Settings Reference
Most Hero Mancer settings do not appear in Foundry’s own module configuration list. They live in the Hero Mancer 2 dashboard, a tabbed panel you open from the module’s settings menu (the Open Settings button under the Hero Mancer 2 Settings menu entry). The panel groups everything under six tabs: Stats, Workflow, Enforcement, Exclusions, Experience, and Advanced.

Every setting is world-scoped (the GM sets it once for the whole table) unless noted as Per-client, which means each user keeps their own value. A few settings are conditional: they only appear when the module they depend on is installed and active.
Each tab has a Save Settings button and a Reset this tab button. Saving confirms with “Settings saved.”
Stats tab
Section titled “Stats tab”This tab controls how ability scores and hit points are generated. For how players use these methods, see Ability Scores and Hit Points.
General
Section titled “General”| Setting | Description | Default |
|---|---|---|
| Allowed Rolling Methods | Which methods players may use to generate ability scores (Standard Array, Point Buy, Manual Roll, Manual Entry). | All enabled |
| Allowed Hit Point Methods | Which hit point methods players may use to roll health (Maximum, Average, Manual). | All enabled |
| Allow Rerolls | Let players reroll manually rolled values, such as hit points and abilities. | On |
| Max Reroll Attempts | How many times a player can reroll. Set to 0 for unlimited. | 2 |
Standard Array
Section titled “Standard Array”| Setting | Description | Default |
|---|---|---|
| Standard Array Formula | Comma-separated scores players must choose from. | 15,14,13,12,10,8 |
Point Buy
Section titled “Point Buy”| Setting | Description | Default |
|---|---|---|
| Point Buy Amount | Total points each player has to spend in point buy. | 27 |
| Cost Table | The point cost of each ability score. Edit, add, or remove rows. | Standard cost table |
Manual Roll
Section titled “Manual Roll”| Setting | Description | Default |
|---|---|---|
| Manual Roll Formula | The dice formula used by the Manual roll method. | 4d6kh3 |
Score Limits
Section titled “Score Limits”| Setting | Description | Default |
|---|---|---|
| Default Ability Score | The starting value for ability scores when creating a new character. | 8 |
| Minimum Ability Score | The lowest value allowed for ability scores during creation. | 8 |
| Maximum Ability Score | The highest value allowed for ability scores during creation. | 15 |
| Multiclass ability threshold | Minimum ability score required to multiclass into a class. | 13 |
| Disable Multiclassing | Prevent players from adding a second class during character creation or level-up. | Off |
Hit Points
Section titled “Hit Points”| Setting | Description | Default |
|---|---|---|
| Level 1 Uses Max Hit Die | The primary class gets maximum HP at first level. | On |
| Reroll 1s on Hit Dice | Manual HP rolls reroll any 1 on the first try. | Off |
Workflow tab
Section titled “Workflow tab”This tab shapes the creation flow: starting level, gold, the order of the identity tabs, and how identity choices behave.
| Setting | Description | Default |
|---|---|---|
| Starting Level | Level new characters start at. | 1 |
| Allow Player Level Override | When on, players can change their starting level on the Start tab. When off, the campaign default is enforced. | Off |
| Setting | Description | Default |
|---|---|---|
| Bonus Starting Gold Formula | Roll formula or fixed amount added to every character’s starting gold pool. Leave blank to disable. Dice formulas require a player roll on the Granted Equipment tab; fixed amounts apply automatically. | Blank (disabled) |
| Refund Skipped Equipment | Unchecking a granted equipment item adds its price to the player’s shop gold. | On |
See Equipment and Gold for how players spend this.
Identity
Section titled “Identity”| Setting | Description | Default |
|---|---|---|
| Identity Order | The order the Background, Species, and Class tabs appear in the wizard. | Background, Species, Class |
| Lock identity decisions to ruleset | When on, the first identity pick locks every other identity choice to its ruleset (2014 or 2024). Options with no ruleset stay available to all. | Off |
The identity portion of the wizard is split across three tabs: Background, Species, and Class.
Tab order. The Identity Order setting sets the order those three tabs appear in. Reorder the rows to match how you want players to approach a character. The order you set is the order every player sees.
Locking to a ruleset. The system’s content comes in two rulesets, the 2014 and 2024 versions, and many options exist in both. When Lock identity decisions to ruleset is on, the first identity option a player picks decides the ruleset for the rest. After that first pick, the other identity tabs only offer options from the same ruleset. Options that carry no ruleset stay available no matter what was chosen first. When off, players can freely mix 2014 and 2024 options.
For how these choices play out from the player’s seat, see Character Creation.
Content
Section titled “Content”| Setting | Description | Default |
|---|---|---|
| Enable Randomizer? | Allows users to randomize aspects of character creation. See Randomizer. | On |
| Trim Sourcebook Suffix | Hides the sourcebook tag in option names, so “Tiefling (PHB)” becomes “Tiefling”. | On |
| Custom Spellcasting Focus | Items treated as valid spellcasting focuses, merged into the system list and available in the equipment shop. | Empty |
Trim Sourcebook Suffix. Many compendium entries carry a source tag in their name. This setting hides that parenthetical. Display only; nothing about the underlying option changes. Turn it off when you run multiple sourcebooks side by side and want players to see which book each option comes from.
