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Music Configuration

The Music Configuration application is where you assign playlists. It opens from a scene, from a token or actor, and from the default music menu. The same window adapts its sections to whichever document you opened it from.

  • Scene: open a scene’s configuration. A Music Configuration button appears below the playlist sound field.
  • Token or actor: open a token’s configuration. A Music Configuration button appears on the Identity tab.
  • Default music: open Game Settings and use the module’s Configure Default Music menu.

Each document type exposes its own sections:

  • Scene has an Area Music section and a Combat Music section.
  • Token, actor, and default music each have a Combat Music section.

Area Music is the exploration track for a scene. Combat Music is the track that plays during a fight. Default music supplies a fallback combat track used when no other source applies.

Drag a playlist from the Playlists sidebar onto a section. Dropping a single track instead of the whole playlist assigns that playlist and sets the dropped track as the section’s initial track.

Once a playlist is assigned, the section shows the playlist name with two buttons:

  • Edit Playlist opens the playlist sheet.
  • The trash button clears the assignment from that section.

Each assigned section exposes:

  • Initial Track selects which track in the playlist starts first. Leaving it on Default uses the playlist’s own first track.
  • Priority is a number that decides which source wins when more than one playlist applies at the same time. A higher priority is chosen first.

You can reorder sections within the application by dragging them. The order sets their default priority values.

Assign a combat playlist on a token’s Combat Music section to give that token a personal battle theme. When the token is linked to an actor, a Use Token Music checkbox appears. Checking it makes the token’s combat music override the actor’s combat music.

For how these assignments are chosen during a fight, see Combat Automation.

Save writes the configuration and applies it to the current track. Reset reverts unsaved changes back to the stored configuration.