Bondsmith
Start here
Section titled “Start here”Getting started covers installation, tracking your first actors, and opening the viewer.
Every setting is listed on the settings page.
Highlights
Section titled “Highlights”Per-character reputation
Section titled “Per-character reputation”Every tracked actor keeps its own score with each faction and NPC. Score ranges map to tier names and colors. Tiers come from a built-in preset, a list you write, or a Roll Table linked to a faction.
Factions and locations
Section titled “Factions and locations”Give a faction members and ranks. Nest locations inside each other as continents, countries, settlements, and points of interest. Factions and actors can each hold a share of control over a location. A location with more than one controller shows a contested badge.
Relationships and graphs
Section titled “Relationships and graphs”Model relations between actors, factions, and locations. Graphs lay them out as force-directed, genealogy, map, or timeline views. You set view and edit rights on each graph per player.
Relationship board
Section titled “Relationship board”On a scene flagged as a relationship board, the connection lines for all tokens stay on screen at once. Board scenes also get the Arrange Tokens tool. A separate scene option turns on connection lines and adds the Draw Connection tool for drawing a line between two tokens.
Decay over time
Section titled “Decay over time”Reputation decay pulls reputation toward a target value on a schedule. You set it globally and can override it on a single actor or faction.
Module integrations
Section titled “Module integrations”With Peddler active, a shop mapped to a faction sets the multiplier on each party member’s buy price from that member’s reputation tier with the faction. With Calendaria active, tier crossings can be filed as calendar notes and decay can run on calendar periods.
Player knowledge controls
Section titled “Player knowledge controls”Hide entities from players with visibility controls. An actor can show players a masked name instead of its real one. Players can see tier names instead of numbers.
Automation triggers
Section titled “Automation triggers”Automation triggers change reputation when game events fire.
History and backups
Section titled “History and backups”The change log records reputation and relation changes. Move data between worlds with import and export.
Scripting
Section titled “Scripting”Macros and modules read and write reputation, relations, factions, and graphs through the developer API. Bondsmith also fires hooks.