Bondsmith
Start here
Section titled “Start here”Getting started covers installation, tracking your first actors, and opening the viewer.
Every setting is listed on the settings page.
Highlights
Section titled “Highlights”Per-character reputation
Section titled “Per-character reputation”Every tracked actor keeps its own score with each faction and NPC. Score ranges map to tier names and colors drawn from a built-in preset, one you write, or a Roll Table linked to a faction.
Factions and locations
Section titled “Factions and locations”Give a faction members and ranks. Nest locations inside each other as continents, countries, settlements, and points of interest. Factions and actors can each hold a share of control over a location, and a location with more than one controller shows a contested badge.
Relationships and graphs
Section titled “Relationships and graphs”Model relations between actors, factions, and locations. View them as force-directed, genealogy, map, or timeline graphs. View and edit rights on a graph are set per player.
Relationship board
Section titled “Relationship board”Flag a scene as a relationship board and the connection lines for all tokens on the scene stay on screen at once, rather than only the lines belonging to the selected token. Board scenes also get the Arrange Tokens tool. A separate scene option turns on connection lines and adds the Draw Connection tool for lines you draw between two tokens yourself.
Decay over time
Section titled “Decay over time”Pull reputation toward a target value on a schedule with reputation decay. Set it globally, then override it on a single actor or faction.
Player knowledge controls
Section titled “Player knowledge controls”Hide entities from players with visibility controls. An actor can show players a masked name instead of its real one. Scores can read as tier names instead of numbers.
Automation triggers
Section titled “Automation triggers”Fire reputation changes off game events with automation triggers.
History and backups
Section titled “History and backups”Review reputation and relation changes in the change log. Move data between worlds with import and export.
Scripting
Section titled “Scripting”Macros and modules read and write reputation, relations, factions, and graphs through the developer API. Bondsmith also fires hooks other code can listen for.