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3 Death Saves
Wiki updated as of 1.5.1 (Sep 2026)

FAQ

Does a roll raised to 20 count as a critical?

Not by default. The d20 face decides the critical, so a raise alone does not create one. The Tenacity Crits setting changes this. See Settings.

Does a raised natural 1 still miss?

On an attack roll, yes. The d20 still shows a 1, and the system treats a natural 1 attack as a miss at any total. Checks and saves compare the raised total to the DC.

How does Tenacity interact with advantage and bonus dice?

Tenacity adds a flat bonus to the total already on the card. Advantage, disadvantage, and bonus dice resolve before the spend.

Which rolls can Tenacity raise?

Ability checks, skill checks, tool checks, saving throws, and attack rolls. Concentration and death saves need their own settings. Damage and hit dice rolls are not affected. A character’s Motes only raise that character’s own rolls.

Initiative cards count as ability checks and get a Spend button. A raise changes the chat card but not the Combat Tracker, so adjust the combatant’s initiative by hand.

How do you adjust a character’s Tenacity by hand?

With Grant Button enabled, click +1 Tenacity on a roll card. The sheet badge controls in edit mode add, remove, or set Motes directly. Scripts can call grant, spend, and clear from the API.

Which GM runs Tenacity’s automation?

The primary GM set in 3DS:ATLAS. That GM’s client runs automatic grants, rest resets, and the automatic Spend prompt for actors with no connected player owner. A rest a player finishes relays its reset to that GM.

Why did a Hero Mancer character skip Starting Tenacity?

When Hero Mancer’s creation grant is above zero, Tenacity skips Starting Tenacity for characters Hero Mancer builds. Set Hero Mancer’s creation amount to zero to use Starting Tenacity instead.