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3 Death Saves
Wiki updated as of 0.3.0 (Sep 2026)

Getting Started

Glyph requires Foundry v14 or newer and the 3DS:ATLAS library module.

  1. Open Foundry’s Setup screen
  2. Go to Add-on Modules
  3. Click Install Module
  4. Search for “Glyph”
  5. Click Install

Paste this manifest URL in the Install Module dialog:

https://github.com/Sayshal/glyph/releases/latest/download/module.json

Enable Glyph and 3DS:ATLAS in your world under Settings > Module Management.

Glyph works on Regions. Select or draw a Region, open its configuration sheet, and go to the Behaviors tab.

  1. Click Add Behavior and set its type to Trigger.
  2. On the General tab, pick one or more Events or Additional Events to subscribe to. The events page lists what fires a trigger and what data each event carries.
  3. Switch to the Program tab, select the event’s handler, and click Add to build out the actions that run. See Program Editor for how the handler tree works.
  4. Save the behavior.

The Program tab of a trigger's configuration sheet

Trigger Configuration covers a trigger’s gates, Variables, and History. Actions lists everything a program can do.

Every trigger runs on the Primary GM’s client. If no GM is connected, nothing runs, including triggers a player’s action would otherwise fire.

Rather than building a program from nothing, open Recipes from the Region config’s Behaviors header for ready-made trigger setups, or apply a saved template from a trigger’s General tab. See Recipes and Templates.

If you’re moving over from Monk’s Active Tile Triggers, see Importing from MATT instead of rebuilding your tiles by hand.