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3 Death Saves
Wiki updated as of 5.3.1 (Sep 2026)

Paces and Speeds

Travel Pace uses the system’s Fast, Normal, and Slow travel paces. Each pace’s daily distance and speed multiplier come from the system’s configuration.

TravellerSpeed
On footThe pace’s standard daily distance, spread across a travel day.
CreatureThe on-foot speed, scaled by its walking speed against a 30 ft baseline.
Vehicle, partyIts travel speed per hour, scaled by the pace’s multiplier.

Active modifiers such as weather then multiply that speed. See Mounts and Vehicles for which speed each actor uses.

Travel Pace has no unit setting. Inputs, results, and speeds follow the system’s imperial or metric setting, and actor speeds are converted to match.

A day in a result or in the Days input is one travel day: the number of hours the system sets for a day of travel, not a full calendar day. Hour and minute lengths follow the world calendar.

With Show Pace Effects in Chat on, the chat card includes the selected pace’s rules text:

PaceEffect
FastImposes disadvantage on Perception or Survival, and Stealth checks.
NormalImposes disadvantage on Stealth checks.
SlowGrants advantage on Perception or Survival checks.