Overland mode
Overland mode replaces per-token budgets with one shared budget for the whole party. Use it for cross-country travel where the group moves as a unit rather than tile by tile.
Switching modes
Section titled “Switching modes”In the panel header, the Dungeon / Overland button switches the scene between the two modes. Switching resets the current turn.
In overland mode the per-token budget readouts are hidden and a single party row appears, showing the distance the party has moved against the shared budget.
The shared budget
Section titled “The shared budget”The GM sets the shared budget in the party row. A blank value leaves it unlimited. Movement by contributing tokens draws down the one pool. When the pool is the limit, enforcement applies to contributing tokens the same way it does in dungeon mode.
Who counts toward the budget
Section titled “Who counts toward the budget”The Overland party budget contributors setting decides whose movement consumes the shared pool:
- Player-owned and friendly tokens.
- Player-owned tokens only.
- All visible non-hostile tokens.
Hidden tokens never count, regardless of the setting.
The turn
Section titled “The turn”The Done gate and clock advance work as in dungeon mode. When every included token is Done, the clock advances and the shared budget resets. See The party panel and turns.