Weather Picker
The Weather Picker sets weather by hand. To open it, click the weather indicator on the HUD or MiniCal, which anyone holding the Change Weather permission can do. The BigCal indicator opens it for the GM only.
Layout
Section titled “Layout”Window controls
Section titled “Window controls”The header menu holds a Weather Settings entry. It opens the Calendar Editor on its Weather tab, where season climates and climate zones are defined.
Zone info bar
Section titled “Zone info bar”The dropdown at the top sets the climate zone for the active scene, overriding whatever zone the scene would otherwise use for weather generation and scene ambience. To turn zone-based weather off for that scene, select “No Zone”. The choice survives a reload.
Period tabs
Section titled “Period tabs”With the Intraday Weather setting enabled, a row of period tabs sits below the zone bar: Night, Morning, Afternoon, and Evening. Period boundaries follow the zone’s sunrise, midday, and sunset. The tab for the period the world clock is currently in is marked.
Switching tabs changes only which period a save targets. The preset grid and the detail panel keep showing the zone’s active weather whichever tab is selected. With no tab picked, a save lands on the current period.
Preset grid
Section titled “Preset grid”Presets are grouped by category: Standard, Severe, Environmental, Fantasy, and Custom. The Custom group appears only once at least one custom preset exists.
Click a preset to select it and fill the detail panel. Presets the zone does not enable are dimmed and sorted after the rest.
Detail panel
Section titled “Detail panel”| Field | Description |
|---|---|
| Name | Display label, filled from the preset and editable for custom weather |
| Icon | FontAwesome icon class |
| Color | Color picker |
| Temperature | Numeric input in the display unit, rolled on select from the current season’s climate range for the zone |
| Wind Speed | Random, or a band from Calm through Extreme |
| Wind Direction | Random, or a 16-point compass heading |
| Precipitation Type | Random, None, Drizzle, Rain, Snow, Sleet, or Hail |
| Precipitation Intensity | Range slider |
| Severity | Read-only hazard band for the values in the panel, updating as you edit |
| Sound File | Path to the ambient audio loop, with a browse button |
| Effect Macro | Macro to run when this weather activates |
A Random value is rolled when you save, so the severity readout scores a Random field as calm or none until then. Random precipitation rolls its own intensity and ignores the slider. Wind Direction reads Random whenever the applied weather’s heading is not one of the 16 listed.
With FXMaster active, four more fields appear.
| Field | Description |
|---|---|
| FXMaster Preset | Visual effect to play |
| FX Density | Particle density override |
| FX Speed | Particle speed override |
| FX Color | Effect tint override |
Save as preset
Section titled “Save as preset”Tick Save as Custom Preset and Save Configuration also builds a custom preset from the panel. The new preset records the panel’s temperature as both its minimum and maximum, though those bounds only narrow a roll where the zone or season also sets a per-preset temperature override for it. Its chance, inertia weight, and darkness penalty are copied from the preset that was selected, or left at defaults if none was.
Footer
Section titled “Footer”| Button | Action |
|---|---|
| Clear | Removes the current weather from the zone |
| Weather Probabilities | Opens the probability breakdown for the current zone |
| Randomize | Rolls new weather for the scene’s climate zone |
| Save Configuration | Applies the weather and closes the picker |
Clear and Randomize take effect the moment you click them, without Save and without a confirmation. Randomize then repopulates the panel with what it rolled. With Intraday Weather enabled, Randomize replaces the day’s per-period weather with one condition covering the whole day.
Note that there is no Cancel button; closing the window any other way discards everything staged in the panel.
Behavior
Section titled “Behavior”- Selecting a built-in preset fills the detail fields from that preset, including any overrides configured in the Weather Editor.
- Selecting a preset rolls a temperature from the current season’s climate range for the scene’s zone. A per-preset temperature override defined on the zone or season narrows that range. Edit the field afterward to override the roll.
- Typing in a detail field clears the preset highlight, and the save is stored as custom weather. Changing a dropdown leaves the preset selected, so the saved weather keeps the preset’s identity.
- Custom weather needs a name. With no preset selected and the Name field empty, Save closes the picker without applying anything and without a warning.
- Edits apply once. The preset itself is not modified.
- Randomize respects the current zone’s enabled presets and chance weights.
- Applying weather with GM Override Affects Forecast enabled clears and regenerates the forecast plan for the zone. See Settings.
- The severity readout reflects the values in the panel, not the weather currently applied to the scene.