Advancements and Feats
The Advancements tab is where a character’s class, species, and background hand out their mechanical benefits: skill proficiencies, languages, tools, features, spells, and the ability score improvements that arrive at certain levels.
How chips work
Section titled “How chips work”Only choice advancements render as chips. A chip needs player input. It is labeled Choose and shows how many picks it expects. The player clicks it to open the picker.
Benefits the character receives automatically are not chips. They appear as a read-only Granted summary list under a Granted header, sorted into buckets: Languages, Skill Proficiencies, Tool Proficiencies, Weapon & Armor Proficiencies, Saving Throws, Feats, Features, Spells, and Other. Each entry is plain comma-separated text, linkable to its rules reference where one is available. A granted advancement that still occupies a locked input slot, such as a fixed trait, stays as a chip in the choice grid. Only purely display-only grants move to the Granted list.

A choice chip tracks its own progress. While a choice is partly filled, the chip keeps its Choose label. Filled tiles show the names already picked and empty slots still read Choose. The partial row carries a styling flag but shows no counter and no “selection incomplete” tooltip. Once every pick is made, the chip flips to Done. If an advancement was set up incorrectly in its compendium and offers no valid options, Hero Mancer notes that it is misconfigured and skips it.
Choosers
Section titled “Choosers”Clicking a choice chip opens a picker suited to what the advancement offers:
- Skill, language, tool, and trait choosers list the available proficiencies, saving throws, weapons, or armor. The player picks the number the chip asks for. At the maximum, the picker locks further additions until one is removed.
- Item choosers select gear or other items. A choice with a fixed pool of options opens the same picker drawer used by the proficiency choosers, with a search box and a “No matching options.” message when nothing matches. An open-ended item choice opens the system’s Compendium Browser instead, which has its own search.
As selections are made, the chip count updates.
Ability Score Improvement or feat
Section titled “Ability Score Improvement or feat”At the levels where the system grants an Ability Score Improvement, the chip carries two buttons, ASI and Feat. Clicking ASI opens the per-ability stepper dialog. Clicking Feat opens the feat browser. The Feat button only appears when the advancement allows a feat. Otherwise the chip shows just the ASI button.
Raising ability scores
Section titled “Raising ability scores”The ASI dialog is a stepper. The player spends a pool of points across abilities with the per-ability +/- controls. A counter at the bottom shows progress, and a Confirm button commits the choice. Some advancements also grant a fixed bump on top of the player’s choices, shown as a tag such as “+1 granted” on the affected ability. Abilities the advancement cannot improve are greyed out with their controls disabled and a tooltip reading “Ability cannot be improved.”, while abilities open for assignment carry a highlighted border. After confirmation, the committed chip shows a Reset choice control that clears the choice and restarts the pool.
Picking a feat
Section titled “Picking a feat”Clicking the Feat button opens the feat browser. The player chooses a feat here instead of raising scores.
The feat browser
Section titled “The feat browser”The feat browser is a searchable list of every feat available from the configured sources. A search box finds a feat by name.

Several filters narrow the list:
- Rulesets restricts to a particular ruleset.
- Sources restricts to a particular sourcebook.
- Action economy filters by how the feat is used: Action, Bonus Action, Reaction, or Passive.
- Ability increase filters to feats that can raise a chosen ability. It is a row of filter chip buttons labeled with uppercase ability abbreviations, and only abilities some feat can improve are offered.
- Grants filters by what the feat provides, such as feats that grant an ability score increase or feats that grant a spell.
- Show only feats you qualify for hides feats whose requirements the character does not currently meet. This checkbox appears only during level-up, where an actor exists. At character creation there is no actor and the checkbox is not shown.
Prerequisites at a glance
Section titled “Prerequisites at a glance”Each feat surfaces its requirements. A feat that needs a higher character level shows a note. Feats that can be taken more than once are flagged as Repeatable, and feats that grant or let the player choose a spell carry a marker for that. The chosen feat is marked Selected.