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Randomizer and Compare

Two tools speed up the choices a player makes during character creation. The Randomizer fills in a character with a single click. Compare puts options next to each other for the player to weigh before committing.

The Randomize button fills several parts of a character in one action. Pressing it asks for confirmation. It overwrites whatever is already entered in the affected areas.

What the Randomizer sets:

  • Name: a generated character name.
  • Identity: species (or race), class, and background.
  • Ability scores: values assigned across every ability the system defines, including optional scores like Honor and Sanity when enabled.
  • Hit points: an automatically assigned HP value, using average or max rather than a manual roll.

What it leaves alone:

  • Equipment: starting gear and gold choices stay untouched. See Equipment and gold.
  • Biography: any text the player has written remains.
  • Advancements: granted and chosen advancements are not filled in. See Advancements.

The Randomizer handles the mechanical core of a character. The rest is left for the player to decide.

Compare lines up options and reads their mechanics side by side. It works for species, class, subclass, background, and feat options.

Each option card in the character creation identity dropdowns has a Pin to compare button. The player pins the options under consideration, then opens the comparison window with the Compare button, which shows a count of how many are pinned. Remove pin on the card clears a pin.

The comparison needs at least two pins of the same kind. Pinning a single option, or none, shows a prompt to add more.

The comparison window shows one column per pinned option and one row per mechanic. The rows shown depend on what is being compared. Common ones include:

The compare window showing pinned options side by side

RowWhat it shows
SourceThe sourcebook the option comes from
Primary abilityThe main ability the option leans on
Starting wealthThe starting wealth value, where relevant
ASI / feat levelsLevels at which the option grants an ability score increase or feat
Subclass unlockThe level at which a subclass is chosen
Features by levelFeatures granted, grouped by the level they arrive
Ability Score IncreaseThe ability bump a background grants
Granted spellsSpells the option provides
ChoicesDecisions the option asks the player to make
Minimum levelThe lowest level the option applies at