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3 Death Saves
Wiki updated as of 0.3.0 (Sep 2026)

Recipes and Templates

Open a Region’s configuration sheet, go to its Behaviors tab, and click the wand icon beside Add Behavior. Only a GM sees this button. It opens the Recipes picker.

Recipe picker with a search field above a grid of cards, each showing a name, category, short description, and an Apply button

A search field above the cards filters the list by name, description, or category.

Clicking Apply on a card creates every RegionBehavior the recipe needs on the Region whose sheet you opened the picker from, with no further prompts. A recipe that points at a Tile or a destination Region is created with a placeholder reference; open the new behavior afterward and set it to the document you actually want.

A recipe that needs a module you don’t have active doesn’t appear in the picker at all.

CategoryRecipeWhat it doesRequires
MovementMulti-Choice PortalAsks an entering token to pick a path, then runs a different program per choice.
MovementStairway / Change LevelPrompts an entering token to move between the scene’s levels.
MovementTeleporterMoves an entering token to a destination Region, on this scene or another, with a ping.
LightingMotion-Activated LightBrightens the Region when a token enters.
LightingTimed Light SwitchReveals a Tile while a token is inside, hides it again on exit.
HazardsAlarm TrapPings the map and warns everyone, without starting combat.
HazardsAmbush AlertStarts combat with the entering token and warns everyone.
HazardsFire TrapDeals fire damage to an entering token and announces it in chat as a damage card.
HazardsPit TrapDeals bludgeoning damage, knocks the token prone, and announces it in chat as a damage card.
HazardsPoison Gas TrapPoisons an entering token and announces it in chat.
HazardsPressure PlateKnocks every token currently in the Region prone at once.
HazardsSpike TrapDeals piercing damage to an entering token and announces it in chat as a damage card.
HazardsTrapKnocks an entering token prone and announces it in chat.
UtilityRest AreaAnnounces a token settling in to rest and advances game time by 8 hours.
UtilityTurn WarningWarns a token at the start of its combat turn while it’s inside the Region.
SocialBoss Fight MusicStarts a playlist on the first combat turn taken in the Region, and never repeats it.
SocialMerchant StallOffers an entering token the choice to browse a merchant’s wares.
EnvironmentHidden PassageReveals a Tile, resets fog, and pings the newly revealed passage.
MechanismsElevation ToggleFlips an entering token’s elevation between ground level and a raised platform on each trigger.
MechanismsToggle SwitchA persistent on/off lever: each entry flips a stored state and a Tile’s visibility to match.
FXMasterShelter From the Storm (FXMaster)Suppresses weather in the Region and clears any active weather effects on entry.FXMaster
TaggerMarked Target (Tagger)Tags an entering token and announces it in chat.Tagger

Every trigger’s General tab has a Template control. Its dropdown lists your own saved templates under “Your Templates,” plus the bundled examples grouped by category. An entry that needs an inactive module, or a game system other than the one it was written for, doesn’t appear.

Clicking Apply copies the selected entry’s whole configuration and program onto the trigger, overwriting what was there.

Clicking Save as Template asks for a name, then writes the trigger’s current configuration and program to a world compendium named “Glyph Trigger Templates.” Glyph creates that compendium the first time you save a template into it.

Glyph ships 40 example triggers as starting points, one action each. The Template dropdown groups them by category: Audio (3), Messaging (8), Token (10), Variables (1), Tagger (1), FXMaster (2), Scene (9), Tile (4), and Logic (2).