Every Tenacity setting is world-scoped, under Game Settings, Configure Settings, Tenacity.
| Setting | Default | Description |
|---|
| Failure Detection | Critical Failure | Critical Failure: only natural 1s. Automatic: any roll the system can verify as a miss. Manual: you hand them out. See Earning Tenacity. |
| Automatically Prompt on D20 Test | Off | Opens the Spend dialog after a watched d20 test. Skipped when the roll already meets a known DC or AC. |
| Blind Roll Behavior | Exempt | How Tenacity treats blind and GM-only rolls. Exempt: no Mote and no prompt. Grant, No Prompt: a Mote but no prompt. Normal: treated like a public roll. |
| Starting Tenacity | 0 | Tenacity granted to new characters at creation. Minimum 0. |
| Maximum Tenacity | 5 | Most Tenacity an actor can hold. Minimum 1. A Personal Cap on the sheet badge overrides it per actor. |
| Maximum Tenacity per Roll | 0 | Most Tenacity that can go into a single raise. 0 means no limit. |
Tenacity has no primary GM setting of its own. The GM who runs grants and resets is set in 3DS:ATLAS.
| Setting | Default | Description |
|---|
| Reset Trigger | Long Rest | When a Tenacity pool is cleared. Manual, Short Rest, Long Rest, and, while Calendaria is active, Dawn and Midnight. See Rest and Conversion. |
| Tenacity to Inspiration Conversion | Off | On a Long Rest, Dawn, or Midnight reset, trade the pool for 1 Heroic Inspiration. |
| Tenacity Required for Conversion | 5 | Pool size that triggers the conversion. The whole pool is spent. Minimum 1. |
| Setting | Default | Description |
|---|
| NPC Support | None | Whether NPCs participate. None, Linked Only (actors with linked tokens), or All. |
| Grant Button | On | Adds a GM-only +1 Tenacity button to roll cards. |
| Setting | Default | Description |
|---|
| DC Disclosure | Automatic | When the Spend dialog shows the DC or AC to a player. None and Manual: hidden until you reveal it. Automatic: follows the system’s Challenge Visibility setting. Always: shown whenever known. See DC Reveal. |
| Reveal DC Button | On | Adds a GM-only Reveal DC button to roll cards. |
| Setting | Default | Description |
|---|
| Revoke Mote on Flip | Off | When Tenacity raises a roll to a success, revoke the Mote that was granted for the original failure. |
| Refund on Tenacity Failure | On | Give back spent Tenacity when a raise still does not flip the outcome. |
| Failed Tenacity Refund % | 100 | Percentage refunded when a raise fails, rounded down. Range 0 to 100. |
| Tenacity Crits | Off | Treat a raise to 20 as a critical. |
| Lock on New Roll | On | Once an actor rolls again, their prior unraised rolls can no longer be raised. |
| Setting | Default | Description |
|---|
| Allow Concentration Save Raises | Off | Earn and spend Tenacity on concentration saves. |
| Allow Death Save Raises | Off | Earn and spend Tenacity on death saves. |
| Setting | Default | Description |
|---|
| Allow Reroll | Off | Lets players spend Tenacity to reroll a failed roll instead of raising it. |
| Reroll Cost | 3 | Tenacity cost to reroll. Minimum 1. |
Only visible when the midi-qol module is active. See midi-qol Integration.
| Setting | Default | Description |
|---|
| Midi Spend Timeout | 10 | Seconds to wait for the Spend dialog when midi-qol pauses for an attack or save. 0 means wait forever. Range 0 to 60. |
| Post-Hoc Spend | On | Allow spending Tenacity after a midi-qol workflow resolves to flip a miss into a hit or a failed save into a success. |
| Post-Hoc Damage Undo | Confirm | What happens after a post-hoc save flip. Auto: restore HP silently. Confirm: ask before restoring HP. Off: leave damage as-is. |
| Post-Hoc Window | 0 | Seconds after a workflow resolves during which post-hoc spend is allowed. 0 means no limit. Range 0 to 3600. |