Spending Tenacity
Spending Tenacity raises a d20 roll’s total after the dice land. The chat card updates in place for everyone.
The Spend button
Section titled “The Spend button”Eligible roll cards get a Spend (N) button, where N is the actor’s spendable Tenacity for that roll. Ability checks, skill checks, tool checks, saves, and attacks are eligible. Concentration saves and death saves also need Allow Concentration Save Raises or Allow Death Save Raises.
The button shows for the actor’s owners and for GMs. It is disabled when no Tenacity is spendable or the card is locked. It disappears once the roll has been raised or rerolled.
A Mote earned from a roll’s own failure cannot be spent on that same roll. See Earning Tenacity.
Automatic prompt
Section titled “Automatic prompt”With Automatically Prompt on D20 Test enabled, the Spend dialog opens by itself after an eligible roll, for each player who owns the actor. When no owning player is logged in, it opens for the primary GM set in 3DS:ATLAS.
The prompt does not open when the roll already meets a known DC or AC, or when the actor has nothing spendable on that roll. On blind and GM-only rolls it opens only when Blind Roll Behavior is Normal. The Spend button still appears on those cards.
The Spend dialog
Section titled “The Spend dialog”The dialog shows the roll total, the target DC or AC, and a Tenacity to Spend field. The field is capped at the actor’s spendable Tenacity or Maximum Tenacity per Roll, whichever is lower.
When the player can see the target, the dialog shows how much the roll needs to flip and fills in that amount. When the target is hidden, the dialog shows a dash and warns that the player is spending blind. GMs always see a known target. See DC Reveal for what counts as a known target and who sees it.
With Allow Reroll enabled, the dialog adds a Reroll (N) button priced at Reroll Cost. It appears only when the actor can afford it. A reroll rolls the whole formula again and replaces the result. A card can be raised or rerolled, not both.
The raised card
Section titled “The raised card”A raise adds a Tenacity bonus to the roll and updates the total. The card shows a pill with the bonus and the new total. A rerolled card shows a pill with the old and new totals.
A raise that still falls short can return some of the spent Motes. See Refunds and Failed Raises.
Lock on New Roll
Section titled “Lock on New Roll”With Lock on New Roll enabled, a new eligible roll locks earlier unraised roll cards for that actor. The Spend button on a locked card stays disabled for good.
Revoke Mote on Flip
Section titled “Revoke Mote on Flip”With Revoke Mote on Flip enabled, raising a roll to meet its known DC or AC removes the Mote that roll’s failure earned. The card’s earned pill updates to match. The revoke applies even when the target was hidden from the player.