Randomizer and Compare
Two tools speed up the choices a player makes during character creation. The Randomizer fills in a character with a single click. Compare puts options next to each other for the player to weigh before committing.
Randomizer
Section titled “Randomizer”The Randomize button fills several parts of a character in one action. Pressing it asks for confirmation. It overwrites whatever is already entered in the affected areas.
What the Randomizer sets:
- Name: a generated character name.
- Identity: species (or race), class, and background.
- Ability scores: values assigned across every ability the system defines, including optional scores like Honor and Sanity when enabled.
- Hit points: an automatically assigned HP value, using average or max rather than a manual roll.
What it leaves alone:
- Equipment: starting gear and gold choices stay untouched. See Equipment and gold.
- Biography: any text the player has written remains.
- Advancements: granted and chosen advancements are not filled in. See Advancements.
The Randomizer handles the mechanical core of a character. The rest is left for the player to decide.
Compare
Section titled “Compare”Compare lines up options and reads their mechanics side by side. It works for species, class, subclass, background, and feat options.
Pinning options
Section titled “Pinning options”Each option card in the character creation identity dropdowns has a Pin to compare button. The player pins the options under consideration, then opens the comparison window with the Compare button, which shows a count of how many are pinned. Remove pin on the card clears a pin.
The comparison needs at least two pins of the same kind. Pinning a single option, or none, shows a prompt to add more.
Reading the comparison
Section titled “Reading the comparison”The comparison window shows one column per pinned option and one row per mechanic. The rows shown depend on what is being compared. Common ones include:

| Row | What it shows |
|---|---|
| Source | The sourcebook the option comes from |
| Primary ability | The main ability the option leans on |
| Starting wealth | The starting wealth value, where relevant |
| ASI / feat levels | Levels at which the option grants an ability score increase or feat |
| Subclass unlock | The level at which a subclass is chosen |
| Features by level | Features granted, grouped by the level they arrive |
| Ability Score Increase | The ability bump a background grants |
| Granted spells | Spells the option provides |
| Choices | Decisions the option asks the player to make |
| Minimum level | The lowest level the option applies at |