Movement and enforcement
A token’s budget is the distance it may move in one dungeon turn, measured in the scene’s grid units. How that budget is found, and what happens when a move exceeds it, are both configurable.
Where budgets come from
Section titled “Where budgets come from”A token’s cap is resolved in this order:
- A manual cap set on the token, in the panel’s cap field.
- The Cap source setting, when no manual cap is set.
The cap source has three modes:
- Manual / default cap uses the default per-turn cap for any token without its own value.
- Auto reads the actor’s speed from the system.
- Multiplier reads the actor’s speed and multiplies it by the cap multiplier.
When a speed-based mode cannot read a speed, the token falls back to the default cap. A cap of zero means unlimited.
Per-token caps
Section titled “Per-token caps”The GM can override any token’s budget from its card. Type a value into the cap field to set it. Clear the field to return the token to the automatic cap.
Reading speed from the system
Section titled “Reading speed from the system”On a supported system, a built-in adapter reads the highest of an actor’s walk, climb, swim, fly, and burrow speeds. Other systems have no speed adapter and use the default cap unless a speed path is set.
The Speed data path setting points at a dot-path on the actor to read speed from. A blank path uses the system default.
Elevation
Section titled “Elevation”When Count elevation against the budget is on, vertical movement is charged as 3D distance. When off, only planar distance counts.
Enforcement modes
Section titled “Enforcement modes”The Over-budget behaviour setting picks how an over-budget move is handled.
A move that would exceed the remaining budget is cancelled, and a notice reports how far the token can still move. The token stays where it was.
A move is allowed up to the budget line and stops there. While dragging, the ruler colours the path green within budget and red past it, and the drop point is pulled back to the furthest reachable position. Pasted moves are not clamped.
GM moves
Section titled “GM moves”GM drags bypass budgets by default. Turn on Enforce GM moves too to hold the GM to the same caps.
Reconciliation
Section titled “Reconciliation”A player’s own client enforces their moves, so this is a cooperative tool rather than anti-cheat. With GM over-budget reconciliation on, the GM is warned when a token ends a move over its cap. The warning is a notice, not a rewind.