Player Quick Start
A minimal walkthrough of the player experience in Spell Book. For a full tour of the interface, see SpellBook Interface Overview.
Opening the Spell Book
Section titled “Opening the Spell Book”
A player opens their character sheet and clicks the Spell Book button. The button appears on the default sheet and on Tidy5e if installed. The window is that player’s personal spell book and can be dragged by its header.
Clicking the detach button (arrow pointing up-right) in the header pops the window into its own browser window, and clicking attach brings it back.
Nothing in a class tab?
Section titled “Nothing in a class tab?”If a class tab shows “No spell list assigned,” the class has no spell list configured in Class Rules. The notice text is visible to everyone, but the Open Spell Book Settings button is GM only.
When the class has a spell list assigned but its sources are disabled in the Compendium Browser, the tab shows “No spells available” instead, with a hint to re-enable the source.
To assign a spell list for the class, open the actor’s Spell Book Settings (gear icon on the Player Spell Book sidebar). The tab populates the next time the player views it.
Preparing spells
Section titled “Preparing spells”A player prepares spells by:
- Picking a class tab.
- Clicking the checkbox on each spell row to prepare.
- Clicking Save at the bottom of the sidebar.
Each class prepares independently. The footer shows a spell count and a cantrip count for the active class, and turns green at capacity.
Exceeding the class max does not block saving. If you have enabled Notify GM on Spell Changes, you receive a notification. See Spell Preparation System for the full story.
Pending checkbox changes are remembered across tab switches, so a player can adjust spells on multiple class tabs before saving once.
Spell row icons
Section titled “Spell row icons”Each spell row may show:
- Checkbox: prepare/unprepare.
- Star: toggle favorite, tracked per actor and per user.
- Sticky note: open Spell Notes to add personal notes. Notes can be injected into the spell’s description.
- Balance scale: add to comparison. Shown when enabled in Details Customization. Any number of spells can be compared side by side, and the dialog widens as more are added.
Spells granted by class features, items, or always-prepared effects show a disabled checkbox with a tooltip explaining the source.
Filtering
Section titled “Filtering”The sidebar offers:
- Name search box (substring, case-insensitive).
- Spell Level: min/max number inputs.
- School, Casting Time, Target, Damage Type, Condition, Save, Source: dropdowns.
- Range: min/max number inputs, matching the world’s configured unit.
- Properties: five tri-state toggles (Verbal, Somatic, Material, Concentration, Ritual). Clicking cycles ignore → include → exclude; right-clicking cycles backwards. Exclude turns the indicator red with an × icon.
- Costly Material Components: hides spells without valuable material components.
- Prepared Only: show only currently prepared spells.
- Favorites Only: show only starred spells.
- Affordable Only: shown when spell-learning costs are enabled, hides spells the player cannot afford to learn.
The Reset button
Section titled “The Reset button”The Reset button (counterclockwise arrow, before Save in the sidebar footer) clears all filters. Shift-clicking also unchecks every preparation checkbox across every class tab. The unchecks stay pending until Save, so a player can shift-click, re-prepare selectively, then save.
Loadouts
Section titled “Loadouts”Loadouts save and reload prepared-spell sets per class. Clicking the Loadouts sidebar button (toolbox icon) opens Spell Loadouts.
Right-clicking the Loadouts button pops up a quick-select menu of saved loadouts for the active class; clicking one applies it immediately.
Wizard Learn tab
Section titled “Wizard Learn tab”Wizards, and classes configured with Force Wizard Mode in Class Rules, get an extra spell book tab per wizard class, labeled with the class name. Players use it to learn spells into the spellbook. See Wizard Spellbook Management for copying costs, free-at-levelup spells, and learning from scrolls.

Long rest swap prompt
Section titled “Long rest swap prompt”If a swap mode is configured for a class in Class Rules, completing a long rest can prompt that player to swap cantrips or spells. A player can disable the prompt for their own client with the Disable Long Rest Swap Prompt setting; the swap window itself remains available.
Party Mode
Section titled “Party Mode”If an actor is part of a party group set by you, the sidebar shows a Party Spells button:
- Left-clicking opens the Party Spell Coordinator.
- Right-clicking toggles party-mode display on that actor. When on, each spell row shows small avatar icons for other party members who have the spell prepared.