Theming
Wiki updated as of 1.5.3 (Oct 2026)3DS:ATLAS holds the theme engine for the 3 Death Saves suite, and 3DS modules take their colors from it. These presets ship with it: Amberwood, Arcane, Beeswax, Dark, Ember, Frost, High Contrast, Infernal, Light, Lodestar, Minstrel, Neon, Newsprint, Parchment, Pewter, Sakura, Slate, Solarized, Steampunk, Velvet, and Verdant.
Choosing a theme
Section titled “Choosing a theme”Click Configure Themes in the module settings to open the theme picker. Each 3DS module has its own theme dropdown. A module left on Default uses the theme it ships with.

Some modules list individual applications beneath them, each with its own dropdown. An application left on Inherit follows its module.
The All Modules dropdown applies one theme to everything in the list. Theme selections are stored per client.
Custom themes
Section titled “Custom themes”Pick a base preset and click New Custom Theme to open the Theme Editor. Adjust the colors, name the theme, and click Save Theme.

Custom themes are stored per client and appear under Custom in every dropdown. Each one in the Custom Themes list has edit, export, and delete buttons, and Import loads a theme file. Deleting a theme has no confirmation prompt.

Forcing a theme for everyone
Section titled “Forcing a theme for everyone”Tick Force for All Players on a module row to apply that module’s theme to every connected client. The forced theme overrides each player’s own choice until you untick the box.
A forced theme covers the module-wide theme only. Applications a player set to a specific theme keep it.
Forcing a custom theme does not send its colors to players. A player without that custom theme sees the Dark palette.