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3 Death Saves

Settings

Wiki updated as of 0.1.0 (Oct 2026)

Find these under Configure Settings > Levelheaded. World settings are GM-only. Client settings are set by each user.

Levelheaded settings


SettingScopeDefaultWhat it does
Change Level With ElevationWorldOnA token whose elevation moves into another level moves to that level. See Elevation Sync.
Land AtClientFloorWhere a token lands when you move it to another level from the Token HUD: Floor, Same Height or Same Elevation.
Add Floors to New LevelsWorldOnA level created directly on top of another gets a floor surface between them.

SettingScopeDefaultWhat it does
Player View Follows TokenWorldOnA player’s view switches to the level their token moves to.
Keep View When SelectingClientOnSelecting a token on another level keeps your current view. Applies to GMs.

SettingScopeDefaultWhat it does
Labels on Other LevelsWorldDimHow the labels of tokens on other levels appear: Show, Dim or Hide.
Show GMs Every LabelWorldOffLabels on Other Levels applies to players only.
Elevation ReadoutClientRelative to Viewed LevelMeasure token elevation from the viewed level, or show the actual elevation.

SettingScopeDefaultWhat it does
Tokens That Fade Roofs (GM)WorldControlled Tokens, Tokens Detected by Vision, All Visible Tokens While HighlightingRoofs and overhead tiles fade above these tokens in the GM’s view.
Tokens That Fade Roofs (Players)WorldOwned Tokens, Tokens Detected by VisionRoofs and overhead tiles fade above these tokens in players’ views.
Roof Fade Delay (ms)Client0How long the cursor rests on a roof before it fades. 0 to 2000.
Tile Fade Delay (ms)Client250How long the cursor rests on an overhead tile before it fades. 0 to 2000.

See Token Labels and Roofs for the token groups.