Weather Picker
The Weather Picker is a dialog for manually setting weather conditions. Open it by clicking the weather indicator on the HUD, MiniCal, or BigCal.
Layout
Section titled “Layout”Period tabs
Section titled “Period tabs”When the Intraday Weather setting is enabled, a row of period tabs appears below the zone info bar. The four periods are Night, Morning, Afternoon, and Evening. Each tab shows an icon and label, and the current real-time period is marked.
- Click a tab to switch the picker context to that period.
- The preset grid and detail panel reflect the selected period’s weather.
- Saving applies weather only to the selected period. Each time of day can hold different weather.
- When no period is selected, the picker defaults to the current period.
Zone info bar
Section titled “Zone info bar”A bar at the top displays the current climate zone with a dropdown for per-scene zone override. Changing the zone here overrides the active scene’s climate zone, affecting weather generation and scene ambience for that scene only. Select “No Zone” to disable zone-based weather. This selection persists across scene reloads.
Preset grid
Section titled “Preset grid”The grid lists all weather presets grouped by category: Standard, Severe, Environmental, Fantasy, and Custom.
- Click a preset to select it and populate the detail panel.
- The active preset shows a highlighted border with a tinted background.
- Zone-disabled presets are dimmed and sorted after active presets.
- Each preset displays its icon, color, and alias name.
Detail panel
Section titled “Detail panel”Edit the fields for the selected weather.
| Field | Description |
|---|---|
| Name | Display label, populated from the preset and editable for custom weather |
| Icon | FontAwesome icon class |
| Color | Color picker |
| Temperature | Numeric input in the display unit, rolled within the preset’s range on select |
| Wind Speed | Dropdown from Calm through Extreme |
| Wind Direction | 16-point compass select |
| Precipitation Type | Select: None, Drizzle, Rain, Snow, Sleet, Hail |
| Precipitation Intensity | Range slider |
| Sound File | Sound file path with a file picker button for browsing custom audio files |
| Effect Macro | Dropdown of all world macros to execute when this weather activates |
When the FXMaster module is active, four additional fields appear.
| Field | Description |
|---|---|
| FXMaster Preset | Dropdown of available FXMaster effects |
| FX Density | Override particle density |
| FX Speed | Override particle speed |
| FX Color | Override effect tint color |
Save as preset
Section titled “Save as preset”A checkbox near the footer labeled “Save as custom preset”. When checked, clicking Save also creates a new custom preset from the full configuration.
Footer
Section titled “Footer”| Button | Action |
|---|---|
| Clear | Remove current weather from the active zone |
| Weather Probabilities | Open the Weather Probability dialog showing weather generation probabilities for the current zone |
| Randomize | Generate random weather for the active scene’s climate zone |
| Save | Apply the selected weather |
Behavior
Section titled “Behavior”- Selecting a built-in preset populates all detail fields with that preset’s defaults, honoring any overrides configured in the Weather Editor.
- Temperature is rolled within the preset’s configured range each time you select a preset. Edit the field afterward to override it.
- Editing detail fields creates a one-time weather override. The original preset is not modified.
- Randomize respects the current zone’s enabled presets and chance weights.
- When you apply an override and the “GM Override Affects Forecast” setting is enabled, the forecast plan for the current zone is cleared and regenerated.
- The picker is gated by the configurable Change Weather permission. Only users with that permission can open it.