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Settings

Rollies has six settings, all world-scoped, configurable from the Module Settings panel. Only the GM can change them, and updates apply to every connected client.

SettingDefaultDescription
Auto-trigger RolloffsEnabledAutomatically start rolloffs when initiative ties are detected.
Rolloff Die Typed20The die rolled to break initiative ties.
Include NPCs in RolloffsDisabledWhether NPCs participate in rolloffs alongside player characters.
Rolloff Timeout (seconds)30How long to wait before auto-rolling for inactive players.
Show Winner AnnouncementsEnabledDisplay a popup announcement when someone wins a rolloff.
Manual Dice Timeout Multiplier2Multiplier applied to the timeout when manual or interactive dice are detected.

When enabled, rolloffs begin as soon as a tie is detected. When disabled, you receive a notification dialog listing every tied initiative group and choose to start the rolloffs or keep the current initiative order. See GM Tools for the manual review flow.

Selects the die rolled during a rolloff. The available choices come from Foundry’s dice configuration: d4, d6, d8, d10, d12, d20, and d100. The default is d20. A re-tie triggers another rolloff round, so smaller dice produce more frequent re-ties and larger dice produce fewer.

When off, NPC ties are not contested and only ties between player characters trigger a rolloff. Turn this on to have NPCs roll off against each other and against player characters.

The number of seconds a player has to submit their roll before the system auto-rolls for them. Accepts values from 3 to 60 in steps of 1, with a default of 30. The multiplier below adjusts this baseline when manual dice are in use.

Toggles the winner popup that appears after a rolloff resolves. Enabled by default. Disable it to rely on the chat log and updated initiative order instead. The flow is described in Pair Rolloff and Bracket Rolloff.

When a player has Foundry’s manual or interactive dice fulfillment configured, the rolloff timeout is multiplied by this value to give them time to roll and enter the result. Accepts values from 1 to 5 in steps of 0.5, with a default of 2. At a 30 second timeout and the default multiplier, a player with manual dice has 60 seconds. See Tie Detection for how rolloff timing fits into the overall flow.