Spending Tenacity
A player spends Tenacity to raise a d20 roll’s total after the dice land. The roll’s chat card carries a Spend button that opens the spend dialog, applies the bump, and updates the card in place.
The Spend button
Section titled “The Spend button”Every eligible d20 chat card gets a button labeled Spend (N), where N is the actor’s available Tenacity. Eligible cards cover ability checks, saves, skill checks, tool checks, attacks, concentration saves, and death saves where enabled. The button appears only for the user who owns the rolling actor. A GM who does not own the actor sees no Spend button on that card.
Tooltips:
- Active: “Spend Tenacity to raise this roll.”
- No Tenacity: “No Tenacity available to spend on this roll.”
- Locked: “Locked: a newer roll has been made.”
The button disables when the actor’s pool drops to zero or when the card locks. Once a roll is raised, the button is removed from that card.
Tenacity earned from a roll’s failure cannot be spent on that same roll. A Mote granted by failing this exact card is excluded from the spendable count for this card only.
On blind or GM-only rolls, the automatic Spend prompt is suppressed unless Blind Roll Behavior is set to Normal. The manual Spend button still appears when the player has Motes for that card. See Earning Tenacity.
Known vs blind spends
Section titled “Known vs blind spends”The dialog behaves differently depending on whether the target threshold is visible to the rolling player. The threshold is the DC or AC.
The threshold is shown when:
- The GM is opening the dialog.
- The GM has already revealed the DC on this card. See DC reveal.
- The DC Disclosure setting permits it for the current roll context.
When the threshold is visible, the dialog displays the roll total, the target DC or AC, a hint stating how much is needed to flip the roll, and a suggested spend amount equal to the gap clamped to the per-roll cap.
When the threshold is hidden, the dialog displays a dash in place of the DC and one of two hints:
- “GM hasn’t revealed the DC. You’re spending blind.”
- “No DC provided, you’re spending blind!”
Blind spends default the amount field to 1 with no suggested target. See DC reveal for the disclosure modes that govern visibility.
The Spend dialog
Section titled “The Spend dialog”The dialog shows the actor’s roll total, the threshold or a blind hint, and an amount input. The amount field is bounded by a minimum of 1 and a maximum equal to the smaller of the actor’s spendable Tenacity and the per-roll cap set by Max Tenacity Per Roll.
The amount hint reads “Name has X Tenacity available (max N per roll).” When the per-roll cap is set to 0, the cap is the actor’s pool. Confirming the dialog spends the chosen number of Motes. Cancelling does nothing. See settings for the per-roll cap and disclosure controls.
If the dialog opens on a card that is already bumped or already rerolled, it refuses and warns the player instead of opening. It also refuses when the actor has no spendable Tenacity for that card.
Reroll instead of spend
Section titled “Reroll instead of spend”When Allow Reroll is enabled, the dialog offers a second button alongside the spend confirm button, priced at a fixed Tenacity cost set by Reroll Cost. The reroll button only appears when the actor has enough spendable Tenacity to cover that cost.
Confirming a reroll spends the Motes, re-evaluates the roll’s full formula, and replaces the card’s total with the new result. A rerolled card cannot also be bumped, and a bumped card cannot also be rerolled. See settings for the reroll toggle and cost.
The mutated result
Section titled “The mutated result”Confirming the spend rewrites the roll’s chat card in place. The roll’s terms gain an appended + N with the flavor “Tenacity”, and the total updates. The card displays a pill reading “+N (now Y)”.
A rerolled card instead shows a pill with the original and new totals, and the card’s dice terms are replaced by the new roll rather than appended to.
Everyone sees the same updated card. The original total is preserved on the card’s metadata.
If the bumped total still falls short of a known DC, refund logic may return some or all of the spent Motes. See refunds and failed raises.
Lock on new roll
Section titled “Lock on new roll”When Lock on New Roll is enabled, an actor making a new d20 roll locks every prior unraised d20 card belonging to that actor. A locked card’s Spend button stays visible but disables, with the tooltip “Locked: a newer roll has been made.” The lock is permanent for that card.
Disabling this setting lets players raise older rolls at any time.
Revoke on flip
Section titled “Revoke on flip”When Revoke Mote on Flip is enabled, raising a roll into a success against a DC removes the Mote originally granted for that roll’s failure. Only the Mote tied to that exact card is revoked; other Tenacity in the pool is untouched.
Revocation fires whenever the roll carries a DC value, even when that DC is hidden from the player. It skips only when the roll has no DC at all.
Restrictions
Section titled “Restrictions”Two roll types are gated behind dedicated settings:
- Allow Concentration Save Raises: when off, concentration save cards get no Spend button.
- Allow Death Save Raises: when off, death save cards get no Spend button.
See settings for every toggle referenced here.