Game Systems
Ability Test and Skill Test
Section titled “Ability Test and Skill Test”Both actions roll on the actor and branch on whether the roll passed.
| System | Rolls | Passes when |
|---|---|---|
| dnd5e | Ability Test’s Type field picks a Saving Throw or an Ability Check; Skill Test rolls the chosen Skill Check. | The total meets or beats DC. |
| pf2e | Same choice of Saving Throw or Ability Check for Ability Test; Skill Test rolls the chosen skill. | The degree of success is a success or better. |
DC is a fixed number on both actions. Ability and Skill show as dropdowns of the system’s own abilities or skills on dnd5e and pf2e; on any other system they’re free-text fields for that system’s internal key.
The roll happens on the Primary GM’s client, without opening a dialog, unless Prompt the Player is on. Whether the roll passed reaches the next action as {{previous}}, true or false. If nobody answers a prompted roll, {{previous}} is null instead of false. See Placeholders and Conditions.
Hurt/Heal
Section titled “Hurt/Heal”
Value is a dice formula. A positive value damages the actor; a negative value heals it.
A negative value heals whatever Damage Type is set to.
Leaving Damage Type blank applies the amount as-is, with no resistances, weaknesses, or immunities. Setting a type applies them.
| System | Damage Type choices |
|---|---|
| dnd5e | The system’s damage types and healing types, in one list. |
| pf2e | The system’s damage types. |
| Any other system | Free text for that system’s own type key. |
Post to Chat also posts the roll as a damage card. Roll Mode controls who sees that card; it does nothing while Post to Chat is off.
Attack (dnd5e)
Section titled “Attack (dnd5e)”The Attack action rolls one of an actor’s item’s attack activities. It only appears in the Add picker when the active game system is dnd5e.
| Field | What it does |
|---|---|
| Actor | The actor whose item attacks. |
| Item ID | The attacking item’s document ID on that actor. |
| Target | Targeted before the roll, so the attack has an AC to beat. |
| Post Chat Card | Posts the item’s card. |
| Card Only | Posts the item’s card without rolling the attack. |
| Fast Forward | Skips the roll’s configuration dialog. |
| Also Roll Damage | Rolls damage right after the attack. |
| Roll Mode | Controls who sees the rolls. |
Also Roll Damage only rolls when the attack roll is a critical hit or meets/beats the target’s AC. A target with no readable AC, or no target at all, counts as a hit. If the item has no attack activity, Glyph uses it normally instead, without rolling an attack.
Prompt the Player
Section titled “Prompt the Player”Ability Test and Skill Test’s Prompt the Player field asks a connected player to roll instead of rolling silently on the GM’s side.
Glyph asks the actor’s first connected owner who isn’t a GM. If none is connected, it asks the connected GM instead. If neither is connected, the roll doesn’t happen and {{previous}} is null.
When asked, the roll opens the system’s own roll dialog on that player’s client, and the program waits for their answer.
Other systems
Section titled “Other systems”Ability Test, Skill Test, and Hurt/Heal appear in the Add picker on every game system, but only dnd5e and pf2e have an adapter registered. Running one of these on any other system fails, and the error appears in the trigger’s History.
Attack (dnd5e) doesn’t appear in the Add picker at all outside dnd5e.