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3 Death Saves

Note Preset Editor

A preset holds an icon, a color, and a set of defaults applied when a note is created. Open the editor from Manage Presets in the Notes tab of the settings panel. It is GM only.

The left panel lists every preset that is not hidden. Default sorts first and the rest sort alphabetically. Click a name to select it. To edit a preset’s icon and color, click the colored icon beside its name.

Restore Presets appears below the list while any built-in preset is hidden. It confirms first, then un-hides every hidden built-in preset at once. You cannot restore them one at a time.

The Default preset is the fallback. A note with no assigned category uses its defaults.

It does not appear in the note sheet’s category dropdown, on note badges, or in filter dropdowns. It cannot be deleted or hidden, and the Delete and Sync to Notes buttons disappear while it is selected. Its name and Player Usable flag are locked, while the icon, color, and defaults stay editable.

Name is the display name. Emblem opens the icon and color dialog.

Player Usable controls whether a player can pick the preset. With the flag off, the preset drops out of the category dropdown for players, though a note that already carries it still shows it. You see every preset either way. Character History ships with the flag off.

Title sets a default title for new notes. Leave it blank for the standard default title.

The content editor holds a default body. A note created with the preset and no content of its own gets this HTML as its body. When the preset has no content template, the Default preset’s content template is used instead. The template applies at creation only, and the note can be edited afterward.

  • All Day: whether new notes default to all-day events
  • Duration: number of days each occurrence spans
  • Max Occurrences: cap on occurrences for recurring notes
  • Visibility: note visibility level (visible, hidden, or secret)
  • Silent: suppress chat announcements and reminders
  • Display Style: how the note renders on the calendar (banner, icon, or pip)
  • Macro: macro to run when the note triggers, chosen from world macros
  • Show Bookends: show a multi-day event only on its first and last day
  • Notification Type: Toast, Chat, or Dialog
  • Reminder Targets: Everyone, GM Only, Author Only, or Note Viewers
  • Notify Before: how far ahead of the event the reminder fires
  • Increment: the unit applied to Notify Before (Hours, Days, Weeks, Months, or Years)
  • Player Ownership: ownership granted to non-GM players on new notes (None, Observer, or Owner). It reaches notes with Visible visibility only; hidden and secret notes keep their restricted access.

Icon and color are not set here. Edit them from the preset’s icon button.

Each default dropdown carries a No Default entry, and the number fields show No Default as placeholder text. A field left on No Default falls back to the Default preset’s value. When that is also unset, the note keeps its standard default.

Sync to Notes updates every existing note that already uses the selected preset. A confirmation dialog names the preset and counts the affected notes. When no note uses the preset, sync reports that and stops without opening the dialog.

Sync writes the Schedule and Settings defaults plus the preset’s icon and color. Title, content, and schedule dates are left alone. The Player Ownership default reaches visible notes only.

The button is unavailable for the Default preset.

Every world ships with the Default preset plus Birthday, Character History, Deadline, Downtime, Lore, Meeting, Quest, Reminder, and Session. You can rename a built-in preset and change its icon, color, and defaults.

Add Preset creates a preset named New Preset with a bookmark emblem and Player Usable enabled, then selects it so you can rename it in the Name field.

Reset confirms before it changes anything. A built-in preset reverts to its shipped values. A custom preset returns to the state of a freshly added one: every default clears, the name reverts to New Preset, the emblem reverts to the bookmark icon and its default color, and Player Usable is re-enabled.

Delete opens a confirmation dialog naming the preset. The dialog defaults to No, so nothing is removed until you confirm.

Deleting a built-in preset hides it instead of removing it, and its note references survive. Restoring it makes the category show on those notes again. Deleting a custom preset is permanent: once you save, notes that referenced it drop it from their category list.

Export writes the selected preset to a .json file.

Import reads a .json file and adds the preset to the list. The imported preset gets a fresh ID and lands as a custom preset whatever its original type. When a preset with the same label already exists, the imported one gains an “(Imported)” suffix.

Changes are held in memory until you click Save Configuration. Saving after an icon or color change prompts to update existing notes that use the preset.

Closing the window with unsaved changes opens a confirmation dialog. Discard Changes drops the changes; Cancel keeps the editor open.

Set a default note category in the Notes tab of the settings panel and that preset applies to a new note without a prompt, carrying its category, icon, and color. Leave the setting on Ask Every Time and a preset selection dialog opens at note creation instead.