Player Quick Start
A minimal walkthrough for using Spell Book as a player. For a full tour of the interface, see SpellBook Interface Overview.
Opening the Spell Book
Section titled “Opening the Spell Book”
Open your character sheet and click the Spell Book button. The button appears on the default dnd5e sheet and on Tidy5e if you have it installed. The window that opens is your personal spell book. You can drag it around by its header.
If you want it out of the way, click the detach button (arrow pointing up-right) in the header to pop it into its own browser window. Click attach to bring it back.
Nothing in a Class Tab?
Section titled “Nothing in a Class Tab?”If a class tab shows “No spell list assigned”, the class has no spell list configured in Class Rules. The notice text is visible to everyone, but the Open Class Rules button is GM only.
Ask your GM to assign a spell list for the class via the actor’s Spell Book Settings (gear icon on the Player Spell Book sidebar). The tab will populate the next time you view it.
Preparing Spells
Section titled “Preparing Spells”- Pick a class tab.
- Click the checkbox on each spell row you want prepared.
- Click the Save button at the bottom of the sidebar.
Each class prepares independently. The footer shows X/Y Spells and X/Y Cantrips for the active class. When you hit the max, the counter turns green to mean “at capacity”.
Exceeding the class max does not block saving. If the GM has enabled Notify GM on Spell Changes, they will receive a notification. See Spell Preparation System for the full story.
Pending checkbox changes are remembered across tab switches; tweak spells on multiple class tabs, then Save once at the end.
Spell Row Icons
Section titled “Spell Row Icons”Each spell row may show:
- Checkbox: prepare/unprepare.
- Star: toggle favorite (per actor, per user).
- Sticky note: open Spell Notes to add personal notes. Notes can be injected into the spell’s description.
- Balance scale: add to comparison. Shown when enabled in Details Customization. Any number of spells can be compared side by side; the dialog widens as you add more.
Spells granted by class features, items, or always-prepared effects show a disabled checkbox with a tooltip explaining the source.
Filtering
Section titled “Filtering”The sidebar offers:
- Name search box (substring, case-insensitive).
- Spell Level: min/max number inputs.
- School, Casting Time, Target, Damage Type, Condition, Save, Source: dropdowns.
- Range: min/max number inputs (unit auto-matches your world setting).
- Properties: five tri-state toggles (Verbal, Somatic, Material, Concentration, Ritual). Click to cycle
ignore → include → exclude; right-click to cycle backwards. Exclude turns the indicator red with an × icon. - Costly Material Components: checkbox; hides spells that don’t consume valuable materials.
- Prepared Only: show only currently-prepared spells.
- Favorites Only: show only starred spells.
Reset Button
Section titled “Reset Button”The circular-arrow Reset button (sidebar footer, between the action row and Save) clears all filters. Shift-click also unchecks every preparation checkbox across every class tab, which is useful for starting a full re-prep from scratch. The unchecks are staged until you press Save, so you can Shift-click, re-prepare, then Save.
Loadouts
Section titled “Loadouts”Save and reload prepared-spell sets per class. Click the Loadouts sidebar button (toolbox icon) to open Spell Loadouts. Useful for swapping between combat and utility preparations.
Tip: right-click the Loadouts button to pop up a quick-select menu of saved loadouts for the active class. Click one to apply it immediately.
Wizard Learn Tab
Section titled “Wizard Learn Tab”Wizards (and classes the GM has configured with Force Wizard Mode in Class Rules) get an extra Spellbook tab per wizard class. Use it to learn spells into your spellbook. See Wizard Spellbook Management for copying costs, free-at-levelup spells, and learning from scrolls.

Long Rest Swap Prompt
Section titled “Long Rest Swap Prompt”If your GM has configured a swap mode for your class in Class Rules, completing a long rest can prompt you to swap cantrips or spells. Disable the prompt for your own client with the DISABLE_LONG_REST_SWAP_PROMPT setting; the swap window itself remains available.
Party Mode
Section titled “Party Mode”If your actor is part of a party group (set by the GM), the sidebar shows a Party Manager button:
- Left-click opens the Party Spell Coordinator.
- Right-click toggles party-mode display on your actor. When on, each spell row shows tiny avatar icons for other party members who have the spell prepared.