination, Snap to Grid
Rotate TokenSets the facing of a Token, Tile, Drawing, or Ambient Light.Token, Rotation or Rotation Formula, Relative, Duration
Create TokenSpawns a token from an actor into the trigger’s Region.Actor, Placement, Snap to Grid
Alter DocumentSets a raw property on a document.Document, Property Path, Value or Value Formula, Mode (Set/Add/Remove)
Delete EntityDeletes a document.Target
Stop Token MovementInterrupts a token’s in-progress movement.Token, Snap to Grid
Add ItemAdds an item to an actor.Actor, Item
Remove ItemRemoves an item from an actor, matched by exact name.Actor, Item Name
Toggle ConditionApplies, removes, or clears status conditions on an actor.Actor, Condition, Mode
Roll TableDraws from a roll table.Roll Table, Post to Chat, Store Result As
Target TokenSets or clears a token as targeted.Token, Targeted, Release Other Targets
Teleport TokenTeleports a token into a destination Region.Token, Destination Region, Placement, Suppress Triggers

Roll Table’s Store Result As makes the draw readable in this run as {{variables.<name>}}. See Placeholders and Conditions.

ActionWhat it doesKey fields
Change Tile ImageReplaces a tile’s image, optionally stepping through a configured list with a transition.Tile, Select, Image or Image List, Transition, Duration
Preload Tile ImagesLoads images into the texture cache ahead of time.Image List or Tile, Audience
Temporary Tile ImageSwaps a tile’s image for the viewing client only, without saving. Reverts on the next real update.Tile, Image, Audience
Control Tile VideoPlays, pauses, stops, restarts, or toggles a video tile.Tile, State, Start Offset, Audience
Toggle Tile VisibilityShows, hides, or toggles a tile.Tile, State, Fade Duration
Set Tile OcclusionSets which occlusion modes reveal what’s beneath a tile.Tile, Modes
ActionWhat it doesKey fields
Pause GamePauses, unpauses, or toggles the game for everyone.Mode
Toggle Light/Sound VisibilityShows, hides, or toggles a light or ambient sound.Light/Sound, State
Adjust DarknessAnimates the scene’s darkness level.Mode, Modifier, Duration
Reset Trigger HistoryClears a trigger’s fire count and history.Trigger (defaults to this one)
Change SceneViews or activates a scene.Scene, Activate for Everyone, Audience
Change Scene BackgroundReplaces the background image of the scene’s first elevation level.Scene, Image
Ping LocationPings a point on the current scene for every connected client.Location, Style
Reset Fog of WarClears explored fog on the current scene.
Add or Remove from CombatAdds a token to the combat tracker, or removes it.Token, Mode, Start Combat
Change PermissionsSets a document’s default ownership level, or one player’s own.Document, Level, Change For
Set Game TimeAdvances the world clock, or jumps to a time of day.Mode, Seconds or Seconds Formula
Change Global VolumeSets a global audio channel’s volume.Channel, Volume, Audience
Preload ScenePreloads a scene’s assets in the background.Scene
Change Wall/DoorOpens, closes, locks, or toggles a door; restricts its movement, light, sight, or sound.Wall, State, Movement/Light/Sight/Sound
Run MacroExecutes a macro.Macro, Arguments, Audience (which client runs it), Run in Background
Run CodeRuns custom JavaScript as an async function, on the primary GM’s client.Code, Arguments (merged into the code’s scope), Run in Background
Trigger Another RegionFires another Region’s trigger, as if the current event happened there.Trigger, Token Override, Merge Result, Start At Landing
Toggle TriggerEnables, disables, or toggles another trigger.Trigger, Mode
Pan CanvasMoves a client’s view to a location.Location, Zoom, Audience
Create Journal NotePins a journal entry to the current scene at a location.Journal Entry, Location, Icon

Run Macro and Run Code set {{previous}} to what they return, unless Run in Background is on. Trigger Another Region’s Merge Result carries the target trigger’s {{previous}} and named results back into this run.

ActionWhat it doesKey fields
Play SoundPlays a sound effect.Audio File, Loop, Volume, Channel, Key, Audience
Stop SoundStops or pauses a sound: a direct Playlist/Ambient Sound reference, or everything (or one named sound) a trigger started.Sound, Trigger, Key, Fade Out, State
Play PlaylistPlays, stops, or skips a playlist.Playlist Name or Target, State, Volume, Loop
ActionWhat it doesKey fields
Chat MessagePosts a message to chat.Text, Speaker, Display As, Roll Mode, Audience
NotificationShows a UI notification banner.Text, Level, Audience
Show ImagePops up an image.Image, Caption, Audience
Scrolling TextShows floating text over a placeable.Target, Text, Color, Audience
Open URLOpens a web address in a new browser tab.URL, Audience
Open JournalOpens a journal entry, optionally to a specific page.Journal Entry, Anchor, Audience
Open Actor SheetOpens an actor’s character sheet.Actor, Audience
Show DialogPops up a dialog with buttons; each button can run a named handler.Title, Content or Content File, Buttons, On Close, Audience
Close DialogCloses a dialog previously opened by Show Dialog on this trigger.Audience
Write to JournalAppends, prepends, inserts, or overwrites a journal page’s text.Journal Page, Text, Mode