Wiki updated as of 5.3.1 (Sep 2026)
Paces and Speeds
The three paces
Section titled “The three paces”Travel Pace uses the system’s Fast, Normal, and Slow travel paces. Each pace’s daily distance and speed multiplier come from the system’s configuration.
How speed is worked out
Section titled “How speed is worked out”| Traveller | Speed |
|---|---|
| On foot | The pace’s standard daily distance, spread across a travel day. |
| Creature | The on-foot speed, scaled by its walking speed against a 30 ft baseline. |
| Vehicle, party | Its travel speed per hour, scaled by the pace’s multiplier. |
Active modifiers such as weather then multiply that speed. See Mounts and Vehicles for which speed each actor uses.
Travel Pace has no unit setting. Inputs, results, and speeds follow the system’s imperial or metric setting, and actor speeds are converted to match.
Travel days
Section titled “Travel days”A day in a result or in the Days input is one travel day: the number of hours the system sets for a day of travel, not a full calendar day. Hour and minute lengths follow the world calendar.
Pace effects
Section titled “Pace effects”With Show Pace Effects in Chat on, the chat card includes the selected pace’s rules text:
| Pace | Effect |
|---|---|
| Fast | Imposes disadvantage on Perception or Survival, and Stealth checks. |
| Normal | Imposes disadvantage on Stealth checks. |
| Slow | Grants advantage on Perception or Survival checks. |