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3 Death Saves
Wiki updated as of 1.5.1 (Sep 2026)

Settings

Every Tenacity setting is world-scoped, under Game Settings, Configure Settings, Tenacity.

SettingDefaultDescription
Failure DetectionCritical FailureCritical Failure: only natural 1s. Automatic: any roll the system can verify as a miss. Manual: you hand them out. See Earning Tenacity.
Automatically Prompt on D20 TestOffOpens the Spend dialog after a watched d20 test. Skipped when the roll already meets a known DC or AC.
Blind Roll BehaviorExemptHow Tenacity treats blind and GM-only rolls. Exempt: no Mote and no prompt. Grant, No Prompt: a Mote but no prompt. Normal: treated like a public roll.
Starting Tenacity0Tenacity granted to new characters at creation. Minimum 0.
Maximum Tenacity5Most Tenacity an actor can hold. Minimum 1. A Personal Cap on the sheet badge overrides it per actor.
Maximum Tenacity per Roll0Most Tenacity that can go into a single raise. 0 means no limit.

Tenacity has no primary GM setting of its own. The GM who runs grants and resets is set in 3DS:ATLAS.

SettingDefaultDescription
Reset TriggerLong RestWhen a Tenacity pool is cleared. Manual, Short Rest, Long Rest, and, while Calendaria is active, Dawn and Midnight. See Rest and Conversion.
Tenacity to Inspiration ConversionOffOn a Long Rest, Dawn, or Midnight reset, trade the pool for 1 Heroic Inspiration.
Tenacity Required for Conversion5Pool size that triggers the conversion. The whole pool is spent. Minimum 1.
SettingDefaultDescription
NPC SupportNoneWhether NPCs participate. None, Linked Only (actors with linked tokens), or All.
Grant ButtonOnAdds a GM-only +1 Tenacity button to roll cards.
SettingDefaultDescription
DC DisclosureAutomaticWhen the Spend dialog shows the DC or AC to a player. None and Manual: hidden until you reveal it. Automatic: follows the system’s Challenge Visibility setting. Always: shown whenever known. See DC Reveal.
Reveal DC ButtonOnAdds a GM-only Reveal DC button to roll cards.
SettingDefaultDescription
Revoke Mote on FlipOffWhen Tenacity raises a roll to a success, revoke the Mote that was granted for the original failure.
Refund on Tenacity FailureOnGive back spent Tenacity when a raise still does not flip the outcome.
Failed Tenacity Refund %100Percentage refunded when a raise fails, rounded down. Range 0 to 100.
Tenacity CritsOffTreat a raise to 20 as a critical.
Lock on New RollOnOnce an actor rolls again, their prior unraised rolls can no longer be raised.
SettingDefaultDescription
Allow Concentration Save RaisesOffEarn and spend Tenacity on concentration saves.
Allow Death Save RaisesOffEarn and spend Tenacity on death saves.
SettingDefaultDescription
Allow RerollOffLets players spend Tenacity to reroll a failed roll instead of raising it.
Reroll Cost3Tenacity cost to reroll. Minimum 1.

Only visible when the midi-qol module is active. See midi-qol Integration.

SettingDefaultDescription
Midi Spend Timeout10Seconds to wait for the Spend dialog when midi-qol pauses for an attack or save. 0 means wait forever. Range 0 to 60.
Post-Hoc SpendOnAllow spending Tenacity after a midi-qol workflow resolves to flip a miss into a hit or a failed save into a success.
Post-Hoc Damage UndoConfirmWhat happens after a post-hoc save flip. Auto: restore HP silently. Confirm: ask before restoring HP. Off: leave damage as-is.
Post-Hoc Window0Seconds after a workflow resolves during which post-hoc spend is allowed. 0 means no limit. Range 0 to 3600.