Custom Spellcasting Focus. Some tables use homebrew or third-party items as spellcasting focuses. This setting lets you nominate items to be treated as valid focuses. Anything you add is merged into the system’s own focus list and becomes available in the equipment shop. A player outfitting a caster can buy it like any other focus. Build the list with the Add Item button; each row has a remove control. See Equipment and Gold for how focuses and starting gear come together.
Enforcement tab
Section titled “Enforcement tab”This tab decides what a player must complete before submitting and whether submissions go through GM review.
Required Fields
Section titled “Required Fields”| Setting | Description | Default |
|---|---|---|
| Require Biography Fields | Every field on the Biography tab must be filled before a character can be submitted. | Off |
| Require Character Art | Character art is required. Token art is also required unless “use character art for token” is checked. | Off |
Approval
Section titled “Approval”| Setting | Description | Default |
|---|---|---|
| Require GM Approval | Player characters are queued for GM review instead of being created directly. GMs bypass this. | On |
| Archive Submissions | Keep approved and rejected submissions in a journal instead of deleting them on resolve. | Off |
Both Approval settings also appear in Foundry’s built-in module list. For the review workflow, see GM Approval.
Exclusions tab
Section titled “Exclusions tab”This tab hides specific content from the wizard without disabling any compendium. Most worlds enable far more compendiums than you want players choosing from; the exclusion list lets you hide specific entries.
Each kind of option has its own bucket:
- Species
- Background
- Class
- Subclass
- Feats
- Items
The Feats bucket browses true feats only.
Each bucket has a Browse button. Browse the matching compendiums, check the entries you want gone, and confirm. Anything you exclude no longer appears in that part of the wizard or in the equipment shop, and excluded feats are removed from the feat picker. A small “{count} hidden” badge shows how many entries each bucket is hiding.
Exclusions apply to everyone using the wizard, including you. If a species or class you expect is missing during creation, the Exclusions tab is the first place to check.
Experience tab
Section titled “Experience tab”This tab covers what players are allowed to customize and what Hero Mancer posts to chat.
Customization
Section titled “Customization”| Setting | Description | Default |
|---|---|---|
| Allow Player Customization | Let players pick their player color and pronouns during creation. | Off |
| Allow Token Ring Customization | Let players enable the dynamic token ring and pick its ring and background color. | Off |
| Enable 3D Dice for Ability Rolls | Show 3D dice animations for ability score rolls using Dice So Nice. Per-client. Conditional: only appears when the Dice So Nice module is active. | On |
Publishing
Section titled “Publishing”| Setting | Description | Default |
|---|---|---|
| Publish Starting Wealth Rolls | Publish starting wealth rolls to chat for all users. | On |
| Publish HP Rolls | Publish manual hit point rolls to chat for all users. | On |
| Publish Creation Summary | Post a chat card summarizing the new character. Choices: Public, Whisper GM + Owner, Off. | Public |
| Publish Level-Up Summary | Post a chat message when a level-up is completed. Choices: Public, Whisper GM + Owner, Off. | Public |
The Level-Up summary fires after a Level Up completes.
Advanced tab
Section titled “Advanced tab”This tab holds host behavior, the art directory, and diagnostic tools.
Behavior
Section titled “Behavior”| Setting | Description | Default |
|---|---|---|
| Hide Other Create Options | Players see only the Hero Mancer 2 option in the Create Actor dialog. GMs see all options. | Off |
| Show Welcome | Show the Hero Mancer welcome dialog once per session. Per-client. | On |
| Disable Welcome Popup | Suppress the welcome dialog for every user in the world, overriding each player’s Show Welcome setting. | Off |
Hide Other Create Options. By default the system’s Create Actor dialog lists Foundry’s own actor creation options alongside the Hero Mancer button. With this on, players see only the Hero Mancer button; you as the GM still see every option. Use it when you want players going through the wizard and nowhere else.
Content
Section titled “Content”| Setting | Description | Default |
|---|---|---|
| Art Directory | Folder the player character art picker is locked to, chosen with a folder picker. GMs are not restricted. | / |
When a player opens the picker to choose character or token art, it is locked to the folder set here. Players cannot browse above it or switch data sources, so they only pick from the art you curate. Point it at the folder where you keep your campaign’s portraits.
| Setting | Description | Default |
|---|---|---|
| Troubleshooter | A button that opens the Troubleshooter to generate a diagnostic report. | Open Troubleshooter |
| Logging Level | How much Hero Mancer logs to the browser console. Choices: Off, Errors, Warnings, Verbose. Per-client. | Warnings |
| Tokenizer Compatibility | Use Tokenizer 2’s editor for character portrait and token art. Conditional: only appears when the Tokenizer 2 module is active. | On |
See Integrations for the modules that the conditional settings above depend on.
A few entries open dedicated windows rather than holding a value:
- Hero Mancer 2 Settings: the Open Settings button that opens the tabbed dashboard described on this page.
- Pending Approvals Queue: the GM-side queue browser for reviewing pending character submissions. See GM Approval.
- Troubleshooter: generates a diagnostic report you can copy or download for a bug report. It is reachable from the Advanced tab’s Tools group and is covered in Troubleshooting.