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Spending Tenacity

Tenacity is spent to raise a d20 roll’s total after the dice land. The roll’s chat card carries a Spend button that opens the spend dialog, applies the bump, and updates the card in place.

Every eligible d20 chat card (ability checks, saves, skill checks, tool checks, attacks, concentration saves, and death saves, where enabled) gets a button labeled Spend (N), where N is the actor’s currently available Tenacity. The button appears only for the user who owns the rolling actor. A GM who does not own the actor sees no Spend button on that card. Other players see no button on that card.

Tooltips:

  • Active: “Spend Tenacity to raise this roll.”
  • No Tenacity: “No Tenacity available to spend on this roll.”
  • Locked: “Locked: a newer roll has been made.”

The button disables automatically when the actor’s pool drops to zero or when the card is locked. Once a roll has been raised, the button is removed from that card entirely.

Tenacity earned from a roll’s failure can’t be spent on that same roll. If a Mote was just granted by failing this exact card, it’s excluded from the spendable count for this card only.

On blind or GM-only rolls, the automatic Spend prompt is suppressed unless Blind Roll Behavior is set to Normal. The manual Spend button still appears when the player has Motes for that card. See Earning Tenacity.

The dialog behaves differently depending on whether the target threshold (DC or AC) is visible to the rolling player.

The threshold is shown when:

  • The GM is opening the dialog.
  • The GM has already revealed the DC on this card (see DC reveal).
  • The DC Disclosure setting permits it for the current roll context.

When the threshold is visible, the dialog displays:

  • The roll total.
  • The target DC or AC.
  • A hint stating exactly how much is needed to flip the roll.
  • A suggested spend amount equal to the gap, clamped to the per-roll cap.

When the threshold is hidden, the dialog displays a dash in place of the DC and one of two hints:

  • “GM hasn’t revealed the DC. You’re spending blind.”
  • “No DC provided, you’re spending blind!”

Blind spends default the amount field to 1. There’s no suggested target. See DC reveal for the disclosure modes that govern visibility.

The dialog (titled “Spend Tenacity”) shows the actor’s roll total, the threshold (or a blind hint), and an amount input. The amount field is bounded by:

  • A minimum of 1.
  • A maximum equal to the smaller of the actor’s spendable Tenacity and the per-roll cap set by Max Tenacity Per Roll.

The amount hint reads “Name has X Tenacity available (max N per roll).” When Max Tenacity Per Roll is 0, the cap is the actor’s pool. Confirming the dialog spends the chosen number of Motes; cancelling does nothing. See settings for the per-roll cap and disclosure controls.

Confirming the spend rewrites the roll’s chat card in place. The roll’s terms gain an appended + N with the flavor “Tenacity”, and the total updates from X to X+N. The card displays a pill reading “+N (now Y)”.

Everyone sees the same updated card. The original total is preserved on the card’s metadata.

If the bumped total still falls short of a known DC, refund logic may return some or all of the spent Motes. See refunds and failed raises.

When Lock on New Roll is enabled, the moment an actor makes a new d20 roll, every prior unraised d20 card belonging to that actor locks. A locked card’s Spend button stays visible but disables, with the tooltip “Locked: a newer roll has been made.” The lock is permanent for that card.

Disabling this setting lets players go back and raise older rolls at any time.

When Revoke Mote on Flip is enabled, raising a roll into a success against a known DC removes the Mote originally granted for that roll’s failure. Only the Mote tied to that exact card is revoked; other Tenacity in the pool is untouched.

This only fires when the DC was known at spend time. Blind spends never trigger revocation.

Two roll types are gated behind dedicated settings:

  • Allow Concentration Save Raises: when off, concentration save cards get no Spend button.
  • Allow Death Save Raises: when off, death save cards get no Spend button.

The Tenacity Crits setting controls how a bumped total of 20 is treated. With the setting off, raising the roll to 20 is a 20, not a crit. Turning it on makes a bumped 20 behave as a critical hit.

See settings for every toggle referenced here.