Reputation Decay
Reputation decay moves tracked scores toward a target value as world time advances. When you enable it, every tracked actor and faction walks toward neutral on a fixed period unless you give that entity its own decay configuration. Decay runs against the world clock, so scores move when game time passes rather than on a real-world timer.
Decay is off until you turn it on. The rate, period, and per-entity editor stay hidden while it is disabled. See Settings reference for the controls and their defaults.
Enabling decay
Section titled “Enabling decay”Open the settings panel and turn on reputation decay. Two more fields appear once the toggle is on: the decay rate and the decay period.
The rate sets how far a score steps toward the target each period. The period sets how often that step fires, measured in days, weeks, or months of world time. Both controls are documented on the Settings reference.
A score that already sits at the target does not move. A score above the target steps down, and a score below the target steps up. The step never overshoots; the value stops once it reaches the target.
Per-entity decay
Section titled “Per-entity decay”Each tracked actor and faction can override the global behavior. Open the detail drawer for an actor or faction and expand the advanced section. The decay control only appears there while decay is enabled in settings.
The button reads “Add Decay” for an entity with no override and “Edit Decay” for one that already has a configuration. Opening it reveals three fields.
- Decay Rate sets the per-period step for this entity, replacing the global rate.
- Target sets the value this entity drifts toward, replacing the global target of neutral.
- Period sets the schedule for this entity to daily, weekly, or monthly.
Save writes the override. From then on this entity decays on its own rate, target, and period instead of the global ones. The override tracks its own elapsed time independently of the global schedule.
Clearing the override returns the entity to the global decay behavior. The “Clear Decay” button appears only on an entity that already has an override.
A change applied by decay is recorded against the entity like any other reputation change. See Reputation and tiers for how scores and tier boundaries work.