Mixer
The Mixer tab in the Minstrel console holds a rack of everything playing, with the channel buses below it.
Channel buses
Section titled “Channel buses”The bus row has a strip for Music, Ambience, and Interface. These are Foundry’s core audio channels, the same ones behind the volume sliders in the Playlists sidebar.
Each strip has a fader, a level meter, and a mute button. Muting a bus silences that channel and locks its fader. Unmuting puts the fader back where it was.
The rack
Section titled “The rack”Each playing playlist gets a unit on the rack with buttons to stop the playlist or skip to its next track. Playlists with crossfade turned on carry a crossfade tag. A playing Soundboard pad gets a unit too, with a fader and a stop button.
The unit’s fader sets the playlist’s level, which scales every track on top of each track’s own volume. Minstrel saves the level on the playlist and applies it each time one of its tracks starts.
Level meters
Section titled “Level meters”Playlist units, pad units, the Syrinscape unit, and buses have level meters that show the audio playing on your own client. A playlist or pad unit’s meter follows the channel it plays on.
Syrinscape
Section titled “Syrinscape”A playing Syrinscape mood gets a unit at the top of the rack with a fader and a stop button. Below it, each element in the mood gets a row with its own fader and stop button. See Syrinscape for setup.
Crossfade
Section titled “Crossfade”Crossfade works on playlists in Sequential or Shuffle mode. Toggle it with the Crossfade badge on the playlist’s tile in the Music or Ambience tab.
On a crossfade playlist, Minstrel starts the next track before the current one ends. The two tracks overlap for the length set by Crossfade Duration on the Settings page. Turning crossfade on sets the playlist’s fade duration to Crossfade Duration. Turning crossfade off does not restore the playlist’s previous fade duration.
Seeking
Section titled “Seeking”Drag the progress bar in the console’s transport or on your Now Playing bar to jump within the current track.
Ducking
Section titled “Ducking”Soundboard pads with Duck music while playing lower the Music channel while the pad plays. Ducking Amount and Ducking Fade are on the Settings page, and pad setup is on Soundboard.
What players hear
Section titled “What players hear”These controls change audio for every connected client:
- Playlist and pad faders
- Seeking
- Pad ducking
These controls change audio on your client only:
- Bus faders and bus mute
- Mute all audio in the console transport and on the Now Playing bar
- The Syrinscape mood fader